73 lines
2.1 KiB
C++
Executable File
73 lines
2.1 KiB
C++
Executable File
#include "HeavyTile.h"
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#include "../Level.h"
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#include "../material/Material.h"
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#include "../../entity/item/FallingTile.h"
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bool HeavyTile::instaFall = false;
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HeavyTile::HeavyTile( int id, int tex )
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: super(id, tex, Material::sand)
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{
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}
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HeavyTile::HeavyTile( int id, int tex, const Material* material )
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: super(id, tex, material)
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{
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}
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void HeavyTile::onPlace( Level* level, int x, int y, int z ) {
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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void HeavyTile::neighborChanged( Level* level, int x, int y, int z, int type ) {
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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void HeavyTile::tick( Level* level, int x, int y, int z, Random* random ) {
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if (!level->isClientSide) {
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checkSlide(level, x, y, z);
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}
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}
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int HeavyTile::getTickDelay( Level* level ) {
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return 2;
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}
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bool HeavyTile::isFree( Level* level, int x, int y, int z ) {
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int t = level->getTile(x, y, z);
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if (t == 0) return true;
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if (t == ((Tile*)Tile::fire)->id) return true;
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const Material* material = Tile::tiles[t]->material;
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if (material == Material::water) return true;
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if (material == Material::lava) return true;
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return false;
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}
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void HeavyTile::checkSlide( Level* level, int x, int y, int z ) {
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int x2 = x;
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int y2 = y;
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int z2 = z;
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if (isFree(level, x2, y2 - 1, z2) && y2 >= 0) {
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int r = 32;
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if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) {
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level->setTile(x, y, z, 0);
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while (isFree(level, x, y - 1, z) && y > 0)
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y--;
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if (y > 0) {
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level->setTile(x, y, z, id);
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//level->setTileAndUpdate(x, y, z, id);
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}
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} else if (!level->isClientSide) {
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FallingTile* e = new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z));
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falling(e);
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level->addEntity(e);
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}
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}
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}
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void HeavyTile::falling( FallingTile* entity ) {
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}
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void HeavyTile::onLand( Level* level, int xt, int yt, int zt, int data ) {
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}
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