#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__TransparentTile_H__ #define NET_MINECRAFT_WORLD_LEVEL_TILE__TransparentTile_H__ //package net.minecraft.world.level.tile; #include "Tile.h" #include "../LevelSource.h" class Material; class TransparentTile: public Tile { public: /*protected*/ bool allowSame; /*protected*/ TransparentTile(int id, int tex, const Material* material, bool allowSame) : Tile(id, tex, material) { this->allowSame = allowSame; } bool isSolidRender() { return false; } bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face) { int id = level->getTile(x, y, z); if (!allowSame && id == this->id) return false; return Tile::shouldRenderFace(level, x, y, z, face); } bool blocksLight() { return false; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__TransparentTile_H__*/