Files
minecraft-pe-0.6.1/src/world/level/tile/CactusTile.h
2026-03-02 22:04:18 +03:00

112 lines
3.1 KiB
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__
#define NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__
//package net.minecraft.world.level->tile;
//#include "world/damagesource/DamageSource.h"
#include "Tile.h"
#include "../Level.h"
#include "../material/Material.h"
#include "../../entity/Entity.h"
#include "../../phys/AABB.h"
class Random;
class CactusTile: public Tile
{
typedef Tile super;
public:
CactusTile(int id, int tex)
: super(id, tex, Material::cactus)
{
setTicking(true);
}
void tick(Level* level, int x, int y, int z, Random* random) {
if (level->isEmptyTile(x, y + 1, z)) {
int height = 1;
while (level->getTile(x, y - height, z) == id) {
height++;
}
if (height < 3) {
int age = level->getData(x, y, z);
// It takes way to long on pocket edition becuase of fewer ticks
if (age >= /*15*/10) {
level->setTile(x, y + 1, z, id);
level->setData(x, y, z, 0);
} else {
level->setData(x, y, z, age + 1);
}
}
}
}
AABB* getAABB(Level* level, int x, int y, int z) {
float r = 1 / 16.0f;
tmpBB.x0 = x + r;
tmpBB.y0 = (float)y;
tmpBB.z0 = z + r;
tmpBB.x1 = x + 1 - r;
tmpBB.y1 = y + 1 - r;
tmpBB.z1 = z + 1 - r;
return &tmpBB;
}
AABB getTileAABB(Level* level, int x, int y, int z) {
float r = 1 / 16.0f;
return AABB((float)x + r, (float)y, (float)z + r, (float)x + 1 - r, (float)y + 1, (float)z + 1 - r);
}
int getTexture(int face) {
if (face == 1) return tex - 1;
if (face == 0) return tex + 1;
else return tex;
}
bool isCubeShaped() {
return false;
}
bool isSolidRender() {
return false;
}
int getRenderShape() {
return Tile::SHAPE_CACTUS;
}
int getRenderLayer() {
return Tile::RENDERLAYER_ALPHATEST;
}
bool mayPlace(Level* level, int x, int y, int z) {
if (!super::mayPlace(level, x, y, z)) return false;
return canSurvive(level, x, y, z);
}
void neighborChanged(Level* level, int x, int y, int z, int type) {
if (!canSurvive(level, x, y, z)) {
// Should always spawn a cactus when this happens
this->spawnResources(level, x, y, z, level->getData(x, y, z), 1);
level->setTile(x, y, z, 0);
}
}
bool canSurvive(Level* level, int x, int y, int z) {
if (level->getMaterial(x - 1, y, z)->isSolid()) return false;
if (level->getMaterial(x + 1, y, z)->isSolid()) return false;
if (level->getMaterial(x, y, z - 1)->isSolid()) return false;
if (level->getMaterial(x, y, z + 1)->isSolid()) return false;
int below = level->getTile(x, y - 1, z);
return below == Tile::cactus->id || below == Tile::sand->id;
}
void entityInside(Level* level, int x, int y, int z, Entity* entity) {
entity->hurt(NULL/*DamageSource.cactus*/, 1);
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__*/