forked from Kolyah35/minecraft-pe-0.6.1
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58
.github/workflows/build.yml
vendored
58
.github/workflows/build.yml
vendored
@@ -72,6 +72,30 @@ jobs:
|
|||||||
${{github.workspace}}/build/OpenAL32.dll
|
${{github.workspace}}/build/OpenAL32.dll
|
||||||
${{github.workspace}}/build/libz.dll
|
${{github.workspace}}/build/libz.dll
|
||||||
|
|
||||||
|
build-ios:
|
||||||
|
# credit to pengubow from deepfriedwaffles repo
|
||||||
|
name: Build iOS
|
||||||
|
runs-on: macos-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@main
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
run: |
|
||||||
|
cd project/iosproj
|
||||||
|
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
|
||||||
|
mkdir -p Payload
|
||||||
|
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
|
||||||
|
zip -r minecraftpe.ipa Payload
|
||||||
|
rm -rf Payload
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
uses: actions/upload-artifact@main
|
||||||
|
with:
|
||||||
|
name: minecraftpe-ios
|
||||||
|
path: project/iosproj/minecraftpe.ipa
|
||||||
|
|
||||||
build-linux:
|
build-linux:
|
||||||
name: Build Linux
|
name: Build Linux
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -192,16 +216,6 @@ jobs:
|
|||||||
distribution: temurin
|
distribution: temurin
|
||||||
java-version: 25
|
java-version: 25
|
||||||
|
|
||||||
- name: Validate environment
|
|
||||||
run: |
|
|
||||||
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
|
|
||||||
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
|
|
||||||
echo "JAVA_HOME=$JAVA_HOME"
|
|
||||||
echo "MATRIX_ABI=$MATRIX_ABI"
|
|
||||||
$ANDROID_SDK_ROOT/platform-tools/adb version || true
|
|
||||||
java -version
|
|
||||||
javac -version
|
|
||||||
|
|
||||||
- name: Run Android build script
|
- name: Run Android build script
|
||||||
run: |
|
run: |
|
||||||
chmod +x ./build.sh
|
chmod +x ./build.sh
|
||||||
@@ -266,8 +280,7 @@ jobs:
|
|||||||
publish:
|
publish:
|
||||||
name: Publish
|
name: Publish
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
needs: [ build-windows, build-linux, build-android, build-web ]
|
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
|
||||||
if: github.ref == 'refs/heads/main'
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v4
|
||||||
@@ -299,17 +312,10 @@ jobs:
|
|||||||
files: mcpe-linux/MinecraftPE-server
|
files: mcpe-linux/MinecraftPE-server
|
||||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||||
|
|
||||||
- name: Zip Android arm64-v8a Artifact
|
- name: Rename Android Artifacts
|
||||||
uses: vimtor/action-zip@v1.2
|
run: |
|
||||||
with:
|
mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
|
||||||
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
|
mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
|
||||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
|
||||||
|
|
||||||
- name: Zip Android armeabi-v7a Artifact
|
|
||||||
uses: vimtor/action-zip@v1.2
|
|
||||||
with:
|
|
||||||
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
|
|
||||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
|
||||||
|
|
||||||
- name: Zip Web Artifact
|
- name: Zip Web Artifact
|
||||||
uses: vimtor/action-zip@v1.2
|
uses: vimtor/action-zip@v1.2
|
||||||
@@ -335,9 +341,9 @@ jobs:
|
|||||||
MinecraftPE development release for commit ${{ github.sha }}.
|
MinecraftPE development release for commit ${{ github.sha }}.
|
||||||
files: |
|
files: |
|
||||||
./data.zip
|
./data.zip
|
||||||
|
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -4,6 +4,7 @@ out/
|
|||||||
bin/
|
bin/
|
||||||
lib/
|
lib/
|
||||||
build-apk/
|
build-apk/
|
||||||
|
build-haiku/
|
||||||
cmake-build-*/
|
cmake-build-*/
|
||||||
CMakeFiles/
|
CMakeFiles/
|
||||||
CMakeCache.txt
|
CMakeCache.txt
|
||||||
|
|||||||
165
CMakeLists.txt
165
CMakeLists.txt
@@ -1,6 +1,10 @@
|
|||||||
cmake_minimum_required(VERSION 3.21)
|
cmake_minimum_required(VERSION 3.21)
|
||||||
project(MinecraftPE)
|
project(MinecraftPE)
|
||||||
|
|
||||||
|
if(CMAKE_SYSTEM_NAME STREQUAL "Haiku")
|
||||||
|
set(HAIKU, 1)
|
||||||
|
endif()
|
||||||
|
|
||||||
include(cmake/CPM.cmake)
|
include(cmake/CPM.cmake)
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 14)
|
set(CMAKE_CXX_STANDARD 14)
|
||||||
@@ -26,6 +30,10 @@ if (${PLATFORM} STREQUAL "Desktop")
|
|||||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(HAIKU)
|
||||||
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc -static")
|
||||||
|
endif()
|
||||||
|
|
||||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
|
||||||
endif()
|
endif()
|
||||||
@@ -34,6 +42,10 @@ if (${PLATFORM} STREQUAL "Desktop")
|
|||||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||||
include_directories(misc/windows)
|
include_directories(misc/windows)
|
||||||
set(EXTRA_LIBS ws2_32 winhttp)
|
set(EXTRA_LIBS ws2_32 winhttp)
|
||||||
|
elseif(HAIKU)
|
||||||
|
find_library(pthread NAMES pthread)
|
||||||
|
find_library(network NAMES network)
|
||||||
|
set(EXTRA_LIBS pthread m network)
|
||||||
elseif(UNIX)
|
elseif(UNIX)
|
||||||
find_library(pthread NAMES pthread)
|
find_library(pthread NAMES pthread)
|
||||||
set(EXTRA_LIBS pthread m)
|
set(EXTRA_LIBS pthread m)
|
||||||
@@ -44,73 +56,89 @@ elseif (${PLATFORM} STREQUAL "Web")
|
|||||||
set(EXTRA_LIBS "idbfs.js")
|
set(EXTRA_LIBS "idbfs.js")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# I totally shocked
|
if(!HAIKU)
|
||||||
if(${PLATFORM} MATCHES "Web")
|
if(${PLATFORM} MATCHES "Web")
|
||||||
set(PNG_LIB png)
|
set(PNG_LIB png)
|
||||||
set(AL_LIBTYPE "STATIC")
|
set(ZLIB_LIB zlib)
|
||||||
|
set(AL_LIBTYPE "STATIC")
|
||||||
|
|
||||||
add_library(zlib INTERFACE IMPORTED)
|
add_library(zlib INTERFACE IMPORTED)
|
||||||
set_target_properties(zlib PROPERTIES
|
set_target_properties(zlib PROPERTIES
|
||||||
INTERFACE_LINK_OPTIONS "-sUSE_ZLIB=1"
|
INTERFACE_LINK_OPTIONS "-sUSE_ZLIB=1"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(png INTERFACE IMPORTED)
|
add_library(png INTERFACE IMPORTED)
|
||||||
set_target_properties(png PROPERTIES
|
set_target_properties(png PROPERTIES
|
||||||
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
|
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
|
||||||
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
|
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(glfw INTERFACE IMPORTED)
|
add_library(glfw INTERFACE IMPORTED)
|
||||||
set_target_properties(glfw PROPERTIES
|
set_target_properties(glfw PROPERTIES
|
||||||
INTERFACE_LINK_OPTIONS "-sUSE_GLFW=3"
|
INTERFACE_LINK_OPTIONS "-sUSE_GLFW=3"
|
||||||
|
)
|
||||||
|
|
||||||
|
else()
|
||||||
|
set(PNG_LIB png_shared)
|
||||||
|
set(ZLIB_LIB zlib)
|
||||||
|
set(AL_LIB "OpenAL::OpenAL")
|
||||||
|
set(AL_LIBTYPE "SHARED")
|
||||||
|
|
||||||
|
CPMAddPackage(
|
||||||
|
NAME "zlib"
|
||||||
|
GIT_REPOSITORY "https://github.com/madler/zlib"
|
||||||
|
GIT_TAG "v1.3.2"
|
||||||
|
)
|
||||||
|
|
||||||
|
CPMAddPackage(
|
||||||
|
NAME "libpng"
|
||||||
|
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git"
|
||||||
|
GIT_TAG "v1.6.55"
|
||||||
|
OPTIONS
|
||||||
|
"ZLIB_ROOT ${zlib_SOURCE_DIR}"
|
||||||
|
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}"
|
||||||
|
"PNG_TOOLS OFF"
|
||||||
|
"PNG_TESTS OFF"
|
||||||
|
)
|
||||||
|
CPMAddPackage(
|
||||||
|
NAME "glfw"
|
||||||
|
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
|
||||||
|
GIT_TAG "3.4"
|
||||||
|
EXCLUDE_FROM_ALL TRUE
|
||||||
|
OPTIONS
|
||||||
|
"GLFW_BUILD_EXAMPLES OFF"
|
||||||
|
"GLFW_BUILD_TESTS OFF"
|
||||||
|
"GLFW_BUILD_DOCS OFF"
|
||||||
|
)
|
||||||
|
|
||||||
|
endif()
|
||||||
|
|
||||||
|
CPMAddPackage(
|
||||||
|
NAME "openal"
|
||||||
|
GIT_REPOSITORY "https://github.com/kcat/openal-soft.git"
|
||||||
|
GIT_TAG "1.25.1"
|
||||||
|
OPTIONS
|
||||||
|
"ALSOFT_EXAMPLES OFF"
|
||||||
|
"ALSOFT_TESTS OFF"
|
||||||
|
"ALSOFT_UTILS OFF"
|
||||||
|
"LIBTYPE ${AL_LIBTYPE}"
|
||||||
|
"ALSOFT_ENABLE_MODULES OFF"
|
||||||
|
"ALSOFT_STATIC_STDCXX ON"
|
||||||
|
"ALSOFT_STATIC_LIBGCC ON"
|
||||||
)
|
)
|
||||||
else()
|
else()
|
||||||
set(PNG_LIB png_shared)
|
# alot of these have haikuports specific versions,
|
||||||
set(AL_LIBTYPE "SHARED")
|
find_library(glfw NAMES glfw)
|
||||||
|
find_library(openal NAMES openal)
|
||||||
|
find_library(png NAMES png)
|
||||||
|
find_library(zlib NAMES zlib)
|
||||||
|
|
||||||
CPMAddPackage(
|
set(PNG_LIB png)
|
||||||
NAME "zlib"
|
set(ZLIB_LIB z)
|
||||||
GIT_REPOSITORY "https://github.com/madler/zlib"
|
set(AL_LIB openal)
|
||||||
GIT_TAG "v1.3.2"
|
|
||||||
)
|
|
||||||
|
|
||||||
CPMAddPackage(
|
|
||||||
NAME "libpng"
|
|
||||||
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git"
|
|
||||||
GIT_TAG "v1.6.55"
|
|
||||||
OPTIONS
|
|
||||||
"ZLIB_ROOT ${zlib_SOURCE_DIR}"
|
|
||||||
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}"
|
|
||||||
"PNG_TOOLS OFF"
|
|
||||||
"PNG_TESTS OFF"
|
|
||||||
)
|
|
||||||
|
|
||||||
CPMAddPackage(
|
|
||||||
NAME "glfw"
|
|
||||||
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
|
|
||||||
GIT_TAG "3.4"
|
|
||||||
EXCLUDE_FROM_ALL TRUE
|
|
||||||
OPTIONS
|
|
||||||
"GLFW_BUILD_EXAMPLES OFF"
|
|
||||||
"GLFW_BUILD_TESTS OFF"
|
|
||||||
"GLFW_BUILD_DOCS OFF"
|
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
CPMAddPackage(
|
# TODO: Clear this paths with *
|
||||||
NAME "openal"
|
|
||||||
GIT_REPOSITORY "https://github.com/kcat/openal-soft.git"
|
|
||||||
GIT_TAG "1.25.1"
|
|
||||||
OPTIONS
|
|
||||||
"ALSOFT_EXAMPLES OFF"
|
|
||||||
"ALSOFT_TESTS OFF"
|
|
||||||
"ALSOFT_UTILS OFF"
|
|
||||||
"LIBTYPE ${AL_LIBTYPE}"
|
|
||||||
"ALSOFT_ENABLE_MODULES OFF"
|
|
||||||
"ALSOFT_STATIC_STDCXX ON"
|
|
||||||
"ALSOFT_STATIC_LIBGCC ON"
|
|
||||||
)
|
|
||||||
|
|
||||||
file(GLOB SERVER_SOURCES
|
file(GLOB SERVER_SOURCES
|
||||||
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
||||||
"src/NinecraftApp.cpp"
|
"src/NinecraftApp.cpp"
|
||||||
@@ -165,6 +193,7 @@ file(GLOB SERVER_SOURCES
|
|||||||
"src/util/Mth.cpp"
|
"src/util/Mth.cpp"
|
||||||
"src/util/PerfTimer.cpp"
|
"src/util/PerfTimer.cpp"
|
||||||
"src/util/StringUtils.cpp"
|
"src/util/StringUtils.cpp"
|
||||||
|
"src/util/Color.cpp"
|
||||||
|
|
||||||
"src/world/Direction.cpp"
|
"src/world/Direction.cpp"
|
||||||
|
|
||||||
@@ -198,6 +227,9 @@ file(GLOB SERVER_SOURCES
|
|||||||
|
|
||||||
"src/world/level/dimension/Dimension.cpp"
|
"src/world/level/dimension/Dimension.cpp"
|
||||||
|
|
||||||
|
"src/world/level/dimension/FoliageColor.cpp"
|
||||||
|
"src/world/level/GrassColor.cpp"
|
||||||
|
|
||||||
"src/world/level/levelgen/*.cpp"
|
"src/world/level/levelgen/*.cpp"
|
||||||
"src/world/level/levelgen/feature/Feature.cpp"
|
"src/world/level/levelgen/feature/Feature.cpp"
|
||||||
"src/world/level/levelgen/synth/*.cpp"
|
"src/world/level/levelgen/synth/*.cpp"
|
||||||
@@ -211,7 +243,6 @@ file(GLOB SERVER_SOURCES
|
|||||||
"src/world/level/tile/entity/*.cpp"
|
"src/world/level/tile/entity/*.cpp"
|
||||||
|
|
||||||
"src/world/phys/HitResult.cpp"
|
"src/world/phys/HitResult.cpp"
|
||||||
"src/commands/*.cpp"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
file(GLOB CLIENT_SOURCES
|
file(GLOB CLIENT_SOURCES
|
||||||
@@ -258,6 +289,8 @@ file(GLOB CLIENT_SOURCES
|
|||||||
|
|
||||||
"src/util/**.cpp"
|
"src/util/**.cpp"
|
||||||
|
|
||||||
|
"src/util/Color.cpp"
|
||||||
|
|
||||||
"src/world/*.cpp"
|
"src/world/*.cpp"
|
||||||
"src/world/phys/*.cpp"
|
"src/world/phys/*.cpp"
|
||||||
"src/world/entity/*.cpp"
|
"src/world/entity/*.cpp"
|
||||||
@@ -293,8 +326,6 @@ file(GLOB CLIENT_SOURCES
|
|||||||
|
|
||||||
"src/AppPlatform_glfw.cpp"
|
"src/AppPlatform_glfw.cpp"
|
||||||
"src/main.cpp"
|
"src/main.cpp"
|
||||||
|
|
||||||
"src/commands/*.cpp"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
if (${PLATFORM} STREQUAL "Desktop")
|
if (${PLATFORM} STREQUAL "Desktop")
|
||||||
@@ -312,7 +343,8 @@ if(UNIX)
|
|||||||
"project/lib_projects/raknet/jni/RaknetSources"
|
"project/lib_projects/raknet/jni/RaknetSources"
|
||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
|
target_link_libraries("${PROJECT_NAME}-server" ${EXTRA_LIBS})
|
||||||
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
|
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
|
||||||
@@ -368,11 +400,16 @@ if(${PLATFORM} MATCHES "Web")
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "__EMSCRIPTEN__" "NO_SOUND" "NO_NETWORK")
|
target_compile_definitions(${PROJECT_NAME} PUBLIC "__EMSCRIPTEN__" "NO_SOUND" "NO_NETWORK")
|
||||||
|
else()
|
||||||
|
target_compile_options(${PROJECT_NAME} PUBLIC
|
||||||
|
"-O3"
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Client
|
# Client
|
||||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
|
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
|
||||||
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
|
|
||||||
|
target_link_libraries(${PROJECT_NAME} ${ZLIB_LIB} ${PNG_LIB} ${AL_LIB} glfw ${EXTRA_LIBS})
|
||||||
|
|
||||||
if (OpenSSL_FOUND)
|
if (OpenSSL_FOUND)
|
||||||
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
|
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
|
||||||
|
|||||||
35
README.md
35
README.md
@@ -198,3 +198,38 @@ cmake --build .
