154 lines
4.3 KiB
C++
Executable File
154 lines
4.3 KiB
C++
Executable File
#include "StemTile.h"
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StemTile::StemTile( int id, Tile* fruit )
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: super(id, 15 + 6 * 16),
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fruit(fruit) {
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setTicking(true);
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float ss = 0.125f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
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}
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bool StemTile::mayPlaceOn( int tile ) {
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return tile == Tile::farmland->id;
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}
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void StemTile::tick( Level* level, int x, int y, int z, Random* random ) {
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super::tick(level, x, y, z, random);
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if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) {
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float growthSpeed = getGrowthSpeed(level, x, y, z);
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if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) {
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int age = level->getData(x, y, z);
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if (age < 7) {
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age++;
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level->setData(x, y, z, age);
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} else {
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if (level->getTile(x - 1, y, z) == fruit->id) return;
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if (level->getTile(x + 1, y, z) == fruit->id) return;
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if (level->getTile(x, y, z - 1) == fruit->id) return;
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if (level->getTile(x, y, z + 1) == fruit->id) return;
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for(int a = 0; a < 4; ++a) {
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int dir = a; //random->nextInt(4);
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int xx = x;
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int zz = z;
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if (dir == 0) xx--;
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if (dir == 1) xx++;
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if (dir == 2) zz--;
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if (dir == 3) zz++;
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int below = level->getTile(xx, y - 1, zz);
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if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland->id || below == Tile::dirt->id || below == Tile::grass->id)) {
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level->setTile(xx, y, zz, fruit->id);
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break;
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}
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}
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}
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}
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}
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}
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void StemTile::growCropsToMax( Level* level, int x, int y, int z ) {
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level->setData(x, y, z, 7);
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}
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float StemTile::getGrowthSpeed( Level* level, int x, int y, int z ) {
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float speed = 1;
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int n = level->getTile(x, y, z - 1);
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int s = level->getTile(x, y, z + 1);
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int w = level->getTile(x - 1, y, z);
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int e = level->getTile(x + 1, y, z);
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int d0 = level->getTile(x - 1, y, z - 1);
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int d1 = level->getTile(x + 1, y, z - 1);
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int d2 = level->getTile(x + 1, y, z + 1);
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int d3 = level->getTile(x - 1, y, z + 1);
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bool horizontal = w == this->id || e == this->id;
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bool vertical = n == this->id || s == this->id;
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bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id;
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for (int xx = x - 1; xx <= x + 1; xx++)
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for (int zz = z - 1; zz <= z + 1; zz++) {
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int t = level->getTile(xx, y - 1, zz);
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float tileSpeed = 0;
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if (t == Tile::farmland->id) {
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tileSpeed = 1;
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if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3;
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}
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if (xx != x || zz != z) tileSpeed /= 4;
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speed += tileSpeed;
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}
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if (diagonal || (horizontal && vertical)) speed /= 2;
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return speed;
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}
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int StemTile::getColor( int data ) {
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int r = data * 32;
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int g = 255 - data * 8;
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int b = data * 4;
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return r << 16 | g << 8 | b;
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}
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int StemTile::getColor( LevelSource* level, int x, int y, int z ) {
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return getColor(level->getData(x, y, z));
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}
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int StemTile::getTexture( int face, int data ) {
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return tex;
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}
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void StemTile::updateDefaultShape() {
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float ss = 0.125f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
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}
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void StemTile::updateShape( LevelSource* level, int x, int y, int z ) {
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yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f;
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float ss = 0.125f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) yy1, 0.5f + ss);
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}
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int StemTile::getRenderShape() {
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return Tile::SHAPE_STEM;
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}
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int StemTile::getConnectDir( LevelSource* level, int x, int y, int z ) {
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int d = level->getData(x, y, z);
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if (d < 7) return -1;
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if (level->getTile(x - 1, y, z) == fruit->id) return 0;
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if (level->getTile(x + 1, y, z) == fruit->id) return 1;
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if (level->getTile(x, y, z - 1) == fruit->id) return 2;
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if (level->getTile(x, y, z + 1) == fruit->id) return 3;
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return -1;
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}
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void StemTile::spawnResources( Level* level, int x, int y, int z, int data, float odds ) {
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super::spawnResources(level, x, y, z, data, odds);
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if (level->isClientSide) {
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return;
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}
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Item* seed = NULL;
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//if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
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if (fruit == Tile::melon) seed = Item::seeds_melon;
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for (int i = 0; i < 3; i++) {
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if (level->random.nextInt(5 * 3) > data) continue;
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popResource(level, x, y, z, ItemInstance(seed));
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}
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}
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int StemTile::getResource( int data, Random* random ) {
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return -1;
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}
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int StemTile::getResourceCount( Random* random ) {
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return 1;
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}
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