forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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66
src/client/particle/BreakingItemParticle.h
Executable file
66
src/client/particle/BreakingItemParticle.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__
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#define NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__
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//package net.minecraft.client.particle;
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#include "Particle.h"
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#include "../renderer/Tesselator.h"
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#include "../../world/item/Item.h"
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#include "../../world/level/Level.h"
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#include "../../world/level/tile/Tile.h"
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class BreakingItemParticle: public Particle
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{
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typedef Particle super;
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public:
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BreakingItemParticle(Level* level, float x, float y, float z, Item* item)
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: super(level, x, y, z, 0, 0, 0)
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{
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_init(item);
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}
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BreakingItemParticle(Level* level, float x, float y, float z, float xa, float ya, float za, Item* item)
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: super(level, x, y, z, 0, 0, 0)
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{
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_init(item);
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xd *= 0.1f;
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yd *= 0.1f;
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zd *= 0.1f;
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xd += xa;
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yd += ya;
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zd += za;
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}
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void _init(Item* item) {
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tex = item->getIcon(0);
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rCol = gCol = bCol = 1.0f;
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gravity = Tile::snow->gravity;
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size /= 2;
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}
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int getParticleTexture() {
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return ParticleEngine::ITEM_TEXTURE;
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}
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void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2) {
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float u0 = (tex % 16 + uo / 4.0f) / 16.0f;
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float u1 = u0 + 0.999f / 16.0f / 4;
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float v0 = (tex / 16 + vo / 4.0f) / 16.0f;
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float v1 = v0 + 0.999f / 16.0f / 4;
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float r = 0.1f * size;
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float x = (float) (xo + (this->x - xo) * a - xOff);
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float y = (float) (yo + (this->y - yo) * a - yOff);
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float z = (float) (zo + (this->z - zo) * a - zOff);
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float br = getBrightness(a);
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t.color(br * rCol, br * gCol, br * bCol);
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t.vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u0, v1);
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t.vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u0, v0);
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t.vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u1, v0);
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t.vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u1, v1);
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}
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};
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#endif /*NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__*/
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