This commit is contained in:
2026-07-21 22:42:28 +02:00
parent 6f1ca8fc3b
commit 67acd7f9a6
10 changed files with 159 additions and 29 deletions

54
src/plugins/LuaPlayer.hpp Normal file
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@@ -0,0 +1,54 @@
#pragma once
#include <cstdint>
#include <raknet/RakNetTypes.h>
#include <plugins/PluginsManager.hpp>
#include <network/ServerSideNetworkHandler.h>
#include <world/entity/player/Player.h>
#include <client/Minecraft.h>
class LuaPlayer {
public:
LuaPlayer(const RakNet::RakNetGUID source) : m_source(source) {}
std::string getNickname() {
auto mc = PluginsManager::get().getMinecraft();
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
auto plr = ss->getPlayer(m_source);
if (plr != nullptr) return plr->name;
return "";
}
float getX() {
auto mc = PluginsManager::get().getMinecraft();
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
auto plr = ss->getPlayer(m_source);
if (plr != nullptr) return plr->x;
return 0;
}
float getY() {
auto mc = PluginsManager::get().getMinecraft();
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
auto plr = ss->getPlayer(m_source);
if (plr != nullptr) return plr->y;
return 0;
}
float getZ() {
auto mc = PluginsManager::get().getMinecraft();
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
auto plr = ss->getPlayer(m_source);
if (plr != nullptr) return plr->z;
return 0;
}
private:
const RakNet::RakNetGUID m_source;
};

11
src/plugins/LuaServer.cpp Normal file
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#include <plugins/LuaServer.hpp>
#include <plugins/PluginsManager.hpp>
#include <network/ServerSideNetworkHandler.h>
#include <client/Minecraft.h>
void LuaServer::sendServerMessage(std::string msg) {
auto mc = PluginsManager::get().getMinecraft();
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
ss->displayGameMessage(msg);
}

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@@ -0,0 +1,7 @@
#pragma once
#include <string>
class LuaServer {
public:
void sendServerMessage(std::string msg);
};

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@@ -1,16 +1,48 @@
#include <plugins/PluginsManager.hpp>
#include <world/level/Level.h>
#include <plugins/LuaPlayer.hpp>
#include <plugins/LuaServer.hpp>
PluginsManager::PluginsManager(Level& level) : m_level(level) {
#include <client/Minecraft.h>
#include <filesystem>
namespace fs = std::filesystem;
void PluginsManager::init(Minecraft& minecraft) {
m_lua.open_libraries(sol::lib::base);
registerTypes();
m_minecraft = &minecraft;
}
void PluginsManager::registerTypes() {
m_lua.set_function("subscribe", &PluginsManager::subscribe);
// @note you cant just do that, because lua doesnt have access to the class in this case
// m_lua.set_function("subscribe", &PluginsManager::subscribe);
m_lua.set_function("subscribe", [this](std::string event, sol::protected_function func) {
// @note: why the .at() not working?
m_callbacks[event].push_back(func);
});
m_lua.new_usertype<LuaServer>(
"Server",
"sendMessage", &LuaServer::sendServerMessage
);
m_lua.new_usertype<LuaPlayer>(
"Player",
"getNickname", &LuaPlayer::getNickname,
"getX", &LuaPlayer::getX,
"getY", &LuaPlayer::getY,
"getZ", &LuaPlayer::getZ
);
m_lua["Server"] = &m_srv;
}
void PluginsManager::subscribe(std::string event, sol::function function) {
m_callbacks.at(event).push_back(function);
void PluginsManager::loadPlugins() {
std::string path = "plugins/";
for (const auto & entry : fs::directory_iterator(path)) {
m_lua.script_file(entry.path().string());
}
}

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@@ -2,19 +2,48 @@
#include <unordered_map>
#include <sol/sol.hpp>
#include <vector>
#include <plugins/LuaServer.hpp>
class Level;
class Minecraft;
class PluginsManager {
public:
PluginsManager(Level& level);
static inline PluginsManager& get() {
static PluginsManager inst;
return inst;
}
void init(Minecraft& minecraft);
void registerTypes();
void subscribe(std::string event, sol::function function);
void loadPlugins();
// @ai @note maybe we should rewrite it...
// problem that i dont know how to pass args in sol::function dynamically
// so i used ai
// sry :(
template<typename... Args>
void emit(std::string event, Args&&... args) {
auto it = m_callbacks.find(event);
if (it == m_callbacks.end()) return;
for (auto& callback : it->second) {
sol::protected_function_result result = callback(std::forward<Args>(args)...);
if (!result.valid()) {
sol::error err = result;
std::cout << err.what() << std::endl;
}
}
}
Minecraft* getMinecraft() { return m_minecraft; }
private:
std::unordered_map<std::string, std::vector<sol::function>> m_callbacks;
LuaServer m_srv;
sol::state m_lua;
Level& m_level;
Minecraft* m_minecraft;
};