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minecraft-pe-0.6.1/project/lib_projects/raknet/jni/RaknetSources/SimpleMutex.h
2026-03-02 22:04:18 +03:00

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/// \file
/// \brief \b [Internal] Encapsulates a mutex
///
/// This file is part of RakNet Copyright 2003 Jenkins Software LLC
///
/// Usage of RakNet is subject to the appropriate license agreement.
#ifndef __SIMPLE_MUTEX_H
#define __SIMPLE_MUTEX_H
#include "RakMemoryOverride.h"
#if defined(_WIN32)
#include "WindowsIncludes.h"
#else
#include <pthread.h>
#include <sys/types.h>
#endif
#include "Export.h"
namespace RakNet
{
/// \brief An easy to use mutex.
///
/// I wrote this because the version that comes with Windows is too complicated and requires too much code to use.
/// @remark Previously I used this everywhere, and in fact for a year or two RakNet was totally threadsafe. While doing profiling, I saw that this function was incredibly slow compared to the blazing performance of everything else, so switched to single producer / consumer everywhere. Now the user thread of RakNet is not threadsafe, but it's 100X faster than before.
class RAK_DLL_EXPORT SimpleMutex
{
public:
// Constructor
SimpleMutex();
// Destructor
~SimpleMutex();
// Locks the mutex. Slow!
void Lock(void);
// Unlocks the mutex.
void Unlock(void);
private:
void Init(void);
#ifdef _WIN32
CRITICAL_SECTION criticalSection; /// Docs say this is faster than a mutex for single process access
#else
pthread_mutex_t hMutex;
#endif
// Not threadsafe
// bool isInitialized;
};
} // namespace RakNet
#endif