forked from Kolyah35/minecraft-pe-0.6.1
Extremely Big Update - fileshredder
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings Fixed and restored the unused Item Switching Animation, toggleble in tweaks too Added Dynamic Texture for Lava Added option to use Block Outline Selection which was unused normally Added Split Touch Controls into Options Mobs will now drop cooked variants of their meat if they died by fire Fixed Untranslated Strings in Settings (MAJOR) Ravines and Lava/Water pools have been fixed and renabled Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow You can now grow Fancy Oak Trees using saplings.
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@@ -513,14 +513,14 @@ void LevelRenderer::render(const AABB& b) const
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{
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Tesselator& t = Tesselator::instance;
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glColor4f2(1, 1, 1, 1);
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// glColor4f2(1, 1, 1, 1);
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textures->loadAndBindTexture("terrain.png");
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// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
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//t.begin();
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t.color(255, 255, 255, 255);
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// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
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t.offset(((Mob*)mc->player)->getPos(0).negated());
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// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
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t.begin(GL_LINE_STRIP);
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t.vertex(b.x0, b.y0, b.z0);
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