|
|||||||
```
|
```
|
||||||
emrun --port 8080 .
|
emrun --port 8080 .
|
||||||
```
|
```
|
||||||
|
## iOS
|
||||||
|
### Xcode
|
||||||
|
> [Note!]
|
||||||
|
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
|
||||||
|
|
||||||
|
### 1. Clone
|
||||||
|
Open your terminal and clone the repository
|
||||||
|
```bash
|
||||||
|
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
|
||||||
|
cd minecraft-pe-0.6.1
|
||||||
|
```
|
||||||
|
You can also build from the ios-support branch by checking out to it
|
||||||
|
```
|
||||||
|
git checkout ios-support
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. Open in Xcode
|
||||||
|
|
||||||
|
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
|
||||||
|
|
||||||
|
### 3. Configure Code Signing
|
||||||
|
|
||||||
|
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
|
||||||
|
|
||||||
|
1. Select the **minecraftpe** project in the left sidebar.
|
||||||
|
2. Go to **Signing & Capabilities**.
|
||||||
|
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
|
||||||
|
4. Select your **Team** from the dropdown menu.
|
||||||
|
|
||||||
|
### 4. Build and Run
|
||||||
|
|
||||||
|
1. Connect your iPhone via USB or LAN.
|
||||||
|
2. Select your device from the run destination menu at the top of Xcode.
|
||||||
|
3. Press **Cmd + R** (or the Play button).
|
||||||
|
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.
|
||||||
|
|||||||
BIN
data/images/misc/foliagecolor.png
Normal file
BIN
data/images/misc/foliagecolor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
BIN
data/images/misc/grasscolor.png
Normal file
BIN
data/images/misc/grasscolor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
BIN
data/images/misc/shadow.png
Normal file
BIN
data/images/misc/shadow.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 868 B |
BIN
data/images/misc/vignette.png
Normal file
BIN
data/images/misc/vignette.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
@@ -153,6 +153,20 @@ options.group.tweaks=Tweaks
|
|||||||
options.allowSprint=Allow sprint
|
options.allowSprint=Allow sprint
|
||||||
options.barOnTop=HUD above inventory
|
options.barOnTop=HUD above inventory
|
||||||
options.rpiCursor=Show Raspberry PI cursor
|
options.rpiCursor=Show Raspberry PI cursor
|
||||||
|
options.foliagetint=Foliage Tinting
|
||||||
|
options.javaHud=Beta Java hotbar tweaks
|
||||||
|
options.blockOutline=Block Outline Selection
|
||||||
|
options.fogType=Fog/Sky Color
|
||||||
|
options.fogType.vanilla=Vanilla
|
||||||
|
options.fogType.java=Beta Java
|
||||||
|
options.fogType.unused=Unused
|
||||||
|
|
||||||
|
options.restoredAnims=Restored Animations
|
||||||
|
|
||||||
|
options.normalLighting=Java Beta/Normals Shading
|
||||||
|
|
||||||
|
options.isJoyTouchArea=Use Split Controls
|
||||||
|
|
||||||
options.autoJump=Auto Jump
|
options.autoJump=Auto Jump
|
||||||
options.thirdperson=Third Person
|
options.thirdperson=Third Person
|
||||||
options.servervisible=Server Visible
|
options.servervisible=Server Visible
|
||||||
|
|||||||
@@ -98,6 +98,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/client/player/RemotePlayer.cpp \
|
../../../src/client/player/RemotePlayer.cpp \
|
||||||
../../../src/client/player/input/KeyboardInput.cpp \
|
../../../src/client/player/input/KeyboardInput.cpp \
|
||||||
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
|
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
|
||||||
|
../../../src/client/renderer/Lighting.cpp \
|
||||||
../../../src/client/renderer/Chunk.cpp \
|
../../../src/client/renderer/Chunk.cpp \
|
||||||
../../../src/client/renderer/EntityTileRenderer.cpp \
|
../../../src/client/renderer/EntityTileRenderer.cpp \
|
||||||
../../../src/client/renderer/GameRenderer.cpp \
|
../../../src/client/renderer/GameRenderer.cpp \
|
||||||
@@ -146,6 +147,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/util/StringUtils.cpp \
|
../../../src/util/StringUtils.cpp \
|
||||||
../../../src/util/PerfTimer.cpp \
|
../../../src/util/PerfTimer.cpp \
|
||||||
../../../src/util/PerfRenderer.cpp \
|
../../../src/util/PerfRenderer.cpp \
|
||||||
|
../../../src/util/Color.cpp \
|
||||||
../../../src/world/Direction.cpp \
|
../../../src/world/Direction.cpp \
|
||||||
../../../src/world/entity/AgableMob.cpp \
|
../../../src/world/entity/AgableMob.cpp \
|
||||||
../../../src/world/entity/Entity.cpp \
|
../../../src/world/entity/Entity.cpp \
|
||||||
@@ -209,6 +211,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/world/level/MobSpawner.cpp \
|
../../../src/world/level/MobSpawner.cpp \
|
||||||
../../../src/world/level/Region.cpp \
|
../../../src/world/level/Region.cpp \
|
||||||
../../../src/world/level/TickNextTickData.cpp \
|
../../../src/world/level/TickNextTickData.cpp \
|
||||||
|
../../../src/world/level/FoliageColor.cpp \
|
||||||
|
../../../src/world/level/GrassColor.cpp \
|
||||||
../../../src/world/level/biome/Biome.cpp \
|
../../../src/world/level/biome/Biome.cpp \
|
||||||
../../../src/world/level/biome/BiomeSource.cpp \
|
../../../src/world/level/biome/BiomeSource.cpp \
|
||||||
../../../src/world/level/chunk/LevelChunk.cpp \
|
../../../src/world/level/chunk/LevelChunk.cpp \
|
||||||
|
|||||||
@@ -75,6 +75,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/client/player/RemotePlayer.cpp \
|
../../../src/client/player/RemotePlayer.cpp \
|
||||||
../../../src/client/player/input/KeyboardInput.cpp \
|
../../../src/client/player/input/KeyboardInput.cpp \
|
||||||
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
|
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
|
||||||
|
../../../src/client/renderer/Lighting.cpp \
|
||||||
../../../src/client/renderer/Chunk.cpp \
|
../../../src/client/renderer/Chunk.cpp \
|
||||||
../../../src/client/renderer/EntityTileRenderer.cpp \
|
../../../src/client/renderer/EntityTileRenderer.cpp \
|
||||||
../../../src/client/renderer/GameRenderer.cpp \
|
../../../src/client/renderer/GameRenderer.cpp \
|
||||||
@@ -122,6 +123,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/util/StringUtils.cpp \
|
../../../src/util/StringUtils.cpp \
|
||||||
../../../src/util/PerfTimer.cpp \
|
../../../src/util/PerfTimer.cpp \
|
||||||
../../../src/util/PerfRenderer.cpp \
|
../../../src/util/PerfRenderer.cpp \
|
||||||
|
../../../src/util/Color.cpp \
|
||||||
../../../src/world/Direction.cpp \
|
../../../src/world/Direction.cpp \
|
||||||
../../../src/world/entity/AgableMob.cpp \
|
../../../src/world/entity/AgableMob.cpp \
|
||||||
../../../src/world/entity/Entity.cpp \
|
../../../src/world/entity/Entity.cpp \
|
||||||
@@ -183,6 +185,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/world/level/MobSpawner.cpp \
|
../../../src/world/level/MobSpawner.cpp \
|
||||||
../../../src/world/level/Region.cpp \
|
../../../src/world/level/Region.cpp \
|
||||||
../../../src/world/level/TickNextTickData.cpp \
|
../../../src/world/level/TickNextTickData.cpp \
|
||||||
|
../../../src/world/level/FoliageColor.cpp \
|
||||||
|
../../../src/world/level/GrassColor.cpp \
|
||||||
../../../src/world/level/biome/Biome.cpp \
|
../../../src/world/level/biome/Biome.cpp \
|
||||||
../../../src/world/level/biome/BiomeSource.cpp \
|
../../../src/world/level/biome/BiomeSource.cpp \
|
||||||
../../../src/world/level/chunk/LevelChunk.cpp \
|
../../../src/world/level/chunk/LevelChunk.cpp \
|
||||||
|
|||||||
26
project/haiku/createpkg.sh
Executable file
26
project/haiku/createpkg.sh
Executable file
@@ -0,0 +1,26 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
mkdir build-haiku
|
||||||
|
cd build-haiku
|
||||||
|
cmake ..
|
||||||
|
make -j10
|
||||||
|
|
||||||
|
rm -rf pkg
|
||||||
|
|
||||||
|
mkdir pkg
|
||||||
|
mkdir -p ./pkg/apps/
|
||||||
|
mkdir -p ./pkg/data/minecraftpe
|
||||||
|
mkdir -p ./pkg/settings/minecraftpe
|
||||||
|
mkdir -p ./pkg/data/deskbar/menu/Applications/
|
||||||
|
mkdir -p ./pkg/data/deskbar/menu/Games/
|
||||||
|
|
||||||
|
cp -rv ../project/haiku/pkg ./
|
||||||
|
cp -v MinecraftPE ./pkg/apps/minecraftpe
|
||||||
|
cp -v MinecraftPE-server ./pkg/apps/minecraftpe-server
|
||||||
|
cp -rv data ./pkg/data/minecraftpe
|
||||||
|
|
||||||
|
ln -s ../../../../apps/minecraftpe ./pkg/data/deskbar/menu/Applications/minecraftpe
|
||||||
|
ln -s ../../../../apps/minecraftpe ./pkg/data/deskbar/menu/Games/minecraftpe
|
||||||
|
|
||||||
|
|
||||||
|
package create -C pkg minecraftpe-0.6.1-x86_64.hpkg
|
||||||
27
project/haiku/pkg/.PackageInfo
Normal file
27
project/haiku/pkg/.PackageInfo
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
name minecraftpe
|
||||||
|
version 0.6.1-1
|
||||||
|
architecture x86_64
|
||||||
|
summary "Minecraft Pocket Edition"
|
||||||
|
description "A port of minecraft pocket edition to Haiku"
|
||||||
|
packager "Li <li@silica.codes>"
|
||||||
|
vendor "Mojang"
|
||||||
|
copyrights {
|
||||||
|
"Copyright (C) 2026 by Mojang"
|
||||||
|
}
|
||||||
|
licenses {
|
||||||
|
"MIT"
|
||||||
|
}
|
||||||
|
provides {
|
||||||
|
minecraftpe = 0.6.1-1
|
||||||
|
app:minecraftpe = 0.6.1-1
|
||||||
|
}
|
||||||
|
requires {
|
||||||
|
glfw >= 3.3.7-1
|
||||||
|
openal >= 1.21.1-5
|
||||||
|
}
|
||||||
|
global-writable-files {
|
||||||
|
"settings/minecraftpe" directory keep-old
|
||||||
|
}
|
||||||
|
urls {
|
||||||
|
"https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1/"
|
||||||
|
}
|
||||||
48
project/iosproj/Launch Screen.storyboard
Normal file
48
project/iosproj/Launch Screen.storyboard
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||||
|
<dependencies>
|
||||||
|
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
|
||||||
|
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
|
||||||
|
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||||
|
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||||
|
</dependencies>
|
||||||
|
<scenes>
|
||||||
|
<!--View Controller-->
|
||||||
|
<scene sceneID="EHf-IW-A2E">
|
||||||
|
<objects>
|
||||||
|
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||||
|
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||||
|
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||||
|
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||||
|
<subviews>
|
||||||
|
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
|
||||||
|
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
|
||||||
|
<fontDescription key="fontDescription" type="system" pointSize="17"/>
|
||||||
|
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||||
|
<nil key="highlightedColor"/>
|
||||||
|
</label>
|
||||||
|
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
|
||||||
|
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
|
||||||
|
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
|
||||||
|
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||||
|
<nil key="highlightedColor"/>
|
||||||
|
</label>
|
||||||
|
</subviews>
|
||||||
|
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||||
|
<constraints>
|
||||||
|
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
|
||||||
|
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
|
||||||
|
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
|
||||||
|
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
|
||||||
|
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
|
||||||
|
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
|
||||||
|
</constraints>
|
||||||
|
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
|
||||||
|
</view>
|
||||||
|
</viewController>
|
||||||
|
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||||
|
</objects>
|
||||||
|
<point key="canvasLocation" x="53" y="375"/>
|
||||||
|
</scene>
|
||||||
|
</scenes>
|
||||||
|
</document>
|
||||||
@@ -41,7 +41,6 @@
|
|||||||
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||||||
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||||||
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||||||
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|||||||
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||||||
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||||||
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||||||
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|
D5251E341538192700FC82C8 /* rdlmalloc.cpp in Sources */,
|
||||||
@@ -5280,6 +5390,7 @@
|
|||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
D5D381F315A1A1CF00B6C50E /* FillingContainer.cpp in Sources */,
|
||||||
@@ -5332,6 +5443,7 @@
|
|||||||
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||||||
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||||||
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|
||||||
|
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
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|
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|
||||||
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|||||||
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||||||
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||||||
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|||||||
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||||||
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D5F3B7D114548E7900D25470 /* IASKSpecifier.m in Sources */,
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||||||
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||||||
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||||||
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||||||
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|||||||
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|||||||
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042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */,
|
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */,
|
||||||
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
|
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
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||||||
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */,
|
|
||||||
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
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042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
|
||||||
|
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */,
|
||||||
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|
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||||||
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|
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@@ -5735,25 +5863,29 @@
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@@ -5876,11 +6023,19 @@
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@@ -5888,8 +6043,10 @@
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||||||
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@@ -5935,41 +6092,50 @@
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||||||
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||||||
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VALID_ARCHS = "i386 armv6 armv7";
|
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||||
|
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||||
|
USE_HEADERMAP = NO;
|
||||||
WRAPPER_EXTENSION = app;
|
WRAPPER_EXTENSION = app;
|
||||||
};
|
};
|
||||||
name = Debug;
|
name = Debug;
|
||||||
@@ -5997,19 +6178,34 @@
|
|||||||
D5CF9C70144C225000E4244F /* Release */ = {
|
D5CF9C70144C225000E4244F /* Release */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
|
CODE_SIGN_IDENTITY = "Apple Development";
|
||||||
|
CODE_SIGN_STYLE = Automatic;
|
||||||
|
DEVELOPMENT_TEAM = PZUVNW8F2U;
|
||||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||||
GCC_PREPROCESSOR_DEFINITIONS = "";
|
GCC_PREPROCESSOR_DEFINITIONS = "";
|
||||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
GCC_VERSION = "";
|
||||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||||
HEADER_SEARCH_PATHS = "";
|
HEADER_SEARCH_PATHS = (
|
||||||
|
"$(SRCROOT)/../../src",
|
||||||
|
"$(SRCROOT)/../../src/client/gui/components",
|
||||||
|
"$(SRCROOT)/../../src/world",
|
||||||
|
"$(SRCROOT)/../../src/platform/input",
|
||||||
|
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
||||||
|
);
|
||||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||||
|
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||||
|
ONLY_ACTIVE_ARCH = YES;
|
||||||
|
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
|
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||||
SDKROOT = iphoneos6.0;
|
SDKROOT = iphoneos;
|
||||||
VALID_ARCHS = "i386 armv6 armv7";
|
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||||
|
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||||
|
USE_HEADERMAP = NO;
|
||||||
WRAPPER_EXTENSION = app;
|
WRAPPER_EXTENSION = app;
|
||||||
