forked from Kolyah35/minecraft-pe-0.6.1
FEAT: Damage on server
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@@ -17,6 +17,11 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
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levelName = std::string(arguments[a+1]);
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a++; // Skip the next argument since it's part of this one.
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}
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} else if(strcmp(arguments[a], "--gamemode") == 0) {
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if(a + 1 < numArguments) {
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gamemode = std::string(arguments[a+1]);
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a++; // Skip the next argument since it's part of this one.
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}
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} else if(strcmp(arguments[a], "--leveldir") == 0) {
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if(a + 1 < numArguments) {
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levelDir = std::string(arguments[a+1]);
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@@ -51,6 +56,9 @@ std::string ArgumentsSettings::getServerKey() {
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std::string ArgumentsSettings::getCachePath() {
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return cachePath;
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}
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std::string ArgumentsSettings::getGamemode() {
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return gamemode;
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}
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std::string ArgumentsSettings::getLevelDir() {
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return levelDir;
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}
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@@ -4,20 +4,27 @@
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class ArgumentsSettings {
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public:
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ArgumentsSettings(int numArguments, char** arguments);
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std::string getExternalPath();
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std::string getLevelName();
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std::string getServerKey();
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std::string getCachePath();
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std::string getLevelDir();
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std::string getGamemode();
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bool getShowHelp();
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int getPort();
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private:
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std::string cachePath;
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std::string externalPath;
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std::string levelName;
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std::string gamemode;
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std::string levelDir;
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std::string serverKey;
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bool showHelp;
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int port;
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};
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@@ -72,6 +72,7 @@ void ServerPlayer::take( Entity* e, int orgCount ) {
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TakeItemEntityPacket packet(e->entityId, entityId);
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// SendInventoryPacket packet(this, false);
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_mc->raknetInstance->send(packet);
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printf("TakeItemEntityPacket \n");
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LOGI("Inventory:\n");
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for (int i = 0; i < inventory->numLinkedSlots; i++) {
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