forked from Kolyah35/minecraft-pe-0.6.1
.h -> .hpp everything
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71
src/App.hpp
Executable file
71
src/App.hpp
Executable file
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#pragma once
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#include <memory>
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#ifdef __APPLE__
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#define NO_EGL
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#endif
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#ifdef STANDALONE_SERVER
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#define NO_EGL
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#endif
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#include <IPlatform.hpp>
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#ifndef NO_EGL
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#include <EGL/egl.h>
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#endif
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// typedef struct AppContext {
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// #ifndef NO_EGL
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// EGLDisplay display;
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// EGLContext context;
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// EGLSurface surface;
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// #endif
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// AppPlatform* platform;
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// bool doRender;
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// } AppContext;
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class App {
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protected:
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std::unique_ptr<IPlatform> m_platform;
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public:
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static std::unique_ptr<IPlatform> CreatePlatform();
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App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
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App() = delete;
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virtual ~App() {}
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void run();
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bool isInited() { return m_inited; }
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virtual void audioEngineOn () {}
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virtual void audioEngineOff() {}
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virtual void destroy() {}
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virtual void loadState(void* state, int stateSize) {}
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virtual bool saveState(void** state, int* stateSize) { return false; }
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void swapBuffers();
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// {
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// #ifndef NO_EGL
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// if (_context.doRender)
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// eglSwapBuffers(_context.display, _context.surface);
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// #endif
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// m_platform->swapBuffers();
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// }
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virtual void update() = 0;
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virtual void quit() { m_finished = true; }
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virtual bool wantToQuit() { return m_finished; }
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virtual bool handleBack(bool isDown) { return false; }
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protected:
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virtual void init() { m_inited = true;}
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private:
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bool m_inited = false;
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bool m_finished = false;
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};
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