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minecraft-pe-0.6.1/src/world/level/tile/ThinFenceTile.h
2026-03-02 22:04:18 +03:00

134 lines
4.0 KiB
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__ThinFenceTile_H__
#define NET_MINECRAFT_WORLD_LEVEL_TILE__ThinFenceTile_H__
//package net.minecraft.world.level.tile;
#include "Tile.h"
#include "../material/Material.h"
#include "../../phys/AABB.h"
class ThinFenceTile: public Tile
{
typedef Tile super;
public:
ThinFenceTile(int id, int tex, int edgeTex, const Material* material, bool dropsResources)
: super(id, tex, material),
edgeTexture(edgeTex),
dropsResources(dropsResources)
{
}
/*@Override*/
int getResource(int data, Random* random/*, int playerBonusLevel*/) {
if (!dropsResources) {
return 0;
}
return super::getResource(data, random/*, playerBonusLevel*/);
}
/*@Override*/
bool isSolidRender() {
return false;
}
/*@Override*/
bool isCubeShaped() {
return false;
}
int getRenderLayer() {
return Tile::RENDERLAYER_ALPHATEST;
}
/*@Override*/
int getRenderShape() {
return Tile::SHAPE_IRON_FENCE;
}
/*@Override*/
bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face) {
int id = level->getTile(x, y, z);
if (id == this->id) return false;
return super::shouldRenderFace(level, x, y, z, face);
}
/*@Override*/
void addAABBs(Level* level, int x, int y, int z, const AABB* box, std::vector<AABB>& boxes ) {
bool n = attachsTo(level->getTile(x, y, z - 1));
bool s = attachsTo(level->getTile(x, y, z + 1));
bool w = attachsTo(level->getTile(x - 1, y, z));
bool e = attachsTo(level->getTile(x + 1, y, z));
if ((w && e) || (!w && !e && !n && !s)) {
setShape(0, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
super::addAABBs(level, x, y, z, box, boxes);
} else if (w && !e) {
setShape(0, 0, 7.0f / 16.0f, .5f, 1, 9.0f / 16.0f);
super::addAABBs(level, x, y, z, box, boxes);
} else if (!w && e) {
setShape(.5f, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
super::addAABBs(level, x, y, z, box, boxes);
}
if ((n && s) || (!w && !e && !n && !s)) {
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, 1);
super::addAABBs(level, x, y, z, box, boxes);
} else if (n && !s) {
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, .5f);
super::addAABBs(level, x, y, z, box, boxes);
} else if (!n && s) {
setShape(7.0f / 16.0f, 0, .5f, 9.0f / 16.0f, 1, 1);
super::addAABBs(level, x, y, z, box, boxes);
}
}
/*@Override*/
void updateDefaultShape() {
setShape(0, 0, 0, 1, 1, 1);
}
/*@Override*/
void updateShape(LevelSource* level, int x, int y, int z) {
float minX = 7.0f / 16.0f;
float maxX = 9.0f / 16.0f;
float minZ = 7.0f / 16.0f;
float maxZ = 9.0f / 16.0f;
bool n = attachsTo(level->getTile(x, y, z - 1));
bool s = attachsTo(level->getTile(x, y, z + 1));
bool w = attachsTo(level->getTile(x - 1, y, z));
bool e = attachsTo(level->getTile(x + 1, y, z));
if ((w && e) || (!w && !e && !n && !s)) {
minX = 0;
maxX = 1;
} else if (w && !e) {
minX = 0;
} else if (!w && e) {
maxX = 1;
}
if ((n && s) || (!w && !e && !n && !s)) {
minZ = 0;
maxZ = 1;
} else if (n && !s) {
minZ = 0;
} else if (!n && s) {
maxZ = 1;
}
setShape(minX, 0, minZ, maxX, 1, maxZ);
}
int getEdgeTexture() {
return edgeTexture;
}
const bool attachsTo(int tile) {
return Tile::solid[tile] || tile == id || tile == Tile::glass->id;
}
private:
int edgeTexture;
const bool dropsResources;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__ThinFenceTile_H__*/