#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__LadderTile_H__ #define NET_MINECRAFT_WORLD_LEVEL_TILE__LadderTile_H__ //package net.minecraft.world.level->tile; #include "../../../util/Random.h" #include "../material/Material.h" #include "../Level.h" #include "Tile.h" class LadderTile: public Tile { typedef Tile super; public: LadderTile(int id, int tex) : super(id, tex, Material::decoration) { } AABB* getAABB(Level* level, int x, int y, int z) { int dir = level->getData(x, y, z); float r = 2 / 16.0f; if (dir == 2) this->setShape(0, 0, 1 - r, 1, 1, 1); if (dir == 3) this->setShape(0, 0, 0, 1, 1, r); if (dir == 4) this->setShape(1 - r, 0, 0, 1, 1, 1); if (dir == 5) this->setShape(0, 0, 0, r, 1, 1); return super::getAABB(level, x, y, z); } AABB getTileAABB(Level* level, int x, int y, int z) { int dir = level->getData(x, y, z); float r = 2 / 16.0f; if (dir == 2) this->setShape(0, 0, 1 - r, 1, 1, 1); if (dir == 3) this->setShape(0, 0, 0, 1, 1, r); if (dir == 4) this->setShape(1 - r, 0, 0, 1, 1, 1); if (dir == 5) this->setShape(0, 0, 0, r, 1, 1); return super::getTileAABB(level, x, y, z); } bool blocksLight() { return false; } bool isSolidRender() { return false; } bool isCubeShaped() { return false; } int getRenderShape() { return Tile::SHAPE_LADDER; } int getRenderLayer() { return Tile::RENDERLAYER_ALPHATEST; } bool mayPlace(Level* level, int x, int y, int z, unsigned char face) { if (level->isSolidBlockingTile(x - 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return true; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return true; } return false; } int getPlacedOnFaceDataValue(Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { int dir = itemValue; if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2; if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4; if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5; return dir; } void neighborChanged(Level* level, int x, int y, int z, int type) { int face = level->getData(x, y, z); bool ok = false; if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true; if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true; if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true; if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true; if (!ok) { //spawnResources(level, x, y, z, face); //@crafting popResource(level, x, y, z, ItemInstance(Tile::ladder)); level->setTile(x, y, z, 0); } super::neighborChanged(level, x, y, z, type); } int getResourceCount(Random* random) { return 1; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__LadderTile_H__*/