};
|
};
|
||||||
name = Release;
|
name = Release;
|
||||||
|
|||||||
@@ -37,7 +37,7 @@
|
|||||||
</dict>
|
</dict>
|
||||||
</dict>
|
</dict>
|
||||||
<key>CFBundleIdentifier</key>
|
<key>CFBundleIdentifier</key>
|
||||||
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
|
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||||
<key>CFBundleInfoDictionaryVersion</key>
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
<string>6.0</string>
|
<string>6.0</string>
|
||||||
<key>CFBundleName</key>
|
<key>CFBundleName</key>
|
||||||
@@ -58,6 +58,8 @@
|
|||||||
<array>
|
<array>
|
||||||
<string>minecraft.ttf</string>
|
<string>minecraft.ttf</string>
|
||||||
</array>
|
</array>
|
||||||
|
<key>UILaunchStoryboardName</key>
|
||||||
|
<string>Launch Screen</string>
|
||||||
<key>UIPrerenderedIcon</key>
|
<key>UIPrerenderedIcon</key>
|
||||||
<true/>
|
<true/>
|
||||||
<key>UIRequiresPersistentWiFi</key>
|
<key>UIRequiresPersistentWiFi</key>
|
||||||
|
|||||||
@@ -351,7 +351,8 @@ StartupResult RakPeer::Startup( unsigned short maxConnections, SocketDescriptor
|
|||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
threadPriority=0;
|
threadPriority=0;
|
||||||
|
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
threadPriority=40;
|
||||||
#else
|
#else
|
||||||
threadPriority=1000;
|
threadPriority=1000;
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ using namespace RakNet;
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
#include <kernel/OS.h>
|
||||||
#else
|
#else
|
||||||
#include <pthread.h>
|
#include <pthread.h>
|
||||||
#endif
|
#endif
|
||||||
@@ -93,9 +93,10 @@ int RakThread::Create( void* start_address( void* ), void *arglist, int priority
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
thread_id threadHandle = spawn_thread((thread_func)start_address, "RakThread", priority, arglist);
|
||||||
|
int res = resume_thread(threadHandle);
|
||||||
|
return res == B_OK ? 0 : 1;
|
||||||
#else
|
#else
|
||||||
pthread_t threadHandle;
|
pthread_t threadHandle;
|
||||||
// Create thread linux
|
// Create thread linux
|
||||||
|
|||||||
@@ -42,10 +42,10 @@ SocketLayerOverride *SocketLayer::slo=0;
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(__HAIKU__)
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <ifaddrs.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1436,8 +1436,25 @@ RakNet::RakString SocketLayer::GetSubNetForSocketAndIp(SOCKET inSock, RakNet::Ra
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return "";
|
return "";
|
||||||
#else
|
#elif defined(__HAIKU__)
|
||||||
|
struct ifaddrs *ifap, *ifa;
|
||||||
|
getifaddrs (&ifap);
|
||||||
|
for (ifa = ifap; ifa; ifa = ifa->ifa_next) {
|
||||||
|
if (ifa->ifa_addr && ifa->ifa_addr->sa_family==AF_INET) {
|
||||||
|
sockaddr_in* sa = (sockaddr_in*)ifa->ifa_addr;
|
||||||
|
char* ip_addr = inet_ntoa(sa->sin_addr);
|
||||||
|
if (inIpString == ip_addr) {
|
||||||
|
sockaddr_in* sa = (sockaddr_in*)ifa->ifa_netmask;
|
||||||
|
char* netmask = inet_ntoa(sa->sin_addr);
|
||||||
|
|
||||||
|
freeifaddrs(ifap);
|
||||||
|
return netmask;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
freeifaddrs(ifap);
|
||||||
|
return "";
|
||||||
|
#else
|
||||||
int fd,fd2;
|
int fd,fd2;
|
||||||
fd2 = socket__(AF_INET, SOCK_DGRAM, 0);
|
fd2 = socket__(AF_INET, SOCK_DGRAM, 0);
|
||||||
|
|
||||||
@@ -1648,7 +1665,7 @@ void GetMyIP_Win32( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// #else
|
// #else
|
||||||
/*
|
|
||||||
void GetMyIP_Linux( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] )
|
void GetMyIP_Linux( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] )
|
||||||
{
|
{
|
||||||
struct ifaddrs *ifaddr, *ifa;
|
struct ifaddrs *ifaddr, *ifa;
|
||||||
@@ -1699,7 +1716,7 @@ void GetMyIP_Linux( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] )
|
|||||||
|
|
||||||
freeifaddrs(ifaddr);
|
freeifaddrs(ifaddr);
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1707,10 +1724,10 @@ void SocketLayer::GetMyIP( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_ID
|
|||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
GetMyIP_Win32(addresses);
|
GetMyIP_Win32(addresses);
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
GetMyIP_Linux(addresses);
|
||||||
#else
|
#else
|
||||||
// GetMyIP_Linux(addresses);
|
// GetMyIP_Linux(addresses);
|
||||||
GetMyIP_Win32(addresses);
|
GetMyIP_Win32(addresses);
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
#include "UDPForwarder.h"
|
#include "UDPForwarder.h"
|
||||||
|
|
||||||
|
#if defined(__HAIKU__)
|
||||||
|
#include <sys/select.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#if _RAKNET_SUPPORT_UDPForwarder==1
|
#if _RAKNET_SUPPORT_UDPForwarder==1
|
||||||
|
|
||||||
#include "GetTime.h"
|
#include "GetTime.h"
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
#include <shellapi.h>
|
#include <shellapi.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
#include <emscripten/html5.h>
|
#include <emscripten/html5.h>
|
||||||
#endif
|
#endif
|
||||||
@@ -31,12 +32,19 @@ static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t leng
|
|||||||
class AppPlatform_glfw: public AppPlatform
|
class AppPlatform_glfw: public AppPlatform
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AppPlatform_glfw()
|
|
||||||
|
#ifdef __HAIKU__
|
||||||
|
std::string game_directory = "/system/data/minecraftpe/";
|
||||||
|
#else
|
||||||
|
std::string game_directory = "";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
AppPlatform_glfw()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
BinaryBlob readAssetFile(const std::string& filename) override {
|
BinaryBlob readAssetFile(const std::string& filename) override {
|
||||||
FILE* fp = fopen(("data/" + filename).c_str(), "r");
|
FILE* fp = fopen((game_directory + "data/" + filename).c_str(), "r");
|
||||||
if (!fp)
|
if (!fp)
|
||||||
return BinaryBlob();
|
return BinaryBlob();
|
||||||
|
|
||||||
@@ -73,7 +81,7 @@ public:
|
|||||||
|
|
||||||
TextureData out;
|
TextureData out;
|
||||||
|
|
||||||
std::string filename = textureFolder? "data/images/" + filename_
|
std::string filename = textureFolder? (game_directory + "data/images/") + filename_
|
||||||
: filename_;
|
: filename_;
|
||||||
std::ifstream source(filename.c_str(), std::ios::binary);
|
std::ifstream source(filename.c_str(), std::ios::binary);
|
||||||
|
|
||||||
|
|||||||
@@ -52,11 +52,10 @@ public:
|
|||||||
|
|
||||||
virtual StringVector getOptionStrings();
|
virtual StringVector getOptionStrings();
|
||||||
|
|
||||||
virtual bool isPowerVR() { return false; }
|
virtual bool isPowerVR();
|
||||||
virtual bool isSuperFast();
|
virtual bool isSuperFast();
|
||||||
virtual void showKeyboard();
|
virtual void showKeyboard();
|
||||||
virtual void hideKeyboard();
|
virtual void hideKeyboard();
|
||||||
virtual void isPowerVR();
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
std::string _basePath;
|
std::string _basePath;
|
||||||
|
|||||||
@@ -275,7 +275,9 @@ void AppPlatform_iOS::hideKeyboard() {
|
|||||||
[_viewController hideKeyboard];
|
[_viewController hideKeyboard];
|
||||||
super::hideKeyboard();
|
super::hideKeyboard();
|
||||||
}
|
}
|
||||||
void AppPlatform_iOS::isPowerVR() {
|
|
||||||
|
// this was originally void but i changed it to bool because void cant return values
|
||||||
|
bool AppPlatform_iOS::isPowerVR() {
|
||||||
const char* s = (const char*)glGetString(GL_RENDERER);
|
const char* s = (const char*)glGetString(GL_RENDERER);
|
||||||
if (!s) return false;
|
if (!s) return false;
|
||||||
return strstr(s, "SGX") != NULL;
|
return strstr(s, "SGX") != NULL;
|
||||||
|
|||||||
21
src/client/KeyMapping.h
Normal file
21
src/client/KeyMapping.h
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
|
||||||
|
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
|
||||||
|
|
||||||
|
//package net.minecraft.client;
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class KeyMapping
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::string name;
|
||||||
|
int key;
|
||||||
|
|
||||||
|
KeyMapping() {}
|
||||||
|
|
||||||
|
KeyMapping(const std::string& name_, int key_)
|
||||||
|
: name(name_),
|
||||||
|
key(key_)
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
#include "Options.h"
|
#include "Options.h"
|
||||||
#include "client/Options.h"
|
#include "client/Options.h"
|
||||||
#include "client/player/input/IBuildInput.h"
|
#include "client/player/input/IBuildInput.h"
|
||||||
#include "commands/CommandManager.hpp"
|
|
||||||
#include "platform/input/Keyboard.h"
|
#include "platform/input/Keyboard.h"
|
||||||
#include "world/item/Item.h"
|
#include "world/item/Item.h"
|
||||||
#include "world/item/ItemInstance.h"
|
#include "world/item/ItemInstance.h"
|
||||||
@@ -91,6 +90,7 @@
|
|||||||
#include "../network/command/CommandServer.h"
|
#include "../network/command/CommandServer.h"
|
||||||
#include "gamemode/CreatorMode.h"
|
#include "gamemode/CreatorMode.h"
|
||||||
|
|
||||||
|
#include "../world/level/GrassColor.h"
|
||||||
static void checkGlError(const char* tag) {
|
static void checkGlError(const char* tag) {
|
||||||
#ifdef GLDEBUG
|
#ifdef GLDEBUG
|
||||||
while (1) {
|
while (1) {
|
||||||
@@ -176,8 +176,7 @@ Minecraft::Minecraft() :
|
|||||||
_powerVr(false),
|
_powerVr(false),
|
||||||
commandPort(4711),
|
commandPort(4711),
|
||||||
reserved_d1(0),reserved_d2(0),
|
reserved_d1(0),reserved_d2(0),
|
||||||
reserved_f1(0),reserved_f2(0), options(this),
|
reserved_f1(0),reserved_f2(0), options(this)
|
||||||
m_commandManager()
|
|
||||||
{
|
{
|
||||||
//#ifdef ANDROID
|
//#ifdef ANDROID
|
||||||
|
|
||||||
@@ -277,8 +276,6 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
this->level = level;
|
this->level = level;
|
||||||
// So uhhh
|
|
||||||
level->ops.emplace(options.getStringValue(OPTIONS_USERNAME));
|
|
||||||
_hasSignaledGeneratingLevelFinished = false;
|
_hasSignaledGeneratingLevelFinished = false;
|
||||||
#ifdef STANDALONE_SERVER
|
#ifdef STANDALONE_SERVER
|
||||||
const bool threadedLevelCreation = false;
|
const bool threadedLevelCreation = false;
|
||||||
@@ -731,21 +728,6 @@ void Minecraft::tickInput() {
|
|||||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: replace it with client /give command :face_vomiting:
|
|
||||||
if (key == Keyboard::KEY_F4) {
|
|
||||||
player->inventory->add(new ItemInstance(Tile::redBrick));
|
|
||||||
player->inventory->add(new ItemInstance(Item::ironIngot, 64));
|
|
||||||
player->inventory->add(new ItemInstance(Item::ironIngot, 34));
|
|
||||||
player->inventory->add(new ItemInstance(Tile::stonecutterBench));
|
|
||||||
player->inventory->add(new ItemInstance(Tile::workBench));
|
|
||||||
player->inventory->add(new ItemInstance(Tile::furnace));
|
|
||||||
player->inventory->add(new ItemInstance(Tile::wood, 54));
|
|
||||||
player->inventory->add(new ItemInstance(Item::stick, 14));
|
|
||||||
player->inventory->add(new ItemInstance(Item::coal, 31));
|
|
||||||
player->inventory->add(new ItemInstance(Tile::sand, 6));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if (key == Keyboard::KEY_F5) {
|
if (key == Keyboard::KEY_F5) {
|
||||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||||
/*
|
/*
|
||||||
@@ -763,6 +745,7 @@ void Minecraft::tickInput() {
|
|||||||
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||||
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef CHEATS
|
#ifdef CHEATS
|
||||||
if (key == Keyboard::KEY_U) {
|
if (key == Keyboard::KEY_U) {
|
||||||
onGraphicsReset();
|
onGraphicsReset();
|
||||||
@@ -1124,7 +1107,9 @@ void Minecraft::releaseMouse()
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Minecraft::useTouchscreen() {
|
bool Minecraft::useTouchscreen() {
|
||||||
#ifdef RPI
|
#if defined(TARGET_OS_IPHONE)
|
||||||
|
return true;
|
||||||
|
#elif defined(RPI)
|
||||||
return false;
|
return false;
|
||||||
#endif
|
#endif
|
||||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||||
@@ -1144,12 +1129,33 @@ void Minecraft::init()
|
|||||||
textures = new Textures(&options, platform());
|
textures = new Textures(&options, platform());
|
||||||
textures->addDynamicTexture(new WaterTexture());
|
textures->addDynamicTexture(new WaterTexture());
|
||||||
textures->addDynamicTexture(new WaterSideTexture());
|
textures->addDynamicTexture(new WaterSideTexture());
|
||||||
|
textures->addDynamicTexture(new LavaTexture());
|
||||||
|
textures->addDynamicTexture(new LavaSideTexture());
|
||||||
|
textures->addDynamicTexture(new FireTexture());
|
||||||
gui.texturesLoaded(textures);
|
gui.texturesLoaded(textures);
|
||||||
|
|
||||||
levelRenderer = new LevelRenderer(this);
|
levelRenderer = new LevelRenderer(this);
|
||||||
gameRenderer = new GameRenderer(this);
|
gameRenderer = new GameRenderer(this);
|
||||||
particleEngine = new ParticleEngine(level, textures);
|
particleEngine = new ParticleEngine(level, textures);
|
||||||
|
|
||||||
|
// 4j's code for reference
|
||||||
|
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||||
|
|
||||||
|
|
||||||
|
// my code
|
||||||
|
TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||||
|
int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
|
||||||
|
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
||||||
|
FoliageColor::init(foliagePixels);
|
||||||
|
|
||||||
|
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||||
|
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
|
||||||
|
GrassColor::init(grassPixels);
|
||||||
|
|
||||||
|
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||||
|
FoliageColor::setUseTint(tint);
|
||||||
|
GrassColor::setUseTint(tint);
|
||||||
|
|
||||||
// Platform specific initialization here
|
// Platform specific initialization here
|
||||||
font = new Font(&options, "font/default8.png", textures);
|
font = new Font(&options, "font/default8.png", textures);
|
||||||
|
|
||||||
@@ -1211,7 +1217,7 @@ void Minecraft::setSize(int w, int h) {
|
|||||||
int screenHeight = (int)(height * Gui::InvGuiScale);
|
int screenHeight = (int)(height * Gui::InvGuiScale);
|
||||||
|
|
||||||
// if (platform()) {
|
// if (platform()) {
|
||||||
// float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
|
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
||||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||||
// }
|
// }
|
||||||
@@ -1400,6 +1406,12 @@ void Minecraft::_levelGenerated()
|
|||||||
player->resetPos(false);
|
player->resetPos(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (level && level->dimension) {
|
||||||
|
// For example, if you want FogType or any other option
|
||||||
|
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
this->cameraTargetPlayer = player;
|
this->cameraTargetPlayer = player;
|
||||||
|
|
||||||
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
|
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
|
||||||
@@ -1601,11 +1613,3 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
|
|||||||
setSize(width, height);
|
setSize(width, height);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Minecraft::addMessage(const std::string& msg) {
|
|
||||||
#ifndef STANDALONE_SERVER
|
|
||||||
gui.addMessage(msg);
|
|
||||||
#else
|
|
||||||
LOGI("%s", msg.c_str());
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||||
|
|
||||||
#include "Options.h"
|
#include "Options.h"
|
||||||
#include "commands/CommandManager.hpp"
|
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "MouseHandler.h"
|
#include "MouseHandler.h"
|
||||||
#include "gui/Gui.h"
|
#include "gui/Gui.h"
|
||||||
@@ -121,17 +120,11 @@ public:
|
|||||||
void optionUpdated(OptionId option, bool value);
|
void optionUpdated(OptionId option, bool value);
|
||||||
void optionUpdated(OptionId option, float value);
|
void optionUpdated(OptionId option, float value);
|
||||||
void optionUpdated(OptionId option, int value);
|
void optionUpdated(OptionId option, int value);
|
||||||
|
|
||||||
int getTicks() { return ticks; }
|
|
||||||
|
|
||||||
void addMessage(const std::string& msg);
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
bool _isSuperFast;
|
bool _isSuperFast;
|
||||||
bool isSuperFast() { return _isSuperFast; }
|
bool isSuperFast() { return _isSuperFast; }
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
CommandManager& commandManager() { return m_commandManager; }
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void _levelGenerated();
|
void _levelGenerated();
|
||||||
|
|
||||||
@@ -204,8 +197,7 @@ public:
|
|||||||
std::string externalCacheStoragePath;
|
std::string externalCacheStoragePath;
|
||||||
protected:
|
protected:
|
||||||
Timer timer;
|
Timer timer;
|
||||||
|
// @note @attn @warn: this is dangerous as fuck!
