#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__LargeFeature_H__ #define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__LargeFeature_H__ //package net.minecraft.world.level.levelgen; #include "../../../util/Random.h" class Random; class Level; class ChunkSource; class LargeFeature { public: LargeFeature(); virtual ~LargeFeature(); virtual void apply(ChunkSource* chunkSource, Level* level, int xOffs, int zOffs, unsigned char* blocks, int blocksSize); protected: virtual void addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize) = 0; int radius; Random random; }; #endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__LargeFeature_H__*/