95 lines
2.7 KiB
C++
Executable File
95 lines
2.7 KiB
C++
Executable File
#ifndef NET_MINECRAFT_CLIENT_RENDERER_ENTITY__CreeperRenderer_H__
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#define NET_MINECRAFT_CLIENT_RENDERER_ENTITY__CreeperRenderer_H__
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//package net.minecraft.client.renderer.entity;
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#include "MobRenderer.h"
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#include "../../model/CreeperModel.h"
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#include "../../model/Model.h"
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#include "../../../world/entity/monster/Creeper.h"
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#include "../../../util/Mth.h"
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class CreeperRenderer: public MobRenderer
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{
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typedef MobRenderer super;
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public:
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CreeperRenderer()
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: super(new CreeperModel(), 0.5f)
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{
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}
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protected:
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void scale(Mob* mob, float a) {
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Creeper* creeper = (Creeper*) mob;
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float g = creeper->getSwelling(a);
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float wobble = 1.0f + Mth::sin(g * 100) * g * 0.01f;
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if (g < 0) g = 0;
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if (g > 1) g = 1;
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g = g * g;
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g = g * g;
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float s = (1.0f + g * 0.4f) * wobble;
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float hs = (1.0f + g * 0.1f) / wobble;
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glScalef(s, hs, s);
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}
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int getOverlayColor(Mob* mob, float br, float a) {
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Creeper* creeper = (Creeper*) mob;
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float step = creeper->getSwelling(a);
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if ((int) (step * 10) % 2 == 0) return 0;
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int _a = (int) (step * 0.2f * 255);
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if (_a < 0) _a = 0;
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if (_a > 255) _a = 255;
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int r = 255;
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int g = 255;
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int b = 255;
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return (_a << 24) | (r << 16) | (g << 8) | b;
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}
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// int prepareArmor(Mob* mob, int layer, float a) {
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//Creeper* creeper = (Creeper*) mob;
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// if (creeper->isPowered()) {
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// if (layer == 1) {
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// float time = mob->tickCount + a;
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// bindTexture("/armor/power.png");
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// glMatrixMode(GL_TEXTURE);
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// glLoadIdentity();
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// float uo = time * 0.01f;
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// float vo = time * 0.01f;
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// glTranslatef(uo, vo, 0);
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// setArmor(armorModel);
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// glMatrixMode(GL_MODELVIEW);
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// glEnable(GL_BLEND);
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// float br = 0.5f;
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// glColor4f2(br, br, br, 1);
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// glDisable(GL_LIGHTING);
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// glBlendFunc2(GL_ONE, GL_ONE);
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// return 1;
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// }
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// if (layer == 2) {
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// glMatrixMode(GL_TEXTURE);
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// glLoadIdentity();
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// glMatrixMode(GL_MODELVIEW);
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// glEnable(GL_LIGHTING);
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// glDisable(GL_BLEND);
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// }
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// }
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// return -1;
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// }
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// int prepareArmorOverlay(Mob* mob, int layer, float a) {
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// return -1;
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// }
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//private:
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//Model* armorModel = /*new*/ CreeperModel(2);
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};
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#endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__CreeperRenderer_H__*/
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