FIX: crash while joining to large world server

This commit is contained in:
2026-07-02 16:32:17 +03:00
parent b73f7f121d
commit 3ebed84cdb
4 changed files with 4 additions and 3 deletions

View File

@@ -12,7 +12,7 @@
/*static*/
bool LevelChunk::touchedSky = false;
const int LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
int LevelChunk::ChunkBlockCount;
LevelChunk::LevelChunk( Level* level, int x, int z )
: level(level),

View File

@@ -106,7 +106,7 @@ private:
void recalcHeight(int x, int yStart, int z);
public:
static bool touchedSky;
static const int ChunkBlockCount;
static int ChunkBlockCount;
const int ChunkSize = ChunkBlockCount;
static const int UpdateMapBitShift = 4; // power of (LevelConstants::LEVEL_HEIGHT / 8) == 16