the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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#include "FurnaceTile.h"
#include "entity/FurnaceTileEntity.h"
#include "../material/Material.h"
#include "../../Facing.h"
#include "../../entity/Mob.h"
#include "../../entity/item/ItemEntity.h"
#include "../../entity/player/Player.h"
#include "../../item/ItemInstance.h"
#include "../../../util/Mth.h"
#include "../LevelSource.h"
#include "../Level.h"
bool FurnaceTile::noDrop = false;
FurnaceTile::FurnaceTile( int id, bool lit )
: super(id, Material::stone),
lit(lit)
{
tex = 13 + 16 * 2;
}
int FurnaceTile::getResource( int data, Random* random/*, int playerBonusLevel*/ )
{
return Tile::furnace->id;
}
void FurnaceTile::onPlace( Level* level, int x, int y, int z )
{
super::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
}
int FurnaceTile::getTexture( LevelSource* level, int x, int y, int z, int face )
{
if (face == 1) return tex + 17;
if (face == 0) return tex + 17;
int lockDir = level->getData(x, y, z);
if (face != lockDir) return tex;
if (lit) return tex + 16;
else return tex - 1;
}
int FurnaceTile::getTexture( int face )
{
if (face == 1) return tex + 17;
if (face == 0) return tex + 17;
if (face == 3) return tex - 1;
return tex;
}
void FurnaceTile::animateTick( Level* level, int xt, int yt, int zt, Random* random )
{
if (!lit) return;
int dir = level->getData(xt, yt, zt);
float x = xt + 0.5f;
float y = yt + 0.0f + random->nextFloat() * 6 / 16.0f;
float z = zt + 0.5f;
float r = 0.52f;
float ss = random->nextFloat() * 0.6f - 0.3f;
if (dir == 4) {
level->addParticle(PARTICLETYPE(smoke), x - r, y, z + ss, 0, 0, 0);
level->addParticle(PARTICLETYPE(flame), x - r, y, z + ss, 0, 0, 0);
} else if (dir == 5) {
level->addParticle(PARTICLETYPE(smoke), x + r, y, z + ss, 0, 0, 0);
level->addParticle(PARTICLETYPE(flame), x + r, y, z + ss, 0, 0, 0);
} else if (dir == 2) {
level->addParticle(PARTICLETYPE(smoke), x + ss, y, z - r, 0, 0, 0);
level->addParticle(PARTICLETYPE(flame), x + ss, y, z - r, 0, 0, 0);
} else if (dir == 3) {
level->addParticle(PARTICLETYPE(smoke), x + ss, y, z + r, 0, 0, 0);
level->addParticle(PARTICLETYPE(flame), x + ss, y, z + r, 0, 0, 0);
}
}
bool FurnaceTile::use( Level* level, int x, int y, int z, Player* player )
{
if (level->isClientSide)
return true;
FurnaceTileEntity* furnace = static_cast<FurnaceTileEntity*>(level->getTileEntity(x, y, z));
if (furnace != NULL) player->openFurnace(furnace);
return true;
}
/*static*/
void FurnaceTile::setLit( bool lit, Level* level, int x, int y, int z )
{
int data = level->getData(x, y, z);
TileEntity* te = level->getTileEntity(x, y, z);
noDrop = true;
if (lit) level->setTile(x, y, z, Tile::furnace_lit->id);
else level->setTile(x, y, z, Tile::furnace->id);
noDrop = false;
level->setData(x, y, z, data);
LOGI("lit? %d @ %d, %d, %d\n", lit, x, y, z);
if (te != NULL) {
te->clearRemoved();
level->setTileEntity(x, y, z, te);
}
}
TileEntity* FurnaceTile::newTileEntity()
{
return TileEntityFactory::createTileEntity(TileEntityType::Furnace);
}
void FurnaceTile::setPlacedBy( Level* level, int x, int y, int z, Mob* by )
{
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
if (dir == 0) level->setData(x, y, z, Facing::NORTH);
if (dir == 1) level->setData(x, y, z, Facing::EAST);
if (dir == 2) level->setData(x, y, z, Facing::SOUTH);
if (dir == 3) level->setData(x, y, z, Facing::WEST);
}
void FurnaceTile::onRemove( Level* level, int x, int y, int z )
{
if (!noDrop && !level->isClientSide) {
FurnaceTileEntity* container = (FurnaceTileEntity*) level->getTileEntity(x, y, z);
if (container != NULL) {
for (int i = 0; i < container->getContainerSize(); i++) {
ItemInstance* item = container->getItem(i);
if (item) {
float xo = random.nextFloat() * 0.8f + 0.1f;
float yo = random.nextFloat() * 0.8f + 0.1f;
float zo = random.nextFloat() * 0.8f + 0.1f;
while (item->count > 0) {
int count = random.nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
ItemEntity* itemEntity = new ItemEntity(level, x + xo, y + yo, z + zo, ItemInstance(item->id, count, item->getAuxValue()));
float pow = 0.05f;
itemEntity->xd = random.nextGaussian() * pow;
itemEntity->yd = random.nextGaussian() * pow + 0.2f;
itemEntity->zd = random.nextGaussian() * pow;
level->addEntity(itemEntity);
}
}
}
}
}
super::onRemove(level, x, y, z);
}
void FurnaceTile::recalcLockDir( Level* level, int x, int y, int z )
{
if (level->isClientSide) {
return;
}
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
int lockDir = 3;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
else if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
else if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
else if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
level->setData(x, y, z, lockDir);
}