|
||||||
// @note @attn @warn: this is dangerous as fuck!
|
|
||||||
volatile bool isGeneratingLevel;
|
volatile bool isGeneratingLevel;
|
||||||
bool _hasSignaledGeneratingLevelFinished;
|
bool _hasSignaledGeneratingLevelFinished;
|
||||||
|
|
||||||
@@ -229,11 +221,10 @@ private:
|
|||||||
bool _isCreativeMode;
|
bool _isCreativeMode;
|
||||||
//int _respawnPlayerTicks;
|
//int _respawnPlayerTicks;
|
||||||
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
||||||
|
// shit* lmao
|
||||||
|
|
||||||
PerfRenderer* _perfRenderer;
|
PerfRenderer* _perfRenderer;
|
||||||
CommandServer* _commandServer;
|
CommandServer* _commandServer;
|
||||||
|
|
||||||
CommandManager m_commandManager;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||||
|
|||||||
@@ -54,12 +54,24 @@ OptionBool limitFramerate("limitFramerate", false);
|
|||||||
OptionBool vsync("vsync", true);
|
OptionBool vsync("vsync", true);
|
||||||
OptionBool fancyGraphics("fancyGraphics", true);
|
OptionBool fancyGraphics("fancyGraphics", true);
|
||||||
OptionBool viewBobbing("viewBobbing", true);
|
OptionBool viewBobbing("viewBobbing", true);
|
||||||
OptionBool ambientOcclusion("ao", false);
|
OptionBool ambientOcclusion("ao", true);
|
||||||
|
|
||||||
|
OptionBool useNormalLighting("normalLighting", true);
|
||||||
|
|
||||||
OptionBool useTouchscreen("useTouchscreen", true);
|
OptionBool useTouchscreen("useTouchscreen", true);
|
||||||
|
|
||||||
OptionBool serverVisible("servervisible", true);
|
OptionBool serverVisible("servervisible", true);
|
||||||
|
|
||||||
|
OptionBool foliageTint("foliagetint", true);
|
||||||
|
|
||||||
|
OptionInt fogType("fogType", 0, 0, 2);
|
||||||
|
|
||||||
|
OptionBool javaHud("javaHud", false);
|
||||||
|
|
||||||
|
OptionBool blockOutline("blockOutline", false);
|
||||||
|
|
||||||
|
OptionBool restoredAnims("restoredAnims", true);
|
||||||
|
|
||||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||||
@@ -136,6 +148,12 @@ void Options::initTable() {
|
|||||||
|
|
||||||
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
||||||
|
|
||||||
|
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
|
||||||
|
|
||||||
|
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
|
||||||
|
|
||||||
|
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
|
||||||
|
|
||||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||||
|
|
||||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||||
@@ -160,6 +178,12 @@ void Options::initTable() {
|
|||||||
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
||||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||||
|
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||||
|
|
||||||
|
// more options yay
|
||||||
|
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
||||||
|
|
||||||
|
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
||||||
|
|
||||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||||
|
|||||||
@@ -49,6 +49,7 @@ enum OptionId {
|
|||||||
OPTIONS_LIMIT_FRAMERATE,
|
OPTIONS_LIMIT_FRAMERATE,
|
||||||
OPTIONS_VSYNC,
|
OPTIONS_VSYNC,
|
||||||
OPTIONS_FANCY_GRAPHICS,
|
OPTIONS_FANCY_GRAPHICS,
|
||||||
|
OPTIONS_NORMAL_LIGHTING,
|
||||||
|
|
||||||
// Cheats / debug
|
// Cheats / debug
|
||||||
OPTIONS_FLY_SPEED,
|
OPTIONS_FLY_SPEED,
|
||||||
@@ -56,6 +57,7 @@ enum OptionId {
|
|||||||
OPTIONS_IS_FLYING,
|
OPTIONS_IS_FLYING,
|
||||||
|
|
||||||
// Control
|
// Control
|
||||||
|
OPTIONS_BLOCK_OUTLINE,
|
||||||
OPTIONS_USE_MOUSE_FOR_DIGGING,
|
OPTIONS_USE_MOUSE_FOR_DIGGING,
|
||||||
OPTIONS_IS_LEFT_HANDED,
|
OPTIONS_IS_LEFT_HANDED,
|
||||||
OPTIONS_IS_JOY_TOUCH_AREA,
|
OPTIONS_IS_JOY_TOUCH_AREA,
|
||||||
@@ -84,6 +86,10 @@ enum OptionId {
|
|||||||
OPTIONS_LAST_IP,
|
OPTIONS_LAST_IP,
|
||||||
|
|
||||||
OPTIONS_RPI_CURSOR,
|
OPTIONS_RPI_CURSOR,
|
||||||
|
OPTIONS_FOLIAGE_TINT,
|
||||||
|
OPTIONS_FOG_TYPE,
|
||||||
|
OPTIONS_JAVA_HUD,
|
||||||
|
OPTIONS_RESTORED_ANIMS,
|
||||||
// Should be last!
|
// Should be last!
|
||||||
OPTIONS_COUNT
|
OPTIONS_COUNT
|
||||||
};
|
};
|
||||||
@@ -94,6 +100,10 @@ typedef std::vector<std::string> StringVector;
|
|||||||
class Options
|
class Options
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
|
||||||
|
float sound = 1.0f;
|
||||||
|
float music = 1.0f;
|
||||||
|
|
||||||
static bool debugGl;
|
static bool debugGl;
|
||||||
|
|
||||||
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ OptionsFile::OptionsFile() {
|
|||||||
settingsPath = "options.txt";
|
settingsPath = "options.txt";
|
||||||
#elif defined(__EMSCRIPTEN__)
|
#elif defined(__EMSCRIPTEN__)
|
||||||
settingsPath = "/games/com.mojang/options.txt";
|
settingsPath = "/games/com.mojang/options.txt";
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
settingsPath = "/system/settings/minecraftpe/options.txt";
|
||||||
#else
|
#else
|
||||||
settingsPath = "options.txt";
|
settingsPath = "options.txt";
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -68,7 +68,6 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
|||||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (changed && couldDestroy) {
|
if (changed && couldDestroy) {
|
||||||
ItemInstance instance(t, 1, data);
|
ItemInstance instance(t, 1, data);
|
||||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
|
|||||||
//#include <android/log.h>
|
//#include <android/log.h>
|
||||||
|
|
||||||
Gui::Gui(Minecraft* minecraft)
|
Gui::Gui(Minecraft* minecraft)
|
||||||
: minecraft(minecraft),
|
: minecraft(minecraft),
|
||||||
tickCount(0),
|
tickCount(0),
|
||||||
progress(0),
|
progress(0),
|
||||||
overlayMessageTime(0),
|
overlayMessageTime(0),
|
||||||
@@ -86,9 +86,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
|
|
||||||
// H: 4
|
// H: 4
|
||||||
// T: 7
|
// T: 7
|
||||||
// L: 6
|
// L: 6
|
||||||
// F: 3
|
// F: 3
|
||||||
int ySlot = screenHeight - 16 - 3;
|
int ySlot = screenHeight - 16 - 3;
|
||||||
|
|
||||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
|
||||||
|
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
|
||||||
|
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||||
|
// }
|
||||||
|
// shredder end
|
||||||
|
|
||||||
if(minecraft->player->getSleepTimer() > 0) {
|
if(minecraft->player->getSleepTimer() > 0) {
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDisable(GL_ALPHA_TEST);
|
glDisable(GL_ALPHA_TEST);
|
||||||
@@ -113,38 +119,38 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
}
|
}
|
||||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
renderToolBar(a, ySlot, screenWidth);
|
renderToolBar(a, ySlot, screenWidth);
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||||
unsigned int max = 10;
|
unsigned int max = 10;
|
||||||
if (isChatting) {
|
if (isChatting) {
|
||||||
int lineHeight = 9;
|
int lineHeight = 9;
|
||||||
max = (screenHeight - 48) / lineHeight;
|
max = (screenHeight - 48) / lineHeight;
|
||||||
if (max < 1) max = 1;
|
if (max < 1) max = 1;
|
||||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||||
if (maxScroll < 0) maxScroll = 0;
|
if (maxScroll < 0) maxScroll = 0;
|
||||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||||
} else {
|
} else {
|
||||||
chatScrollOffset = 0;
|
chatScrollOffset = 0;
|
||||||
}
|
}
|
||||||
renderChatMessages(screenHeight, max, isChatting, font);
|
renderChatMessages(screenHeight, max, isChatting, font);
|
||||||
#if !defined(RPI)
|
#if !defined(RPI)
|
||||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||||
#endif
|
#endif
|
||||||
#if defined(RPI)
|
#if defined(RPI)
|
||||||
renderDebugInfo();
|
renderDebugInfo();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
||||||
renderPlayerList(font, screenWidth, screenHeight);
|
renderPlayerList(font, screenWidth, screenHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||||
|
renderDebugInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
glDisable(GL_BLEND);
|
||||||
renderDebugInfo();
|
|
||||||
}
|
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
glEnable2(GL_ALPHA_TEST);
|
glEnable2(GL_ALPHA_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,7 +189,7 @@ void Gui::getSlotPos(int slot, int& posX, int& posY) {
|
|||||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||||
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
||||||
posY = screenHeight - 22;
|
posY = screenHeight - 22;
|
||||||
}
|
}
|
||||||
|
|
||||||
RectangleArea Gui::getRectangleArea(int extendSide) {
|
RectangleArea Gui::getRectangleArea(int extendSide) {
|
||||||
@@ -290,11 +296,11 @@ void Gui::tick() {
|
|||||||
if(itemNameOverlayTime < 2)
|
if(itemNameOverlayTime < 2)
|
||||||
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
||||||
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
||||||
guiMessages.at(i).ticks++;
|
guiMessages.at(i).ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!minecraft->isCreativeMode())
|
if (!minecraft->isCreativeMode())
|
||||||
tickItemDrop();
|
tickItemDrop();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::addMessage(const std::string& _string) {
|
void Gui::addMessage(const std::string& _string) {
|
||||||
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
|
|||||||
addMessage(messageId);
|
addMessage(messageId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
|
||||||
void Gui::renderVignette(float br, int w, int h) {
|
void Gui::renderVignette(float br, int w, int h) {
|
||||||
br = 1 - br;
|
br = 1 - br;
|
||||||
if (br < 0) br = 0;
|
if (br < 0) br = 0;
|
||||||
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
|
|||||||
glDepthMask(false);
|
glDepthMask(false);
|
||||||
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||||
glColor4f2(tbr, tbr, tbr, 1);
|
glColor4f2(tbr, tbr, tbr, 1);
|
||||||
|
|
||||||
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
||||||
|
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
t.begin();
|
t.begin();
|
||||||
@@ -407,7 +418,7 @@ void Gui::inventoryUpdated() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Gui::onGraphicsReset() {
|
void Gui::onGraphicsReset() {
|
||||||
inventoryUpdated();
|
inventoryUpdated();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::texturesLoaded( Textures* textures ) {
|
void Gui::texturesLoaded( Textures* textures ) {
|
||||||
@@ -585,12 +596,13 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
|||||||
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
||||||
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
||||||
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
||||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI))
|
||||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
{
|
||||||
glEnable(GL_BLEND);
|
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
glEnable(GL_BLEND);
|
||||||
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||||
glDisable(GL_BLEND);
|
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
} else if(!bowEquipped) {
|
} else if(!bowEquipped) {
|
||||||
const float tprogress = minecraft->gameMode->destroyProgress;
|
const float tprogress = minecraft->gameMode->destroyProgress;
|
||||||
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
||||||
@@ -609,7 +621,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
|||||||
const float x = InvGuiScale * minecraft->inputHolder->mousex;
|
const float x = InvGuiScale * minecraft->inputHolder->mousex;
|
||||||
const float y = InvGuiScale * minecraft->inputHolder->mousey;
|
const float y = InvGuiScale * minecraft->inputHolder->mousey;
|
||||||
glTranslatef2(x, y, 0);
|
glTranslatef2(x, y, 0);
|
||||||
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
|
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
|
||||||
glTranslatef2(-x, -y, 0);
|
glTranslatef2(-x, -y, 0);
|
||||||
|
|
||||||
glEnable2(GL_TEXTURE_2D);
|
glEnable2(GL_TEXTURE_2D);
|
||||||
@@ -630,12 +642,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
|||||||
const float y = InvGuiScale * minecraft->inputHolder->mousey;
|
const float y = InvGuiScale * minecraft->inputHolder->mousey;
|
||||||
glPushMatrix2();
|
glPushMatrix2();
|
||||||
glTranslatef2(x, y, 0);
|
glTranslatef2(x, y, 0);
|
||||||
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
|
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
|
||||||
glScalef2(0.5f + progress, 0.5f + progress, 1);
|
glScalef2(0.5f + progress, 0.5f + progress, 1);
|
||||||
//glDisable2(GL_CULL_FACE);
|
//glDisable2(GL_CULL_FACE);
|
||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||||
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
|
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
@@ -665,10 +677,10 @@ void Gui::renderHearts() {
|
|||||||
int ip2 = i + i + 1;
|
int ip2 = i + i + 1;
|
||||||
|
|
||||||
if (armor > 0) {
|
if (armor > 0) {
|
||||||
int xo = xx + 80 + i * 8 + 4;
|
int xo = xx + 80 + i * 8 + 4;
|
||||||
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
||||||
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
||||||
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
int bg = 0;
|
int bg = 0;
|
||||||
@@ -730,6 +742,7 @@ void Gui::renderDebugInfo() {
|
|||||||
|
|
||||||
// Position
|
// Position
|
||||||
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
||||||
|
posTranslator.to(px, py, pz);
|
||||||
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
||||||
int cx = bx >> 4, cz = bz >> 4;
|
int cx = bx >> 4, cz = bz >> 4;
|
||||||
|
|
||||||
@@ -909,64 +922,64 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
|
|||||||
|
|
||||||
// helper structure used by drawColoredString
|
// helper structure used by drawColoredString
|
||||||
struct ColorSegment {
|
struct ColorSegment {
|
||||||
std::string text;
|
std::string text;
|
||||||
uint32_t color;
|
uint32_t color;
|
||||||
};
|
};
|
||||||
|
|
||||||
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
||||||
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
||||||
uint32_t curColor = 0xffffff;
|
uint32_t curColor = 0xffffff;
|
||||||
size_t pos = 0;
|
size_t pos = 0;
|
||||||
while (pos < in.size()) {
|
while (pos < in.size()) {
|
||||||
size_t open = in.find('[', pos);
|
size_t open = in.find('[', pos);
|
||||||
if (open == std::string::npos) {
|
if (open == std::string::npos) {
|
||||||
out.push_back({in.substr(pos), curColor});
|
out.push_back({in.substr(pos), curColor});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (open > pos) {
|
if (open > pos) {
|
||||||
out.push_back({in.substr(pos, open - pos), curColor});
|
out.push_back({in.substr(pos, open - pos), curColor});
|
||||||
}
|
}
|
||||||
size_t close = in.find(']', open);
|
size_t close = in.find(']', open);
|
||||||
if (close == std::string::npos) {
|
if (close == std::string::npos) {
|
||||||
out.push_back({in.substr(open), curColor});
|
out.push_back({in.substr(open), curColor});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
std::string tag = in.substr(open + 1, close - open - 1);
|
std::string tag = in.substr(open + 1, close - open - 1);
|
||||||
if (!tag.empty() && tag[0] == '/') {
|
if (!tag.empty() && tag[0] == '/') {
|
||||||
curColor = 0xffffff;
|
curColor = 0xffffff;
|
||||||
} else {
|
} else {
|
||||||
std::string lower;
|
std::string lower;
|
||||||
lower.resize(tag.size());
|
lower.resize(tag.size());
|
||||||
