220 lines
6.5 KiB
C++
Executable File
220 lines
6.5 KiB
C++
Executable File
#include "OptionsGroup.h"
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#include "../../Minecraft.h"
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#include "ImageButton.h"
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#include "OptionsItem.h"
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#include "Slider.h"
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#include "../../../locale/I18n.h"
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#include "TextOption.h"
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#include "KeyOption.h"
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#include <algorithm>
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#include "../Gui.h"
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#include "../Screen.h"
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#include "../../../platform/input/Mouse.h"
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#include "../../../util/Mth.h"
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OptionsGroup::OptionsGroup( std::string labelID ) {
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label = I18n::get(labelID);
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}
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void OptionsGroup::setupPositions() {
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const int labelHeight = 18;
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const int bottomPadding = 36;
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const float requestedScroll = scrollOffsetY;
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const int scrollOffset = (int)requestedScroll;
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int curY = y + labelHeight - scrollOffset;
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const int contentStartY = y + labelHeight;
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// First we write the header and then we add the items
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for(auto it = children.begin(); it != children.end(); ++it) {
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(*it)->width = width - 5;
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(*it)->y = curY;
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(*it)->x = x + 10;
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(*it)->setupPositions();
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curY += (*it)->height + 3;
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}
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curY += bottomPadding;
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contentHeight = std::max(0, curY - contentStartY + scrollOffset);
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maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
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const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
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if (clampedScroll != requestedScroll) {
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scrollOffsetY = clampedScroll;
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setupPositions();
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}
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}
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void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
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float padX = 10.0f;
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float padY = 5.0f;
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const int labelHeight = 18;
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minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
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glEnable2(GL_SCISSOR_TEST);
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glScissor(
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Gui::GuiScale * x,
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minecraft->height - Gui::GuiScale * (y + height),
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Gui::GuiScale * width,
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Gui::GuiScale * (height - labelHeight)
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);
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super::render(minecraft, xm, ym);
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glDisable2(GL_SCISSOR_TEST);
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}
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void OptionsGroup::tick(Minecraft* minecraft) {
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int xm = Mouse::getX();
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int ym = Mouse::getY();
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if (minecraft->screen != NULL) {
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minecraft->screen->toGUICoordinate(xm, ym);
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}
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bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
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if (trackingScrollGesture && leftDown) {
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int dy = ym - lastDragY;
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int dx = xm - dragStartX;
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if (!scrollingGesture) {
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int totalDx = xm - dragStartX;
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int totalDy = ym - dragStartY;
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if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
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if (std::abs(totalDy) >= std::abs(totalDx)) {
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scrollingGesture = true;
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} else if (!touchDispatched) {
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super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
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touchDispatched = true;
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}
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}
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}
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if (scrollingGesture && dy != 0) {
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scrollByPixels((float)dy);
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}
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lastDragY = ym;
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}
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super::tick(minecraft);
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}
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void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
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trackingScrollGesture = false;
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scrollingGesture = false;
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touchDispatched = false;
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if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
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trackingScrollGesture = true;
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dragStartX = x;
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dragStartY = y;
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lastDragY = y;
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touchStartX = x;
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touchStartY = y;
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return;
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}
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super::mouseClicked(minecraft, x, y, buttonNum);
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}
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void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
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bool wasScrolling = scrollingGesture;
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bool wasTracking = trackingScrollGesture;
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trackingScrollGesture = false;
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scrollingGesture = false;
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if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
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super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
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touchDispatched = true;
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}
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if (!wasScrolling) {
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super::mouseReleased(minecraft, x, y, buttonNum);
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}
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}
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void OptionsGroup::scrollByPixels(float deltaY) {
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if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
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scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
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setupPositions();
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}
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bool OptionsGroup::isScrollingGestureActive() const {
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return trackingScrollGesture || scrollingGesture;
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}
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OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
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auto option = minecraft->options.getOpt(optId);
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if (option == nullptr) return *this;
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// TODO: do a options key class to check it faster via dynamic_cast
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if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
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else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
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else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
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else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
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else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
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return *this;
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}
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// TODO: wrap this copypaste shit into templates
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void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
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ImageDef def;
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def.setSrc(IntRectangle(160, 206, 39, 20));
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def.name = "gui/touchgui.png";
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def.width = 39 * 0.7f;
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def.height = 20 * 0.7f;
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OptionButton* element = new OptionButton(optId);
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element->setImageDef(def, true);
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element->updateImage(&minecraft->options);
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std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
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OptionsItem* item = new OptionsItem(optId, itemLabel, element);
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addChild(item);
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setupPositions();
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}
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void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
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Slider* element = new SliderFloat(minecraft, optId);
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element->width = 100;
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element->height = 20;
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std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
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OptionsItem* item = new OptionsItem(optId, itemLabel, element);
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addChild(item);
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setupPositions();
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}
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void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
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Slider* element = new SliderInt(minecraft, optId);
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element->width = 100;
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element->height = 20;
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std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
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OptionsItem* item = new OptionsItem(optId, itemLabel, element);
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addChild(item);
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setupPositions();
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}
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void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
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TextBox* element = new TextOption(minecraft, optId);
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element->width = 100;
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element->height = 20;
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std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
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OptionsItem* item = new OptionsItem(optId, itemLabel, element);
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addChild(item);
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setupPositions();
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}
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void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
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KeyOption* element = new KeyOption(minecraft, optId);
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element->width = 50;
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element->height = 20;
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std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
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OptionsItem* item = new OptionsItem(optId, itemLabel, element);
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addChild(item);
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setupPositions();
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}
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