#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__FlowerFeature_H__ #define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__FlowerFeature_H__ //package net.minecraft.world.level.levelgen.feature; #include "../../../../util/Random.h" #include "../../Level.h" #include "../../tile/Bush.h" #include "Feature.h" class FlowerFeature: public Feature { public: int tile; FlowerFeature(int tile) { this->tile = tile; } bool place(Level* level, Random* random, int x, int y, int z) { for (int i = 0; i < 64; i++) { int x2 = x + random->nextInt(8) - random->nextInt(8); int y2 = y + random->nextInt(4) - random->nextInt(4); int z2 = z + random->nextInt(8) - random->nextInt(8); if (level->isEmptyTile(x2, y2, z2)) { if (((Bush*) Tile::tiles[tile])->canSurvive(level, x2, y2, z2)) { level->setTileNoUpdate(x2, y2, z2, tile); } } } return true; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__FlowerFeature_H__*/