Files
minecraft-pe-0.6.1/src/world/level/tile/StemTile.cpp
2026-03-02 22:04:18 +03:00

154 lines
4.3 KiB
C++
Executable File

#include "StemTile.h"
StemTile::StemTile( int id, Tile* fruit )
: super(id, 15 + 6 * 16),
fruit(fruit) {
setTicking(true);
float ss = 0.125f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
}
bool StemTile::mayPlaceOn( int tile ) {
return tile == Tile::farmland->id;
}
void StemTile::tick( Level* level, int x, int y, int z, Random* random ) {
super::tick(level, x, y, z, random);
if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) {
float growthSpeed = getGrowthSpeed(level, x, y, z);
if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) {
int age = level->getData(x, y, z);
if (age < 7) {
age++;
level->setData(x, y, z, age);
} else {
if (level->getTile(x - 1, y, z) == fruit->id) return;
if (level->getTile(x + 1, y, z) == fruit->id) return;
if (level->getTile(x, y, z - 1) == fruit->id) return;
if (level->getTile(x, y, z + 1) == fruit->id) return;
for(int a = 0; a < 4; ++a) {
int dir = a; //random->nextInt(4);
int xx = x;
int zz = z;
if (dir == 0) xx--;
if (dir == 1) xx++;
if (dir == 2) zz--;
if (dir == 3) zz++;
int below = level->getTile(xx, y - 1, zz);
if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland->id || below == Tile::dirt->id || below == Tile::grass->id)) {
level->setTile(xx, y, zz, fruit->id);
break;
}
}
}
}
}
}
void StemTile::growCropsToMax( Level* level, int x, int y, int z ) {
level->setData(x, y, z, 7);
}
float StemTile::getGrowthSpeed( Level* level, int x, int y, int z ) {
float speed = 1;
int n = level->getTile(x, y, z - 1);
int s = level->getTile(x, y, z + 1);
int w = level->getTile(x - 1, y, z);
int e = level->getTile(x + 1, y, z);
int d0 = level->getTile(x - 1, y, z - 1);
int d1 = level->getTile(x + 1, y, z - 1);
int d2 = level->getTile(x + 1, y, z + 1);
int d3 = level->getTile(x - 1, y, z + 1);
bool horizontal = w == this->id || e == this->id;
bool vertical = n == this->id || s == this->id;
bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id;
for (int xx = x - 1; xx <= x + 1; xx++)
for (int zz = z - 1; zz <= z + 1; zz++) {
int t = level->getTile(xx, y - 1, zz);
float tileSpeed = 0;
if (t == Tile::farmland->id) {
tileSpeed = 1;
if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3;
}
if (xx != x || zz != z) tileSpeed /= 4;
speed += tileSpeed;
}
if (diagonal || (horizontal && vertical)) speed /= 2;
return speed;
}
int StemTile::getColor( int data ) {
int r = data * 32;
int g = 255 - data * 8;
int b = data * 4;
return r << 16 | g << 8 | b;
}
int StemTile::getColor( LevelSource* level, int x, int y, int z ) {
return getColor(level->getData(x, y, z));
}
int StemTile::getTexture( int face, int data ) {
return tex;
}
void StemTile::updateDefaultShape() {
float ss = 0.125f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
}
void StemTile::updateShape( LevelSource* level, int x, int y, int z ) {
yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f;
float ss = 0.125f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) yy1, 0.5f + ss);
}
int StemTile::getRenderShape() {
return Tile::SHAPE_STEM;
}
int StemTile::getConnectDir( LevelSource* level, int x, int y, int z ) {
int d = level->getData(x, y, z);
if (d < 7) return -1;
if (level->getTile(x - 1, y, z) == fruit->id) return 0;
if (level->getTile(x + 1, y, z) == fruit->id) return 1;
if (level->getTile(x, y, z - 1) == fruit->id) return 2;
if (level->getTile(x, y, z + 1) == fruit->id) return 3;
return -1;
}
void StemTile::spawnResources( Level* level, int x, int y, int z, int data, float odds ) {
super::spawnResources(level, x, y, z, data, odds);
if (level->isClientSide) {
return;
}
Item* seed = NULL;
//if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
if (fruit == Tile::melon) seed = Item::seeds_melon;
for (int i = 0; i < 3; i++) {
if (level->random.nextInt(5 * 3) > data) continue;
popResource(level, x, y, z, ItemInstance(seed));
}
}
int StemTile::getResource( int data, Random* random ) {
return -1;
}
int StemTile::getResourceCount( Random* random ) {
return 1;
}