Files
minecraft-pe-0.6.1/src/util/Random.h
2026-03-02 22:04:18 +03:00

255 lines
6.9 KiB
C++
Executable File

#ifndef RANDOM_H__
#define RANDOM_H__
/*
A random generator class based on Mersenne-Twister.
"UPDATE"
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/MT2002/elicense.html
---------------------------------------------------------------------
Commercial Use of Mersenne Twister
2001/4/6
Until 2001/4/6, MT had been distributed under GNU Public License, but
after 2001/4/6, we decided to let MT be used for any purpose, including
commercial use. 2002-versions mt19937ar.c, mt19937ar-cok.c are considered
to be usable freely.
*/
#include "../platform/time.h"
#include <cmath>
class Random
{
public:
Random() {
setSeed( getTimeMs() );
}
Random( long seed ) {
setSeed( seed );
}
void setSeed( long seed ) {
_seed = seed;
_mti = N + 1;
haveNextNextGaussian = false;
nextNextGaussian = 0;
init_genrand(seed);
}
long getSeed() {
return _seed;
}
bool nextBoolean() {
return (genrand_int32() & 0x8000000) > 0;
}
float nextFloat() {
return (float)genrand_real2();
}
double nextDouble() {
return genrand_real2();
}
int nextInt() {
return (int)(genrand_int32()>>1);
}
int nextInt(int n) {
return genrand_int32() % n;
}
int /* long long */ nextLong() {
return (int)(genrand_int32()>>1);
}
int /* long long */ nextLong(int /*long long*/ n) {
return genrand_int32() % n;
}
float nextGaussian()
{
if (haveNextNextGaussian) {
haveNextNextGaussian = false;
return nextNextGaussian;
} else {
float v1, v2, s;
do {
v1 = 2 * nextFloat() - 1; // between -1.0 and 1.0
v2 = 2 * nextFloat() - 1; // between -1.0 and 1.0
s = v1 * v1 + v2 * v2;
} while (s >= 1 || s == 0);
float multiplier = std::sqrt(-2 * std::log(s)/s);
nextNextGaussian = v2 * multiplier;
haveNextNextGaussian = true;
return v1 * multiplier;
}
}
private:
long _seed;
/* Period parameters */
static const int N = 624;
static const int M = 397;
static const unsigned int MATRIX_A = 0x9908b0dfUL; /* constant vector a */
static const unsigned int UPPER_MASK = 0x80000000UL; /* most significant w-r bits */
static const unsigned int LOWER_MASK = 0x7fffffffUL; /* least significant r bits */
unsigned long _mt[N]; /* the array for the state vector */
int _mti; /* _mti==N+1 means _mt[N] is not initialized */
bool haveNextNextGaussian;
float nextNextGaussian;
/* initializes _mt[N] with a seed */
void init_genrand(unsigned long s)
{
_mt[0] = s & 0xffffffffUL;
for (_mti=1; _mti < N; _mti++) {
_mt[_mti] =
(1812433253UL * (_mt[_mti-1] ^ (_mt[_mti-1] >> 30)) + _mti);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array _mt[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
_mt[_mti] &= 0xffffffffUL;
/* for >32 bit machines */
}
}
/* initialize by an array with array-length */
/* init_key is the array for initializing keys */
/* key_length is its length */
/* slight change for C++, 2004/2/26 */
void init_by_array(unsigned long init_key[], int key_length)
{
int i, j, k;
init_genrand(19650218UL);
i=1; j=0;
k = (N>key_length ? N : key_length);
for (; k; k--) {
_mt[i] = (_mt[i] ^ ((_mt[i-1] ^ (_mt[i-1] >> 30)) * 1664525UL))
+ init_key[j] + j; /* non linear */
_mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++; j++;
if (i>=N) { _mt[0] = _mt[N-1]; i=1; }
if (j>=key_length) j=0;
}
for (k=N-1; k; k--) {
_mt[i] = (_mt[i] ^ ((_mt[i-1] ^ (_mt[i-1] >> 30)) * 1566083941UL))
- i; /* non linear */
_mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++;
if (i>=N) { _mt[0] = _mt[N-1]; i=1; }
}
_mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
}
/* generates a random number on [0,0xffffffff]-interval */
unsigned long genrand_int32(void)
{
unsigned long y;
static unsigned long mag01[2]={0x0UL, MATRIX_A};
/* mag01[x] = x * MATRIX_A for x=0,1 */
if (_mti >= N) { /* generate N words at one time */
//static Stopwatch sw;
//sw.start();
int kk;
if (_mti == N+1) /* if init_genrand() has not been called, */
init_genrand(5489UL); /* a default initial seed is used */
for (kk=0;kk<N-M;kk++) {
y = (_mt[kk]&UPPER_MASK)|(_mt[kk+1]&LOWER_MASK);
_mt[kk] = _mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
for (;kk<N-1;kk++) {
y = (_mt[kk]&UPPER_MASK)|(_mt[kk+1]&LOWER_MASK);
_mt[kk] = _mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
y = (_mt[N-1]&UPPER_MASK)|(_mt[0]&LOWER_MASK);
_mt[N-1] = _mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
_mti = 0;
//sw.stop();
//sw.printEvery(100, "genrand:");
}
y = _mt[_mti++];
/* Tempering */
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return y;
}
/* generates a random number on [0,0x7fffffff]-interval */
long genrand_int31(void)
{
return (long)(genrand_int32()>>1);
}
/* generates a random number on [0,1]-real-interval */
double genrand_real1(void)
{
return genrand_int32()*(1.0/4294967295.0);
/* divided by 2^32-1 */
}
/* generates a random number on [0,1)-real-interval */
double genrand_real2(void)
{
return genrand_int32()*(1.0/4294967296.0);
/* divided by 2^32 */
}
/* generates a random number on (0,1)-real-interval */
double genrand_real3(void)
{
return (((double)genrand_int32()) + 0.5)*(1.0/4294967296.0);
/* divided by 2^32 */
}
/* generates a random number on [0,1) with 53-bit resolution*/
double genrand_res53(void)
{
unsigned long a=genrand_int32()>>5, b=genrand_int32()>>6;
return(a*67108864.0+b)*(1.0/9007199254740992.0);
}
/* These real versions are due to Isaku Wada, 2002/01/09 added */
//
// Added helper (and quicker) functions
//
void rrDiff(float &x) {
unsigned long u = genrand_int32();
const float xx0 = ( u & 0xffff) / 65536.0f; // 2 x 16 bits
const float xx1 = ((u >> 16) & 0xffff) / 65536.0f;
x = xx0 - xx1;
}
void rrDiff(float& x, float& y) {
unsigned long u = genrand_int32();
const float xx0 = ((u ) & 0xff) / 256.0f; // 4 x 8 bits
const float xx1 = ((u >> 8) & 0xff) / 256.0f;
const float yy0 = ((u >> 16)& 0xff) / 256.0f;
const float yy1 = ((u >> 24)& 0xff) / 256.0f;
x = xx0 - xx1;
y = yy0 - yy1;
}
void rrDiff(float& x, float& y, float& z) {
unsigned long u = genrand_int32();
const float xx0 = ((u ) & 0x1f) / 32.0f; // 6 x 5 bits
const float xx1 = ((u >> 5) & 0x1f) / 32.0f;
const float yy0 = ((u >> 10)& 0x1f) / 32.0f;
const float yy1 = ((u >> 15)& 0x1f) / 32.0f;
const float zz0 = ((u >> 20)& 0x1f) / 32.0f;
const float zz1 = ((u >> 25)& 0x1f) / 32.0f;
x = xx0 - xx1;
y = yy0 - yy1;
z = zz0 - zz1;
}
};
#endif /*RANDOM_H__*/