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
||||||
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
||||||
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
||||||
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
||||||
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
||||||
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
||||||
}
|
}
|
||||||
pos = close + 1;
|
pos = close + 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
||||||
std::vector<ColorSegment> segs;
|
std::vector<ColorSegment> segs;
|
||||||
parseColorTags(text, segs);
|
parseColorTags(text, segs);
|
||||||
float cx = x;
|
float cx = x;
|
||||||
for (auto &s : segs) {
|
for (auto &s : segs) {
|
||||||
int color = s.color + (alpha << 24);
|
int color = s.color + (alpha << 24);
|
||||||
font->drawShadow(s.text, cx, y, color);
|
font->drawShadow(s.text, cx, y, color);
|
||||||
cx += font->width(s.text);
|
cx += font->width(s.text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
||||||
std::vector<ColorSegment> segs;
|
std::vector<ColorSegment> segs;
|
||||||
parseColorTags(text, segs);
|
parseColorTags(text, segs);
|
||||||
float w = 0;
|
float w = 0;
|
||||||
for (auto &s : segs) {
|
for (auto &s : segs) {
|
||||||
w += font->width(s.text);
|
w += font->width(s.text);
|
||||||
}
|
}
|
||||||
return w;
|
return w;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
||||||
@@ -1010,20 +1023,23 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
|
|||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
// special-case join/leave announcements
|
// special-case join/leave announcements
|
||||||
int baseColor = 0xffffff;
|
int baseColor = 0xffffff;
|
||||||
if (msg.find(" joined the game") != std::string::npos ||
|
if (msg.find(" joined the game") != std::string::npos ||
|
||||||
msg.find(" left the game") != std::string::npos) {
|
msg.find(" left the game") != std::string::npos) {
|
||||||
baseColor = 0xffff00; // yellow
|
baseColor = 0xffff00; // yellow
|
||||||
}
|
}
|
||||||
// replace previous logic; allow full colour tags now
|
// replace previous logic; allow full colour tags now
|
||||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||||
glColor4f2(1, 1, 1, .5);
|
glColor4f2(1, 1, 1, 1);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||||
|
|
||||||
Inventory* inventory = minecraft->player->inventory;
|
Inventory* inventory = minecraft->player->inventory;
|
||||||
@@ -1104,22 +1120,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
|||||||
|
|
||||||
// Draw count
|
// Draw count
|
||||||
//Tesselator& t = Tesselator::instance;
|
//Tesselator& t = Tesselator::instance;
|
||||||
glPushMatrix2();
|
|
||||||
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
|
||||||
const float k = 0.5f * GuiScale;
|
const float k = 0.5f * GuiScale;
|
||||||
|
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
|
||||||
t.beginOverride();
|
{
|
||||||
if (minecraft->gameMode->isSurvivalType()) {
|
t.beginOverride();
|
||||||
x = baseItemX;
|
if (minecraft->gameMode->isSurvivalType()) {
|
||||||
for (int i = 0; i < slots; i++) {
|
x = baseItemX;
|
||||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
for (int i = 0; i < slots; i++) {
|
||||||
if (item && item->count >= 0)
|
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||||
renderSlotText(item, k*x, k*ySlot + 1, true, true);
|
if (item && item->count >= 0)
|
||||||
x += 20;
|
ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
|
||||||
|
x += 20;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||||
|
t.endOverrideAndDraw();
|
||||||
|
}
|
||||||
|
else { // otherwise uses the normal pocket edition one
|
||||||
|
glPushMatrix2();
|
||||||
|
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
||||||
|
t.beginOverride();
|
||||||
|
if (minecraft->gameMode->isSurvivalType()) {
|
||||||
|
x = baseItemX;
|
||||||
|
for (int i = 0; i < slots; i++) {
|
||||||
|
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||||
|
if (item && item->count >= 0)
|
||||||
|
renderSlotText(item, k*x, k*ySlot, true, true);
|
||||||
|
x += 20;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||||
|
t.endOverrideAndDraw();
|
||||||
|
|
||||||
|
glPopMatrix2();
|
||||||
}
|
}
|
||||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
|
||||||
t.endOverrideAndDraw();
|
|
||||||
|
|
||||||
glPopMatrix2();
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,6 +36,16 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
|||||||
}
|
}
|
||||||
text += ": " + scaleText;
|
text += ": " + scaleText;
|
||||||
}
|
}
|
||||||
|
if (m_optionId == OPTIONS_FOG_TYPE) {
|
||||||
|
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
std::string scaleText;
|
||||||
|
switch (value) {
|
||||||
|
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
|
||||||
|
case 1: scaleText = I18n::get("options.fogType.java"); break;
|
||||||
|
case 2: scaleText = I18n::get("options.fogType.unused"); break;
|
||||||
|
}
|
||||||
|
text += ": " + scaleText;
|
||||||
|
}
|
||||||
|
|
||||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||||
super::render(minecraft, xm, ym);
|
super::render(minecraft, xm, ym);
|
||||||
|
|||||||
64
src/client/gui/components/OptionsPane.cpp
Normal file
64
src/client/gui/components/OptionsPane.cpp
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
#include "OptionsPane.h"
|
||||||
|
#include "OptionsGroup.h"
|
||||||
|
#include "OptionsItem.h"
|
||||||
|
#include "ImageButton.h"
|
||||||
|
#include "Slider.h"
|
||||||
|
#include "../../Minecraft.h"
|
||||||
|
#include "client/Options.h"
|
||||||
|
|
||||||
|
OptionsPane::OptionsPane() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsPane::setupPositions() {
|
||||||
|
int currentHeight = y + 1;
|
||||||
|
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
|
||||||
|
(*it)->width = width;
|
||||||
|
(*it)->y = currentHeight;
|
||||||
|
(*it)->x = x;
|
||||||
|
currentHeight += (*it)->height + 1;
|
||||||
|
}
|
||||||
|
height = currentHeight;
|
||||||
|
super::setupPositions();
|
||||||
|
}
|
||||||
|
|
||||||
|
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
|
||||||
|
OptionsGroup* newGroup = new OptionsGroup(label);
|
||||||
|
children.push_back(newGroup);
|
||||||
|
// create and return a new group index
|
||||||
|
return *newGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
|
||||||
|
if(group > children.size()) return;
|
||||||
|
ImageDef def;
|
||||||
|
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||||
|
def.name = "gui/touchgui.png";
|
||||||
|
def.width = 39 * 0.7f;
|
||||||
|
def.height = 20 * 0.7f;
|
||||||
|
OptionButton* element = new OptionButton(option);
|
||||||
|
element->setImageDef(def, true);
|
||||||
|
OptionsItem* item = new OptionsItem(option, label, element);
|
||||||
|
((OptionsGroup*)children[group])->addChild(item);
|
||||||
|
setupPositions();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
|
||||||
|
if(group > children.size()) return;
|
||||||
|
Slider* element = new SliderFloat(minecraft, option);
|
||||||
|
element->width = 100;
|
||||||
|
element->height = 20;
|
||||||
|
OptionsItem* item = new OptionsItem(option, label, element);
|
||||||
|
((OptionsGroup*)children[group])->addChild(item);
|
||||||
|
setupPositions();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
|
||||||
|
if(group > children.size()) return;
|
||||||
|
Slider* element = new SliderInt(minecraft, option);
|
||||||
|
element->width = 100;
|
||||||
|
element->height = 20;
|
||||||
|
OptionsItem* item = new OptionsItem(option, label, element);
|
||||||
|
((OptionsGroup*)children[group])->addChild(item);
|
||||||
|
setupPositions();
|
||||||
|
}
|
||||||
30
src/client/gui/components/OptionsPane.h
Normal file
30
src/client/gui/components/OptionsPane.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef ITEMPANE_H__
|
||||||
|
#define ITEMPANE_H__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include "GuiElementContainer.h"
|
||||||
|
#include "../../../world/item/ItemInstance.h"
|
||||||
|
#include "../../../client/Options.h"
|
||||||
|
class Font;
|
||||||
|
class Textures;
|
||||||
|
class NinePatchLayer;
|
||||||
|
class ItemPane;
|
||||||
|
class OptionButton;
|
||||||
|
class Button;
|
||||||
|
class OptionsGroup;
|
||||||
|
class Slider;
|
||||||
|
class Minecraft;
|
||||||
|
class OptionsPane: public GuiElementContainer
|
||||||
|
{
|
||||||
|
typedef GuiElementContainer super;
|
||||||
|
public:
|
||||||
|
OptionsPane();
|
||||||
|
OptionsGroup& createOptionsGroup( std::string label );
|
||||||
|
void createToggle( unsigned int group, std::string label, OptionId option );
|
||||||
|
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
|
||||||
|
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
|
||||||
|
void setupPositions();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*ITEMPANE_H__*/
|
||||||
@@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
#include "GuiElement.h"
|
#include "GuiElement.h"
|
||||||
#include "../../../client/Options.h"
|
#include "../../../client/Options.h"
|
||||||
#include <client/Option.h>
|
|
||||||
|
|
||||||
class Slider : public GuiElement {
|
class Slider : public GuiElement {
|
||||||
typedef GuiElement super;
|
typedef GuiElement super;
|
||||||
|
|||||||
24
src/client/gui/components/SmallButton.cpp
Normal file
24
src/client/gui/components/SmallButton.cpp
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
#include "SmallButton.h"
|
||||||
|
|
||||||
|
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
|
||||||
|
: super(id, x, y, 150, 20, msg),
|
||||||
|
option(NULL)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
|
||||||
|
: super(id, x, y, width, height, msg),
|
||||||
|
option(NULL)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
|
||||||
|
: super(id, x, y, 150, 20, msg),
|
||||||
|
option(item)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Option* SmallButton::getOption()
|
||||||
|
{
|
||||||
|
return option;
|
||||||
|
}
|
||||||
23
src/client/gui/components/SmallButton.h
Normal file
23
src/client/gui/components/SmallButton.h
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
||||||
|
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
||||||
|
|
||||||
|
//package net.minecraft.client.gui;
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "Button.h"
|
||||||
|
#include "../../Options.h"
|
||||||
|
|
||||||
|
class SmallButton: public Button
|
||||||
|
{
|
||||||
|
typedef Button super;
|
||||||
|
public:
|
||||||
|
SmallButton(int id, int x, int y, const std::string& msg);
|
||||||
|
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
|
||||||
|
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
|
||||||
|
|
||||||
|
Option* getOption();
|
||||||
|
private:
|
||||||
|
Option* option;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/
|
||||||
26
src/client/gui/screens/BuyGameScreen.h
Normal file
26
src/client/gui/screens/BuyGameScreen.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
||||||
|
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
||||||
|
|
||||||
|
#include "../Screen.h"
|
||||||
|
#include "../components/Button.h"
|
||||||
|
|
||||||
|
class BuyGameScreen: public Screen
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BuyGameScreen() {}
|
||||||
|
virtual ~BuyGameScreen() {}
|
||||||
|
|
||||||
|
void init();
|
||||||
|
|
||||||
|
void render(int xm, int ym, float a);
|
||||||
|
|
||||||
|
void buttonClicked(Button* button) {
|
||||||
|
//if (button->id == bQuit.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
//Button bQuit;
|
||||||
|
//Button bBuyGame;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/
|
||||||
@@ -8,7 +8,6 @@
|
|||||||
#include "../../../network/ServerSideNetworkHandler.h"
|
#include "../../../network/ServerSideNetworkHandler.h"
|
||||||
#include "../../../network/packet/ChatPacket.h"
|
#include "../../../network/packet/ChatPacket.h"
|
||||||
#include "../../../platform/log.h"
|
#include "../../../platform/log.h"
|
||||||
#include "util/StringUtils.h"
|
|
||||||
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
@@ -55,37 +54,141 @@ void ConsoleScreen::charPressed(char inputChar)
|
|||||||
_input += inputChar;
|
_input += inputChar;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// execute: run _input as a command, print result, close screen
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
void ConsoleScreen::execute()
|
void ConsoleScreen::execute()
|
||||||
{
|
{
|
||||||
if (!minecraft->level) return;
|
|
||||||
|
|
||||||
if (_input.empty()) {
|
if (_input.empty()) {
|
||||||
return minecraft->setScreen(NULL);
|
minecraft->setScreen(NULL);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_input[0] == '/') {
|
if (_input[0] == '/') {
|
||||||
// Command
|
// Command
|
||||||
_input = Util::stringTrim(_input.substr(1));
|
std::string result = processCommand(_input);
|
||||||
|
if (!result.empty())
|
||||||
std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
|
minecraft->gui.addMessage(result);
|
||||||
for (std::string line; std::getline(iss, line); ) {
|
|
||||||
minecraft->gui.addMessage(line);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
// @ai @rewrite
|
// Chat message: <name> message
|
||||||
|
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
|
||||||
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
||||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
|
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
|
||||||
|
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
|
||||||
} else if (minecraft->netCallback) {
|
} else if (minecraft->netCallback) {
|
||||||
ChatPacket chatPkt(_input);
|
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
|
||||||
|
ChatPacket chatPkt(msg);
|
||||||
minecraft->raknetInstance->send(chatPkt);
|
minecraft->raknetInstance->send(chatPkt);
|
||||||
} else {
|
} else {
|
||||||
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
|
// Singleplayer: show locally only
|
||||||
|
minecraft->gui.addMessage(msg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
minecraft->setScreen(NULL);
|
minecraft->setScreen(NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// processCommand
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
static std::string trim(const std::string& s) {
|
||||||
|
size_t a = s.find_first_not_of(" \t");
|
||||||
|
if (a == std::string::npos) return "";
|
||||||
|
size_t b = s.find_last_not_of(" \t");
|
||||||
|
return s.substr(a, b - a + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ConsoleScreen::processCommand(const std::string& raw)
|
||||||
|
{
|
||||||
|
// strip leading '/'
|
||||||
|
std::string line = raw;
|
||||||
|
if (!line.empty() && line[0] == '/') line = line.substr(1);
|
||||||
|
line = trim(line);
|
||||||
|
|
||||||
|
// tokenise
|
||||||
|
std::vector<std::string> args;
|
||||||
|
{
|
||||||
|
std::istringstream ss(line);
|
||||||
|
std::string tok;
|
||||||
|
while (ss >> tok) args.push_back(tok);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.empty()) return "";
|
||||||
|
|
||||||
|
Level* level = minecraft->level;
|
||||||
|
if (!level) return "No level loaded.";
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// /time ...
