Files
minecraft-pe-0.6.1/src/world/level/tile/HeavyTile.cpp
2026-03-02 22:04:18 +03:00

73 lines
2.1 KiB
C++
Executable File

#include "HeavyTile.h"
#include "../Level.h"
#include "../material/Material.h"
#include "../../entity/item/FallingTile.h"
bool HeavyTile::instaFall = false;
HeavyTile::HeavyTile( int id, int tex )
: super(id, tex, Material::sand)
{
}
HeavyTile::HeavyTile( int id, int tex, const Material* material )
: super(id, tex, material)
{
}
void HeavyTile::onPlace( Level* level, int x, int y, int z ) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::neighborChanged( Level* level, int x, int y, int z, int type ) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::tick( Level* level, int x, int y, int z, Random* random ) {
if (!level->isClientSide) {
checkSlide(level, x, y, z);
}
}
int HeavyTile::getTickDelay( Level* level ) {
return 2;
}
bool HeavyTile::isFree( Level* level, int x, int y, int z ) {
int t = level->getTile(x, y, z);
if (t == 0) return true;
if (t == ((Tile*)Tile::fire)->id) return true;
const Material* material = Tile::tiles[t]->material;
if (material == Material::water) return true;
if (material == Material::lava) return true;
return false;
}
void HeavyTile::checkSlide( Level* level, int x, int y, int z ) {
int x2 = x;
int y2 = y;
int z2 = z;
if (isFree(level, x2, y2 - 1, z2) && y2 >= 0) {
int r = 32;
if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) {
level->setTile(x, y, z, 0);
while (isFree(level, x, y - 1, z) && y > 0)
y--;
if (y > 0) {
level->setTile(x, y, z, id);
//level->setTileAndUpdate(x, y, z, id);
}
} else if (!level->isClientSide) {
FallingTile* e = new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z));
falling(e);
level->addEntity(e);
}
}
}
void HeavyTile::falling( FallingTile* entity ) {
}
void HeavyTile::onLand( Level* level, int xt, int yt, int zt, int data ) {
}