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minecraft-pe-0.6.1/src/world/level/tile/NetherReactor.h
2026-03-02 22:04:18 +03:00

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C++
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__NetherReactor_H__
#define NET_MINECRAFT_WORLD_LEVEL_TILE__NetherReactor_H__
#include "EntityTile.h"
class Material;
class NetherReactor : public EntityTile {
typedef EntityTile super;
public:
int getTexture(int face, int data);
NetherReactor(int id, int tex, const Material* material);
bool use(Level* level, int x, int y, int z, Player* player);
static void setPhase(Level* level, int x, int y, int z, int phase);
TileEntity* newTileEntity();
bool canSpawnStartNetherReactor( Level* level, int x, int y, int z, Player* player );
bool allPlayersCloseToReactor( Level* level, int x, int y, int z );
};
#endif /* NET_MINECRAFT_WORLD_LEVEL_TILE__NetherReactor_H__ */