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
if (args[0] == "time") {
|
||||||
|
if (args.size() < 2)
|
||||||
|
return "Usage: /time <add|set|query> ...";
|
||||||
|
|
||||||
|
const std::string& sub = args[1];
|
||||||
|
|
||||||
|
// -- time add <value> -----------------------------------------------
|
||||||
|
if (sub == "add") {
|
||||||
|
if (args.size() < 3) return "Usage: /time add <value>";
|
||||||
|
long delta = std::atol(args[2].c_str());
|
||||||
|
long newTime = level->getTime() + delta;
|
||||||
|
level->setTime(newTime);
|
||||||
|
std::ostringstream out;
|
||||||
|
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
|
||||||
|
return out.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- time set <value|day|night|noon|midnight> -----------------------
|
||||||
|
if (sub == "set") {
|
||||||
|
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
|
||||||
|
const std::string& val = args[2];
|
||||||
|
|
||||||
|
long t = -1;
|
||||||
|
if (val == "day") t = 1000;
|
||||||
|
else if (val == "noon") t = 6000;
|
||||||
|
else if (val == "night") t = 13000;
|
||||||
|
else if (val == "midnight") t = 18000;
|
||||||
|
else {
|
||||||
|
// numeric — accept positive integers only
|
||||||
|
bool numeric = true;
|
||||||
|
for (char c : val)
|
||||||
|
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
|
||||||
|
if (!numeric) return std::string("Unknown value: ") + val;
|
||||||
|
t = std::atol(val.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Preserve the total day count so only the time-of-day changes
|
||||||
|
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
|
||||||
|
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
|
||||||
|
level->setTime(newTime);
|
||||||
|
std::ostringstream out;
|
||||||
|
out << "Set the time to " << t;
|
||||||
|
return out.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- time query <daytime|gametime|day> ------------------------------
|
||||||
|
if (sub == "query") {
|
||||||
|
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
|
||||||
|
const std::string& what = args[2];
|
||||||
|
|
||||||
|
long total = level->getTime();
|
||||||
|
long daytime = total % Level::TICKS_PER_DAY;
|
||||||
|
long day = total / Level::TICKS_PER_DAY;
|
||||||
|
|
||||||
|
std::ostringstream out;
|
||||||
|
if (what == "daytime") { out << "The time of day is " << daytime; }
|
||||||
|
else if (what == "gametime") { out << "The game time is " << total; }
|
||||||
|
else if (what == "day") { out << "The day is " << day; }
|
||||||
|
else return std::string("Unknown query: ") + what;
|
||||||
|
return out.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
return "Unknown sub-command. Usage: /time <add|set|query> ...";
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::string("Unknown command: /") + args[0];
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// render
|
// render
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void execute();
|
void execute();
|
||||||
|
std::string processCommand(const std::string& cmd);
|
||||||
|
|
||||||
std::string _input;
|
std::string _input;
|
||||||
int _cursorBlink; // tick counter for cursor blink
|
int _cursorBlink; // tick counter for cursor blink
|
||||||
|
|||||||
@@ -41,6 +41,7 @@ void CreditsScreen::init() {
|
|||||||
_lines.push_back("karson");
|
_lines.push_back("karson");
|
||||||
_lines.push_back("deepfriedwaffles");
|
_lines.push_back("deepfriedwaffles");
|
||||||
_lines.push_back("EpikIzCool");
|
_lines.push_back("EpikIzCool");
|
||||||
|
_lines.push_back("fileshredder");
|
||||||
_lines.push_back("");
|
_lines.push_back("");
|
||||||
// avoid color tags around the URL so it isn't mangled by the parser please
|
// avoid color tags around the URL so it isn't mangled by the parser please
|
||||||
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
|
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "IngameBlockSelectionScreen.h"
|
#include "IngameBlockSelectionScreen.h"
|
||||||
#include "../../renderer/TileRenderer.h"
|
#include "../../renderer/TileRenderer.h"
|
||||||
|
#include "../../renderer/Lighting.h"
|
||||||
#include "../../player/LocalPlayer.h"
|
#include "../../player/LocalPlayer.h"
|
||||||
#include "../../renderer/gles.h"
|
#include "../../renderer/gles.h"
|
||||||
#include "../../Minecraft.h"
|
#include "../../Minecraft.h"
|
||||||
@@ -80,10 +81,10 @@ void IngameBlockSelectionScreen::renderSlots()
|
|||||||
|
|
||||||
blitOffset = -90;
|
blitOffset = -90;
|
||||||
|
|
||||||
//glEnable2(GL_RESCALE_NORMAL);
|
glEnable2(GL_RESCALE_NORMAL);
|
||||||
//glPushMatrix2();
|
//glPushMatrix2();
|
||||||
//glRotatef2(180, 1, 0, 0);
|
//glRotatef2(180, 1, 0, 0);
|
||||||
//Lighting::turnOn();
|
Lighting::turnOn(minecraft);
|
||||||
//glPopMatrix2();
|
//glPopMatrix2();
|
||||||
|
|
||||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||||
@@ -122,8 +123,8 @@ void IngameBlockSelectionScreen::renderSlots()
|
|||||||
//w.stop();
|
//w.stop();
|
||||||
//w.printEvery(1000, "render-blocksel");
|
//w.printEvery(1000, "render-blocksel");
|
||||||
|
|
||||||
//glDisable2(GL_RESCALE_NORMAL);
|
glDisable2(GL_RESCALE_NORMAL);
|
||||||
//Lighting::turnOn();
|
Lighting::turnOn(minecraft);
|
||||||
}
|
}
|
||||||
|
|
||||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||||
|
|||||||
107
src/client/gui/screens/InvalidLicenseScreen.h
Normal file
107
src/client/gui/screens/InvalidLicenseScreen.h
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
||||||
|
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
||||||
|
|
||||||
|
#include "../Screen.h"
|
||||||
|
#include "../components/Button.h"
|
||||||
|
#include "../../Minecraft.h"
|
||||||
|
#include "../../../LicenseCodes.h"
|
||||||
|
|
||||||
|
class InvalidLicenseScreen: public Screen
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
InvalidLicenseScreen(int id, bool hasBuyButton)
|
||||||
|
: _id(id),
|
||||||
|
_hasBuyButton(hasBuyButton),
|
||||||
|
_baseY(0),
|
||||||
|
bOk(0),
|
||||||
|
bBuy(0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~InvalidLicenseScreen() {
|
||||||
|
delete bOk;
|
||||||
|
delete bBuy;
|
||||||
|
}
|
||||||
|
|
||||||
|
void init() {
|
||||||
|
if (minecraft->useTouchscreen()) {
|
||||||
|
bOk = new Touch::TButton(1, "Ok");
|
||||||
|
bBuy = new Touch::TButton(2, "Buy");
|
||||||
|
} else {
|
||||||
|
bOk = new Button(1, "Ok");
|
||||||
|
bBuy = new Button(2, "Buy");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_hasBuyButton)
|
||||||
|
bOk->msg = "Quit";
|
||||||
|
|
||||||
|
if (!LicenseCodes::isOk(_id)) {
|
||||||
|
char buf[20] = {0};
|
||||||
|
sprintf(buf, "%d", _id);
|
||||||
|
|
||||||
|
desc1 = "License verification failed (error ";
|
||||||
|
desc1 += buf;
|
||||||
|
desc1 += ")";
|
||||||
|
desc2 = "Try again later.";
|
||||||
|
hint = "You need to be connected to the internet\n";
|
||||||
|
hint += "once while you start the game.";
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push_back(bOk);
|
||||||
|
tabButtons.push_back(bOk);
|
||||||
|
|
||||||
|
if (_hasBuyButton) {
|
||||||
|
buttons.push_back(bBuy);
|
||||||
|
tabButtons.push_back(bBuy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupPositions() {
|
||||||
|
_baseY = height/5 + 6;
|
||||||
|
//if (_hasBuyButton)
|
||||||
|
_baseY -= 24;
|
||||||
|
|
||||||
|
bOk->width = bBuy->width = 200;
|
||||||
|
bOk->x = bBuy->x = (width - bOk->width) / 2;
|
||||||
|
bBuy->y = _baseY + 84;
|
||||||
|
bOk->y = bBuy->y + bBuy->height + 4;
|
||||||
|
|
||||||
|
if (!_hasBuyButton)
|
||||||
|
bOk->y -= 24;
|
||||||
|
}
|
||||||
|
|
||||||
|
void tick() {}
|
||||||
|
|
||||||
|
//void keyPressed(int eventKey) {}
|
||||||
|
|
||||||
|
void render(int xm, int ym, float a) {
|
||||||
|
renderDirtBackground(0);
|
||||||
|
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
|
||||||
|
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
|
||||||
|
|
||||||
|
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
|
||||||
|
|
||||||
|
Screen::render(xm, ym, a);
|
||||||
|
}
|
||||||
|
|
||||||
|
void buttonClicked(Button* button) {
|
||||||
|
if (button->id == bOk->id) {
|
||||||
|
minecraft->quit();
|
||||||
|
}
|
||||||
|
if (button->id == bBuy->id) {
|
||||||
|
minecraft->platform()->buyGame();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
private:
|
||||||
|
int _id;
|
||||||
|
std::string desc1;
|
||||||
|
std::string desc2;
|
||||||
|
std::string hint;
|
||||||
|
|
||||||
|
Button* bOk;
|
||||||
|
Button* bBuy;
|
||||||
|
bool _hasBuyButton;
|
||||||
|
int _baseY;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
#include "../Screen.h"
|
#include "../Screen.h"
|
||||||
#include "../components/Button.h"
|
#include "../components/Button.h"
|
||||||
#include "../../Minecraft.h"
|
#include "../../Minecraft.h"
|
||||||
#include "client/gui/components/ImageButton.h"
|
#include "../components/ImageButton.h"
|
||||||
#include "client/gui/components/TextBox.h"
|
#include "../components/TextBox.h"
|
||||||
|
|
||||||
class JoinByIPScreen: public Screen
|
class JoinByIPScreen: public Screen
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -208,7 +208,9 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
// // Controls Pane
|
// // Controls Pane
|
||||||
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
|
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
|
||||||
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
|
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
|
||||||
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
|
.addOptionItem(OPTIONS_AUTOJUMP, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
|
||||||
|
|
||||||
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
|
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
|
||||||
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
|
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
|
||||||
@@ -216,16 +218,25 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
|
|
||||||
// // Graphics Pane
|
// // Graphics Pane
|
||||||
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
||||||
|
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
|
||||||
|
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
|
||||||
|
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
||||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
|
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft);
|
||||||
|
|
||||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
|
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
#include "../../Minecraft.h"
|
#include "../../Minecraft.h"
|
||||||
|
|
||||||
#include <client/gui/screens/UsernameScreen.h>
|
#include "UsernameScreen.h"
|
||||||
|
|
||||||
Screen* ScreenChooser::createScreen( ScreenId id )
|
Screen* ScreenChooser::createScreen( ScreenId id )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
|
|||||||
// Make the done button match the touch-style option tabs
|
// Make the done button match the touch-style option tabs
|
||||||
_btnDone.width = 66;
|
_btnDone.width = 66;
|
||||||
_btnDone.height = 26;
|
_btnDone.height = 26;
|
||||||
_btnDone.x = (width - _btnDone.width) / 2;
|
_btnDone.x = cx - (_btnDone.width / 2);
|
||||||
_btnDone.y = height / 2 + 52;
|
_btnDone.y = cy + 52;
|
||||||
|
|
||||||
tUsername.width = 120;
|
tUsername.width = 120;
|
||||||
tUsername.height = 20;
|
tUsername.height = 20;
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
|
|
||||||
#include "../Screen.h"
|
#include "../Screen.h"
|
||||||
#include "../components/Button.h"
|
#include "../components/Button.h"
|
||||||
#include "client/gui/components/TextBox.h"
|
// this is cursed lol
|
||||||
|
#include "../../../client/gui/components/TextBox.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class UsernameScreen : public Screen
|
class UsernameScreen : public Screen
|
||||||
|
|||||||
@@ -16,12 +16,7 @@
|
|||||||
#include "../../../../world/level/Level.h"
|
#include "../../../../world/level/Level.h"
|
||||||
#include "../../../../world/item/DyePowderItem.h"
|
#include "../../../../world/item/DyePowderItem.h"
|
||||||
#include "../../../../world/item/crafting/Recipe.h"
|
#include "../../../../world/item/crafting/Recipe.h"
|
||||||
#include "network/RakNetInstance.h"
|
|
||||||
#include "network/packet/WantCreatePacket.h"
|
|
||||||
#include "platform/input/Keyboard.h"
|
#include "platform/input/Keyboard.h"
|
||||||
#include <cstdint>
|
|
||||||
#include <iostream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
static NinePatchLayer* guiPaneFrame = NULL;
|
static NinePatchLayer* guiPaneFrame = NULL;
|
||||||
|
|
||||||
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PaneCraftingScreen::tick() {
|
void PaneCraftingScreen::tick() {
|
||||||
if (minecraft->isOnline()) {
|
|
||||||
// TODO: Make better algorithm
|
|
||||||
static std::map<uint8_t, uint16_t> oldMap = {};
|
|
||||||
std::map<uint8_t, uint16_t> newMap = {};
|
|
||||||
|
|
||||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
|
||||||
auto itm = minecraft->player->inventory->getItem(i);
|
|
||||||
|
|
||||||
if (itm != NULL) {
|
|
||||||
newMap[itm->id] += itm->count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (oldMap != newMap) {
|
|
||||||
oldMap = newMap;
|
|
||||||
newMap = {};
|
|
||||||
recheckRecipes();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pane) pane->tick();
|
if (pane) pane->tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -464,29 +439,25 @@ void PaneCraftingScreen::craftSelectedItem()
|
|||||||
ItemInstance resultItem = currentItem->item;
|
ItemInstance resultItem = currentItem->item;
|
||||||
|
|
||||||
if (minecraft->player) {
|
if (minecraft->player) {
|
||||||
if (minecraft->isOnline()) {
|
|
||||||
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
|
|
||||||
minecraft->raknetInstance->send(packet);
|
|
||||||
}
|
|
||||||
// Remove all items required for the recipe and ...
|
// Remove all items required for the recipe and ...
|
||||||
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
||||||
CItem::ReqItem& req = currentItem->neededItems[i];
|
CItem::ReqItem& req = currentItem->neededItems[i];
|
||||||
|
|
||||||
// If the recipe allows any aux-value as ingredients, first deplete
|
// If the recipe allows any aux-value as ingredients, first deplete
|
||||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||||
// correct, let's only do it for ingredient sandstone for now.
|
// correct, let's only do it for ingredient sandstone for now.
|
||||||
ItemInstance toRemove = req.item;
|
ItemInstance toRemove = req.item;
|
||||||
|
|
||||||
if (Tile::sandStone->id == req.item.id
|
if (Tile::sandStone->id == req.item.id
|
||||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||||
toRemove.setAuxValue(0);
|
toRemove.setAuxValue(0);
|
||||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (toRemove.count > 0) {
|
if (toRemove.count > 0) {
|
||||||
minecraft->player->inventory->removeResource(toRemove);
|
minecraft->player->inventory->removeResource(toRemove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// ... add the new one! (in this order, to fill empty slots better)
|
// ... add the new one! (in this order, to fill empty slots better)
|
||||||
// if it doesn't fit, throw it on the ground!
|
// if it doesn't fit, throw it on the ground!
