Files
minecraft-pe-0.6.1/src/plugins/PluginsManager.cpp
2026-07-25 21:54:02 +02:00

58 lines
1.7 KiB
C++

#include <plugins/PluginsManager.hpp>
#include <plugins/LuaPlayer.hpp>
#include <plugins/LuaServer.hpp>
#include <client/Minecraft.h>
#include <filesystem>
namespace fs = std::filesystem;
void PluginsManager::init(Minecraft& minecraft) {
m_lua.open_libraries(sol::lib::base, sol::lib::package, sol::lib::string, sol::lib::math, sol::lib::table, sol::lib::io);
registerTypes();
m_minecraft = &minecraft;
}
void PluginsManager::registerTypes() {
// @note you cant just do that, because lua doesnt have access to the class in this case
// m_lua.set_function("subscribe", &PluginsManager::subscribe);
m_lua.set_function("subscribe", [this](std::string event, sol::protected_function func) {
m_callbacks[event].push_back(func);
});
m_lua.set_function("addCommand", [this](std::string commandName, sol::function func) {
m_luaCommands[commandName].push_back(func);
});
m_lua.new_usertype<LuaServer>(
"Server",
"sendMessage", &LuaServer::sendServerMessage
);
m_lua.new_usertype<LuaPlayer>(
"Player",
"getNickname", &LuaPlayer::getNickname,
"getPos", &LuaPlayer::getPos,
"setPos", &LuaPlayer::setPos,
"sendMessage", &LuaPlayer::sendMessage,
"getInventory", &LuaPlayer::getInventory
);
m_lua["Server"] = &m_srv;
}
void PluginsManager::loadPlugins() {
std::string path = "plugins/";
if (fs::exists(path)) {
for (const auto& entry : fs::directory_iterator(path)) {
if (!fs::is_directory(entry.path().string())) {
m_lua.script_file(entry.path().string());
}
}
} else {
std::filesystem::create_directory(path);
}
}