112 lines
3.1 KiB
C++
Executable File
112 lines
3.1 KiB
C++
Executable File
#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__
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//package net.minecraft.world.level->tile;
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//#include "world/damagesource/DamageSource.h"
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#include "Tile.h"
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#include "../Level.h"
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#include "../material/Material.h"
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#include "../../entity/Entity.h"
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#include "../../phys/AABB.h"
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class Random;
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class CactusTile: public Tile
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{
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typedef Tile super;
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public:
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CactusTile(int id, int tex)
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: super(id, tex, Material::cactus)
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{
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setTicking(true);
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}
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void tick(Level* level, int x, int y, int z, Random* random) {
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if (level->isEmptyTile(x, y + 1, z)) {
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int height = 1;
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while (level->getTile(x, y - height, z) == id) {
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height++;
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}
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if (height < 3) {
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int age = level->getData(x, y, z);
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// It takes way to long on pocket edition becuase of fewer ticks
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if (age >= /*15*/10) {
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level->setTile(x, y + 1, z, id);
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level->setData(x, y, z, 0);
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} else {
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level->setData(x, y, z, age + 1);
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}
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}
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}
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}
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AABB* getAABB(Level* level, int x, int y, int z) {
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float r = 1 / 16.0f;
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tmpBB.x0 = x + r;
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tmpBB.y0 = (float)y;
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tmpBB.z0 = z + r;
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tmpBB.x1 = x + 1 - r;
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tmpBB.y1 = y + 1 - r;
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tmpBB.z1 = z + 1 - r;
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return &tmpBB;
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}
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AABB getTileAABB(Level* level, int x, int y, int z) {
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float r = 1 / 16.0f;
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return AABB((float)x + r, (float)y, (float)z + r, (float)x + 1 - r, (float)y + 1, (float)z + 1 - r);
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}
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int getTexture(int face) {
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if (face == 1) return tex - 1;
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if (face == 0) return tex + 1;
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else return tex;
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}
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bool isCubeShaped() {
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return false;
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}
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bool isSolidRender() {
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return false;
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}
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int getRenderShape() {
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return Tile::SHAPE_CACTUS;
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}
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int getRenderLayer() {
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return Tile::RENDERLAYER_ALPHATEST;
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}
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bool mayPlace(Level* level, int x, int y, int z) {
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if (!super::mayPlace(level, x, y, z)) return false;
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return canSurvive(level, x, y, z);
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}
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void neighborChanged(Level* level, int x, int y, int z, int type) {
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if (!canSurvive(level, x, y, z)) {
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// Should always spawn a cactus when this happens
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 1);
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level->setTile(x, y, z, 0);
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}
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}
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bool canSurvive(Level* level, int x, int y, int z) {
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if (level->getMaterial(x - 1, y, z)->isSolid()) return false;
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if (level->getMaterial(x + 1, y, z)->isSolid()) return false;
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if (level->getMaterial(x, y, z - 1)->isSolid()) return false;
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if (level->getMaterial(x, y, z + 1)->isSolid()) return false;
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int below = level->getTile(x, y - 1, z);
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return below == Tile::cactus->id || below == Tile::sand->id;
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}
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void entityInside(Level* level, int x, int y, int z, Entity* entity) {
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entity->hurt(NULL/*DamageSource.cactus*/, 1);
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}
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__*/
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