|
||||||
|
|||||||
@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
|
|||||||
void ModelPart::draw()
|
void ModelPart::draw()
|
||||||
{
|
{
|
||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
|
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
|
||||||
#else
|
#else
|
||||||
glCallList(list);
|
glCallList(list);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -43,6 +43,18 @@ void PolygonQuad::mirror() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
|
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
|
||||||
|
Vec3 v0 = vertices[0].pos - vertices[1].pos;
|
||||||
|
Vec3 v1 = vertices[2].pos - vertices[1].pos;
|
||||||
|
Vec3 n = v1.cross(v0).normalized();
|
||||||
|
if (_flipNormal == true)
|
||||||
|
{
|
||||||
|
t.normal(-n.x , -n.y , -n.z );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
t.normal(n.x , n.y , n.z );
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
VertexPT& v = vertices[i];
|
VertexPT& v = vertices[i];
|
||||||
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);
|
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);
|
||||||
|
|||||||
@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
|
|||||||
{
|
{
|
||||||
sentInventoryItemId = newItemId;
|
sentInventoryItemId = newItemId;
|
||||||
sentInventoryItemData = newItemData;
|
sentInventoryItemData = newItemData;
|
||||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
|
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,10 @@
|
|||||||
#include "../../world/level/Region.h"
|
#include "../../world/level/Region.h"
|
||||||
#include "../../world/level/chunk/LevelChunk.h"
|
#include "../../world/level/chunk/LevelChunk.h"
|
||||||
#include "../../util/Mth.h"
|
#include "../../util/Mth.h"
|
||||||
|
|
||||||
|
#include "../../world/level/biome/BiomeSource.h"
|
||||||
|
|
||||||
|
#include "../../world/level/Level.h"
|
||||||
//#include "../../platform/time.h"
|
//#include "../../platform/time.h"
|
||||||
|
|
||||||
/*static*/ int Chunk::updates = 0;
|
/*static*/ int Chunk::updates = 0;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -21,11 +21,12 @@
|
|||||||
#include "../../world/item/BowItem.h"
|
#include "../../world/item/BowItem.h"
|
||||||
#include "../../world/level/tile/LeafTile.h"
|
#include "../../world/level/tile/LeafTile.h"
|
||||||
#include "entity/HumanoidMobRenderer.h"
|
#include "entity/HumanoidMobRenderer.h"
|
||||||
|
#include "Lighting.h"
|
||||||
|
|
||||||
//static StopwatchHandler handler;
|
//static StopwatchHandler handler;
|
||||||
|
|
||||||
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
|
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
|
||||||
: mc(mc),
|
: mc(mc),
|
||||||
lastSlot(-1),
|
lastSlot(-1),
|
||||||
height(0),
|
height(0),
|
||||||
oHeight(0),
|
oHeight(0),
|
||||||
@@ -49,21 +50,47 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
|
|||||||
void ItemInHandRenderer::tick()
|
void ItemInHandRenderer::tick()
|
||||||
{
|
{
|
||||||
oHeight = height;
|
oHeight = height;
|
||||||
item.id = 0;
|
//item.id = 0;
|
||||||
|
|
||||||
ItemInstance* itemInHand = mc->player->inventory->getSelected();
|
ItemInstance* itemInHand = mc->player->inventory->getSelected();
|
||||||
if (itemInHand && itemInHand->count > 0) {
|
bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue());
|
||||||
item.id = itemInHand->id;
|
|
||||||
item.setAuxValue(itemInHand->getAuxValue());
|
|
||||||
|
|
||||||
|
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
|
||||||
|
{
|
||||||
|
if (!itemInHand && item.id == 0) sameItem = true;
|
||||||
|
float max = 0.4f;
|
||||||
|
float tHeight = sameItem ? 1 : 0;
|
||||||
|
float dd = tHeight - height;
|
||||||
|
if (dd < -max) dd = -max;
|
||||||
|
if (dd > max) dd = max;
|
||||||
|
|
||||||
|
height += dd;
|
||||||
|
|
||||||
|
if (height < 0.1){
|
||||||
|
if (itemInHand && itemInHand->count > 0) {
|
||||||
|
item.id = itemInHand->id;
|
||||||
|
item.setAuxValue(itemInHand->getAuxValue());
|
||||||
|
} else {
|
||||||
|
item.id = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
|
||||||
|
{
|
||||||
|
if (itemInHand && itemInHand->count > 0) {
|
||||||
|
item.id = itemInHand->id;
|
||||||
|
item.setAuxValue(itemInHand->getAuxValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
float max = 0.4f;
|
||||||
|
float tHeight = 1;//matches ? 1 : 0;
|
||||||
|
float dd = tHeight - height;
|
||||||
|
if (dd < -max) dd = -max;
|
||||||
|
if (dd > max) dd = max;
|
||||||
|
|
||||||
|
height += dd;
|
||||||
}
|
}
|
||||||
|
|
||||||
float max = 0.4f;
|
|
||||||
float tHeight = 1;//matches ? 1 : 0;
|
|
||||||
float dd = tHeight - height;
|
|
||||||
if (dd < -max) dd = -max;
|
|
||||||
if (dd > max) dd = max;
|
|
||||||
|
|
||||||
height += dd;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||||
@@ -139,9 +166,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
|||||||
float v1 = (vp * 16 + 15.99f) / 256.0f;
|
float v1 = (vp * 16 + 15.99f) / 256.0f;
|
||||||
|
|
||||||
float r = 1.0f;
|
float r = 1.0f;
|
||||||
// float xo = 0.0f;
|
// float xo = 0.0f;
|
||||||
// float yo = 0.3f;
|
// float yo = 0.3f;
|
||||||
/*
|
/*
|
||||||
//glEnable2(GL_RESCALE_NORMAL);
|
//glEnable2(GL_RESCALE_NORMAL);
|
||||||
glTranslatef2(-xo, -yo, 0);
|
glTranslatef2(-xo, -yo, 0);
|
||||||
float s = 1.5f;
|
float s = 1.5f;
|
||||||
@@ -150,19 +177,28 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
|||||||
glRotatef2(50, 0, 1, 0);
|
glRotatef2(50, 0, 1, 0);
|
||||||
glRotatef2(45 + 290, 0, 0, 1);
|
glRotatef2(45 + 290, 0, 0, 1);
|
||||||
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
|
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
|
||||||
*/
|
*/
|
||||||
float dd = 1 / 16.0f;
|
float dd = 1 / 16.0f;
|
||||||
|
float col = 1.0f;
|
||||||
|
float br = mc->player->getBrightness(0);
|
||||||
|
|
||||||
|
|
||||||
|
t.color(col*br,col*br,col*br,1.0f);
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
t.vertexUV(0, 0, 0, u0, v1);
|
t.vertexUV(0, 0, 0, u0, v1);
|
||||||
t.vertexUV(r, 0, 0, u1, v1);
|
t.vertexUV(r, 0, 0, u1, v1);
|
||||||
t.vertexUV(r, 1, 0, u1, v0);
|
t.vertexUV(r, 1, 0, u1, v0);
|
||||||
t.vertexUV(0, 1, 0, u0, v0);
|
t.vertexUV(0, 1, 0, u0, v0);
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
t.vertexUV(0, 1, 0 - dd, u0, v0);
|
t.vertexUV(0, 1, 0 - dd, u0, v0);
|
||||||
t.vertexUV(r, 1, 0 - dd, u1, v0);
|
t.vertexUV(r, 1, 0 - dd, u1, v0);
|
||||||
t.vertexUV(r, 0, 0 - dd, u1, v1);
|
t.vertexUV(r, 0, 0 - dd, u1, v1);
|
||||||
t.vertexUV(0, 0, 0 - dd, u0, v1);
|
t.vertexUV(0, 0, 0 - dd, u0, v1);
|
||||||
|
|
||||||
|
col = 0.8f;
|
||||||
|
t.color(col*br,col*br,col*br,1.0f);
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
for (int i = 0; i < 16; i++) {
|
for (int i = 0; i < 16; i++) {
|
||||||
float p = i / 16.0f;
|
float p = i / 16.0f;
|
||||||
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
|
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
|
||||||
@@ -172,6 +208,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
|||||||
t.vertexUV(xx, 1, 0, uu, v0);
|
t.vertexUV(xx, 1, 0, uu, v0);
|
||||||
t.vertexUV(xx, 1, 0 - dd, uu, v0);
|
t.vertexUV(xx, 1, 0 - dd, uu, v0);
|
||||||
}
|
}
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
for (int i = 0; i < 16; i++) {
|
for (int i = 0; i < 16; i++) {
|
||||||
float p = i / 16.0f;
|
float p = i / 16.0f;
|
||||||
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
|
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
|
||||||
@@ -181,6 +218,10 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
|||||||
t.vertexUV(xx, 0, 0, uu, v1);
|
t.vertexUV(xx, 0, 0, uu, v1);
|
||||||
t.vertexUV(xx, 0, 0 - dd, uu, v1);
|
t.vertexUV(xx, 0, 0 - dd, uu, v1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
col = 0.6f;
|
||||||
|
t.color(col*br,col*br,col*br,1.0f);
|
||||||
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
for (int i = 0; i < 16; i++) {
|
for (int i = 0; i < 16; i++) {
|
||||||
float p = i / 16.0f;
|
float p = i / 16.0f;
|
||||||
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
|
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
|
||||||
@@ -190,6 +231,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
|||||||
t.vertexUV(r, yy, 0 - dd, u1, vv);
|
t.vertexUV(r, yy, 0 - dd, u1, vv);
|
||||||
t.vertexUV(0, yy, 0 - dd, u0, vv);
|
t.vertexUV(0, yy, 0 - dd, u0, vv);
|
||||||
}
|
}
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
for (int i = 0; i < 16; i++) {
|
for (int i = 0; i < 16; i++) {
|
||||||
float p = i / 16.0f;
|
float p = i / 16.0f;
|
||||||
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
|
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
|
||||||
@@ -219,7 +261,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
|||||||
}
|
}
|
||||||
mc->textures->loadAndBindTexture(renderObject.texture);
|
mc->textures->loadAndBindTexture(renderObject.texture);
|
||||||
|
|
||||||
drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
|
drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
|
||||||
if (renderObject.isFlat)
|
if (renderObject.isFlat)
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
}
|
}
|
||||||
@@ -227,6 +269,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
|||||||
//handler.printEvery(100);
|
//handler.printEvery(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void ItemInHandRenderer::render( float a )
|
void ItemInHandRenderer::render( float a )
|
||||||
{
|
{
|
||||||
//return;
|
//return;
|
||||||
@@ -241,6 +284,8 @@ void ItemInHandRenderer::render( float a )
|
|||||||
glPushMatrix2();
|
glPushMatrix2();
|
||||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
||||||
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
|
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
|
||||||
|
glEnable(GL_RESCALE_NORMAL);
|
||||||
|
Lighting::turnOn(mc);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
|
||||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||||
@@ -293,7 +338,7 @@ void ItemInHandRenderer::render( float a )
|
|||||||
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
|
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
|
||||||
|
|
||||||
glRotatef2(45, 0, 1, 0);
|
glRotatef2(45, 0, 1, 0);
|
||||||
//glEnable2(GL_RESCALE_NORMAL);
|
glEnable2(GL_RESCALE_NORMAL);
|
||||||
glRotatef2(-swing3 * 20, 0, 1, 0);
|
glRotatef2(-swing3 * 20, 0, 1, 0);
|
||||||
glRotatef2(-swing2 * 20, 0, 0, 1);
|
glRotatef2(-swing2 * 20, 0, 0, 1);
|
||||||
glRotatef2(-swing2 * 80, 1, 0, 0);
|
glRotatef2(-swing2 * 80, 1, 0, 0);
|
||||||
@@ -330,7 +375,9 @@ void ItemInHandRenderer::render( float a )
|
|||||||
}
|
}
|
||||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||||
renderItem(player, item);
|
renderItem(player, item);
|
||||||
|
glDisableClientState2(GL_NORMAL_ARRAY);
|
||||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
@@ -349,7 +396,8 @@ void ItemInHandRenderer::render( float a )
|
|||||||
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
|
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
|
||||||
|
|
||||||
glRotatef2(45, 0, 1, 0);
|
glRotatef2(45, 0, 1, 0);
|
||||||
//glEnable2(GL_RESCALE_NORMAL);
|
// glEnable2(GL_RESCALE_NORMAL);
|
||||||
|
glEnable(GL_NORMALIZE);
|
||||||
glRotatef2(swing2 * 70, 0, 1, 0);
|
glRotatef2(swing2 * 70, 0, 1, 0);
|
||||||
glRotatef2(-swing3 * 20, 0, 0, 1);
|
glRotatef2(-swing3 * 20, 0, 0, 1);
|
||||||
// glRotatef2(-swing2 * 80, 1, 0, 0);
|
// glRotatef2(-swing2 * 80, 1, 0, 0);
|
||||||
@@ -369,8 +417,8 @@ void ItemInHandRenderer::render( float a )
|
|||||||
playerRenderer->renderHand();
|
playerRenderer->renderHand();
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
}
|
}
|
||||||
//glDisable2(GL_RESCALE_NORMAL);
|
glDisable2(GL_RESCALE_NORMAL);
|
||||||
//Lighting.turnOff();
|
Lighting::turnOff();
|
||||||
//w.stop();
|
//w.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -25,6 +25,8 @@
|
|||||||
|
|
||||||
#include "../../client/player/LocalPlayer.h"
|
#include "../../client/player/LocalPlayer.h"
|
||||||
|
|
||||||
|
#include "../../world/level/GrassColor.h"
|
||||||
|
|
||||||
#ifdef GFX_SMALLER_CHUNKS
|
#ifdef GFX_SMALLER_CHUNKS
|
||||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||||
#else
|
#else
|
||||||
@@ -32,7 +34,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
LevelRenderer::LevelRenderer( Minecraft* mc)
|
LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||||
: mc(mc),
|
: mc(mc),
|
||||||
textures(mc->textures),
|
textures(mc->textures),
|
||||||
level(NULL),
|
level(NULL),
|
||||||
cullStep(0),
|
cullStep(0),
|
||||||
@@ -47,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
|||||||
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
||||||
|
|
||||||
lastViewDistance(-1),
|
lastViewDistance(-1),
|
||||||
|
lastFogType(-1),
|
||||||
|
|
||||||
noEntityRenderFrames(2),
|
noEntityRenderFrames(2),
|
||||||
totalEntities(0),
|
totalEntities(0),
|
||||||
@@ -143,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
|
|||||||
level->addListener(this);
|
level->addListener(this);
|
||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
|
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||||
|
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::allChanged()
|
void LevelRenderer::allChanged()
|
||||||
@@ -155,14 +162,21 @@ void LevelRenderer::allChanged()
|
|||||||
Tile::leaves_carried->setFancy(fancy);
|
Tile::leaves_carried->setFancy(fancy);
|
||||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||||
|
|
||||||
|
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
|
||||||
|
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||||
|
FoliageColor::setUseTint(tint);
|
||||||
|
GrassColor::setUseTint(tint);
|
||||||
|
|
||||||
|
|
||||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||||
dist = (int)((float)dist * 0.8f);
|
dist = (int)((float)dist * 0.8f);
|
||||||
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
||||||
|
|
||||||
#if defined(RPI)
|
#if defined(RPI)
|
||||||
dist *= 0.6f;
|
dist *= 0.6f;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (dist > 400) dist = 400;
|
if (dist > 400) dist = 400;
|
||||||
/*
|
/*
|
||||||
@@ -227,17 +241,17 @@ void LevelRenderer::allChanged()
|
|||||||
void LevelRenderer::deleteChunks()
|
void LevelRenderer::deleteChunks()
|
||||||
{
|
{
|
||||||
for (int z = 0; z < zChunks; ++z)
|
for (int z = 0; z < zChunks; ++z)
|
||||||
for (int y = 0; y < yChunks; ++y)
|
for (int y = 0; y < yChunks; ++y)
|
||||||
for (int x = 0; x < xChunks; ++x) {
|
for (int x = 0; x < xChunks; ++x) {
|
||||||
int c = getLinearCoord(x, y, z);
|
int c = getLinearCoord(x, y, z);
|
||||||
delete chunks[c];
|
delete chunks[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
delete[] chunks;
|
delete[] chunks;
|
||||||
chunks = NULL;
|
chunks = NULL;
|
||||||
|
|
||||||
delete[] sortedChunks;
|
delete[] sortedChunks;
|
||||||
sortedChunks = NULL;
|
sortedChunks = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
||||||
@@ -301,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
|||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
if (currentFogType != lastFogType) {
|
||||||
|
lastFogType = currentFogType;
|
||||||
|
|
||||||
|
if (level && level->dimension) {
|
||||||
|
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||||
|
}
|
||||||
|
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
|
|
||||||
TIMER_PUSH("sortchunks");
|
TIMER_PUSH("sortchunks");
|
||||||
for (int i = 0; i < 10; i++) {
|
for (int i = 0; i < 10; i++) {
|
||||||
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
||||||
@@ -488,14 +513,14 @@ void LevelRenderer::render(const AABB& b) const
|
|||||||
{
|
{
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
glColor4f2(1, 1, 1, 1);
|
// glColor4f2(1, 1, 1, 1);
|
||||||
|
|
||||||
textures->loadAndBindTexture("terrain.png");
|
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
||||||
|
|
||||||
//t.begin();
|
//t.begin();
|
||||||
t.color(255, 255, 255, 255);
|
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||||
|
|
||||||
t.offset(((Mob*)mc->player)->getPos(0).negated());
|
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||||
|
|
||||||
t.begin(GL_LINE_STRIP);
|
t.begin(GL_LINE_STRIP);
|
||||||
t.vertex(b.x0, b.y0, b.z0);
|
t.vertex(b.x0, b.y0, b.z0);
|
||||||
@@ -569,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
|
|||||||
|
|
||||||
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
||||||
Chunk* chunk = _renderChunks[i];
|
Chunk* chunk = _renderChunks[i];
|
||||||
#ifdef USE_VBO
|
#ifdef USE_VBO
|
||||||
renderList.addR(chunk->getRenderChunk(layer));
|
renderList.addR(chunk->getRenderChunk(layer));
|
||||||
#else
|
#else
|
||||||
renderList.add(chunk->getList(layer));
|
renderList.add(chunk->getList(layer));
|
||||||
#endif
|
#endif
|
||||||
renderList.next();
|
renderList.next();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -724,20 +749,20 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
|||||||
Chunk* chunk = dirtyChunks[cursor];
|
Chunk* chunk = dirtyChunks[cursor];
|
||||||
if (chunk != NULL) {
|
if (chunk != NULL) {
|
||||||
bool remove = false;
|
bool remove = false;
|
||||||
for (int i = 0; i < count && !remove; i++)
|
for (int i = 0; i < count && !remove; i++)
|
||||||
if (chunk == toAdd[i]) {
|
if (chunk == toAdd[i]) {
|
||||||
remove = true;
|
remove = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!remove) {
|
if (!remove) {
|
||||||
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
||||||
// ; // this chunk was rendered and should be removed
|
// ; // this chunk was rendered and should be removed
|
||||||
//} else {
|
//} else {
|
||||||
if (target != cursor) {
|
if (target != cursor) {
|
||||||
dirtyChunks[target] = chunk;
|
dirtyChunks[target] = chunk;
|
||||||
|
}
|
||||||
|
target++;
|
||||||
}
|
}
|
||||||
target++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
cursor++;
|
cursor++;
|
||||||
}
|
}
|
||||||
@@ -911,23 +936,23 @@ bool entityRenderPredicate(const Entity* a, const Entity* b) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||||
if (noEntityRenderFrames > 0) {
|
if (noEntityRenderFrames > 0) {
|
||||||
noEntityRenderFrames--;
|
noEntityRenderFrames--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
TIMER_PUSH("prepare");
|
TIMER_PUSH("prepare");
|
||||||
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
||||||
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
||||||
|
|
||||||
totalEntities = 0;
|
totalEntities = 0;
|
||||||
renderedEntities = 0;
|
renderedEntities = 0;
|
||||||
culledEntities = 0;
|
culledEntities = 0;
|
||||||
|
|
||||||
Entity* player = mc->cameraTargetPlayer;
|
Entity* player = mc->cameraTargetPlayer;
|
||||||
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
||||||
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
||||||
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
||||||
|
|
||||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
@@ -966,10 +991,10 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
|||||||
delete[] toRender;
|
delete[] toRender;
|
||||||
}
|
}
|
||||||
|
|
||||||
TIMER_POP_PUSH("tileentities");
|
TIMER_POP_PUSH("tileentities");
|
||||||
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
||||||
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
||||||
}
|
}
|
||||||
|
|
||||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
@@ -980,7 +1005,7 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
|||||||
std::string LevelRenderer::gatherStats1() {
|
std::string LevelRenderer::gatherStats1() {
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
||||||
return ss.str();
|
return ss.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
@@ -992,34 +1017,34 @@ std::string LevelRenderer::gatherStats1() {
|
|||||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||||
|
|
||||||
void LevelRenderer::renderSky(float alpha) {
|
void LevelRenderer::renderSky(float alpha) {
|
||||||
if (mc->level->dimension->foggy) return;
|
if (mc->level->dimension->foggy) return;
|
||||||
|
|
||||||
glDisable2(GL_TEXTURE_2D);
|
glDisable2(GL_TEXTURE_2D);
|
||||||
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||||
float sr = (float) sc.x;
|
float sr = (float) sc.x;
|
||||||
float sg = (float) sc.y;
|
float sg = (float) sc.y;
|
||||||
float sb = (float) sc.z;// + 0.5f;
|
float sb = (float) sc.z;// + 0.5f;
|
||||||
|
|
||||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||||
|
|
||||||
sr = srr;
|
sr = srr;
|
||||||
sg = sgg;
|
sg = sgg;
|
||||||
sb = sbb;
|
sb = sbb;
|
||||||
}
|
}
|
||||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||||
|
|
||||||
//Tesselator& t = Tesselator::instance;
|
//Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
glEnable2(GL_FOG);
|
glEnable2(GL_FOG);
|
||||||
glColor4f2(sr, sg, sb, 1.0f);
|
glColor4f2(sr, sg, sb, 1.0f);
|
||||||
|
|
||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
drawArrayVT(skyBuffer, skyVertexCount);
|
drawArrayVT(skyBuffer, skyVertexCount);
|
||||||
#endif
|
#endif
|
||||||
glEnable2(GL_TEXTURE_2D);
|
glEnable2(GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::renderClouds( float alpha ) {
|
void LevelRenderer::renderClouds( float alpha ) {
|
||||||
@@ -1076,17 +1101,17 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
|
|||||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||||
float dd = 16;
|
float dd = 16;
|
||||||
|
|
||||||
if (volume > 1) dd *= volume;
|
if (volume > 1) dd *= volume;
|
||||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||||
|
|
||||||
float xd = mc->cameraTargetPlayer->x - x;
|
float xd = mc->cameraTargetPlayer->x - x;
|
||||||
float yd = mc->cameraTargetPlayer->y - y;
|
float yd = mc->cameraTargetPlayer->y - y;
|
||||||
float zd = mc->cameraTargetPlayer->z - z;
|
float zd = mc->cameraTargetPlayer->z - z;
|
||||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||||
|
|
||||||
//Particle* p = NULL;
|
//Particle* p = NULL;
|
||||||
@@ -1100,27 +1125,27 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
|||||||
// return;
|
// return;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
const float particleDistance = 16;
|
const float particleDistance = 16;
|
||||||
if (distanceSquared > particleDistance * particleDistance) return;
|
if (distanceSquared > particleDistance * particleDistance) return;
|
||||||
|
|
||||||
//static Stopwatch sw;
|
//static Stopwatch sw;
|
||||||
//sw.start();
|
//sw.start();
|
||||||
|
|
||||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||||
|
|
||||||
//sw.stop();
|
//sw.stop();
|
||||||
//sw.printEvery(50, "add-particle-string");
|
//sw.printEvery(50, "add-particle-string");
|
||||||
@@ -1128,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||||
float xd = mc->cameraTargetPlayer->x - x;
|
float xd = mc->cameraTargetPlayer->x - x;
|
||||||
float yd = mc->cameraTargetPlayer->y - y;
|
float yd = mc->cameraTargetPlayer->y - y;
|
||||||
float zd = mc->cameraTargetPlayer->z - z;
|
float zd = mc->cameraTargetPlayer->z - z;
|
||||||
|
|
||||||
const float particleDistance = 16;
|
const float particleDistance = 16;
|
||||||
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
||||||
|
|
||||||
//static Stopwatch sw;
|
//static Stopwatch sw;
|
||||||
//sw.start();
|
//sw.start();
|
||||||
|
|
||||||
//Particle* p = NULL;
|
//Particle* p = NULL;
|
||||||
|
|
||||||
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
||||||
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
||||||
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
||||||
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
||||||
|
|
||||||
//switch (name) {
|
//switch (name) {
|
||||||
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
||||||
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
||||||
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
||||||
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
||||||
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
||||||
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
||||||
// default:
|
// default:
|
||||||
// LOGW("Couldn't find particle of type: %d\n", name);
|
// LOGW("Couldn't find particle of type: %d\n", name);
|
||||||
// break;
|
// break;
|
||||||
//}
|
//}
|
||||||
//if (p) {
|
//if (p) {
|
||||||
// mc->particleEngine->add(p);
|
// mc->particleEngine->add(p);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//sw.stop();
|
//sw.stop();
|
||||||
//sw.printEvery(50, "add-particle-enum");
|
//sw.printEvery(50, "add-particle-enum");
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -1289,11 +1314,11 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
|
|||||||
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case LevelEvent::SOUND_OPEN_DOOR:
|
case LevelEvent::SOUND_OPEN_DOOR:
|
||||||
if (Mth::random() < 0.5f) {
|
if (Mth::random() < 0.5f) {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||||
} else {
|
} else {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -113,6 +113,9 @@ private:
|
|||||||
bool occlusionCheck;
|
bool occlusionCheck;
|
||||||
int lastViewDistance;
|
int lastViewDistance;
|
||||||
|
|
||||||
|
// shredder added again...
|
||||||
|
int lastFogType;
|
||||||
|
|
||||||
int ticks;
|
int ticks;
|
||||||
int starList, skyList, darkList;
|
int starList, skyList, darkList;
|
||||||
|
|
||||||
|
|||||||
49
src/client/renderer/Lighting.cpp
Normal file
49
src/client/renderer/Lighting.cpp
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
#include "Lighting.h"
|
||||||
|
#include "gles.h"
|
||||||
|
#include "../Minecraft.h"
|
||||||
|
|
||||||
|
void Lighting::turnOff() {
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDisable(GL_LIGHT0);
|
||||||
|
glDisable(GL_LIGHT1);
|
||||||
|
glDisable(GL_COLOR_MATERIAL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lighting::turnOn(Minecraft* minecraft) {
|
||||||
|
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
|
||||||
|
turnOff();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
glEnable(GL_NORMALIZE);
|
||||||
|
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
glEnable(GL_LIGHT0);
|
||||||
|
glEnable(GL_LIGHT1);
|
||||||
|
glEnable(GL_COLOR_MATERIAL);
|
||||||
|
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||||
|
|
||||||
|
constexpr float a = 0.4f;
|
||||||
|
constexpr float d = 0.6f;
|
||||||
|
constexpr float s = 0.0f;
|
||||||
|
|
||||||
|
|
||||||
|
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
|
||||||
|
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
|
||||||
|
constexpr float diffuse[] = {d, d, d, 1.0f};
|
||||||
|
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||||
|
constexpr float specular[] = {s, s, s, 1.0f};
|
||||||
|
|
||||||
|
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
|
||||||
|
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
|
||||||
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
||||||
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
||||||
|
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
|
||||||
|
|
||||||
|
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
|
||||||
|
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
|
||||||
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
|
||||||
|
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
|
||||||
|
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
|
||||||
|
glShadeModel(GL_FLAT);
|
||||||
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
|
||||||
|
}
|
||||||
12
src/client/renderer/Lighting.h
Normal file
12
src/client/renderer/Lighting.h
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
|
||||||
|
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
|
||||||
|
|
||||||
|
class Minecraft;
|
||||||
|
class Lighting
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void turnOff();
|
||||||
|
static void turnOn(Minecraft* minecraft);
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/
|
||||||
@@ -8,7 +8,7 @@ Tesselator Tesselator::instance(sizeof(GLfloat) * MAX_FLOATS); // max size in by
|
|||||||
const int VertexSizeBytes = sizeof(VERTEX);
|
const int VertexSizeBytes = sizeof(VERTEX);
|
||||||
|
|
||||||
Tesselator::Tesselator( int size )
|
Tesselator::Tesselator( int size )
|
||||||
: size(size),
|
: size(size),
|
||||||
vertices(0),
|
vertices(0),
|
||||||
u(0), v(0),
|
u(0), v(0),
|
||||||
_color(0),
|
_color(0),
|
||||||
@@ -20,7 +20,7 @@ Tesselator::Tesselator( int size )
|
|||||||
_noColor(false),
|
_noColor(false),
|
||||||
mode(0),
|
mode(0),
|
||||||
xo(0), yo(0), zo(0),
|
xo(0), yo(0), zo(0),
|
||||||
_normal(0),
|
_nx(0), _ny(0), _nz(0),
|
||||||
_sx(1), _sy(1),
|
_sx(1), _sy(1),
|
||||||
|
|
||||||
tesselating(false),
|
tesselating(false),
|
||||||
@@ -112,7 +112,7 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
|
|||||||
glEnableClientState2(GL_COLOR_ARRAY);
|
glEnableClientState2(GL_COLOR_ARRAY);
|
||||||
}
|
}
|
||||||
if (hasNormal) {
|
if (hasNormal) {
|
||||||
glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
|
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
|
||||||
glEnableClientState2(GL_NORMAL_ARRAY);
|
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||||
}
|
}
|
||||||
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
|
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
|
||||||
@@ -278,9 +278,11 @@ void Tesselator::vertex( float x, float y, float z )
|
|||||||
if (hasColor) {
|
if (hasColor) {
|
||||||
dst.color = src.color;
|
dst.color = src.color;
|
||||||
}
|
}
|
||||||
//if (hasNormal) {
|
if (hasNormal) {
|
||||||
// dst.normal = src.normal;
|
dst.nx = src.nx;
|
||||||
//}
|
dst.ny = src.ny;
|
||||||
|
dst.nz = src.nz;
|
||||||
|
}
|
||||||
|
|
||||||
dst.x = src.x;
|
dst.x = src.x;
|
||||||
dst.y = src.y;
|
dst.y = src.y;
|
||||||
@@ -301,9 +303,11 @@ void Tesselator::vertex( float x, float y, float z )
|
|||||||
if (hasColor) {
|
if (hasColor) {
|
||||||
vertex.color = _color;
|
vertex.color = _color;
|
||||||
}
|
}
|
||||||
//if (hasNormal) {
|
if (hasNormal) {
|
||||||
// vertex.normal = _normal;
|
vertex.nx = _nx;
|
||||||
//}
|
vertex.ny = _ny;
|
||||||
|
vertex.nz = _nz;
|
||||||
|
}
|
||||||
|
|
||||||
vertex.x = _sx * (x + xo);
|
vertex.x = _sx * (x + xo);
|
||||||
vertex.y = _sy * (y + yo);
|
vertex.y = _sy * (y + yo);
|
||||||
@@ -332,18 +336,22 @@ void Tesselator::setAccessMode(int mode)
|
|||||||
|
|
||||||
void Tesselator::normal( float x, float y, float z )
|
void Tesselator::normal( float x, float y, float z )
|
||||||
{
|
{
|
||||||
static int _warn_t = 0;
|
//static int _warn_t = 0;
|
||||||
if ((++_warn_t & 32767) == 1)
|
//if ((++_warn_t & 32767) == 1)
|
||||||
LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
|
// LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
|
||||||
return;
|
//return;
|
||||||
|
|
||||||
if (!tesselating) printf("But..");
|
if (!tesselating) printf("But..");
|
||||||
hasNormal = true;
|
hasNormal = true;
|
||||||
char xx = (char) (x * 128);
|
//char xx = (char) (x * 128);
|
||||||
char yy = (char) (y * 127);
|
//char yy = (char) (y * 127);
|
||||||
char zz = (char) (z * 127);
|
//char zz = (char) (z * 127);
|
||||||
|
|
||||||
_normal = xx | (yy << 8) | (zz << 16);
|
//_normal = xx | (yy << 8) | (zz << 16);
|
||||||
|
// trying a new thing hopefully works
|
||||||
|
this->_nx = x;
|
||||||
|
this->_ny = y;
|
||||||
|
this->_nz = z;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tesselator::offset( float xo, float yo, float zo ) {
|
void Tesselator::offset( float xo, float yo, float zo ) {
|
||||||
@@ -404,10 +412,10 @@ void Tesselator::draw()
|
|||||||
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
|
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
|
||||||
glEnableClientState2(GL_COLOR_ARRAY);
|
glEnableClientState2(GL_COLOR_ARRAY);
|
||||||
}
|
}
|
||||||
//if (hasNormal) {
|
if (hasNormal) {
|
||||||
// glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
|
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
|
||||||
// glEnableClientState2(GL_NORMAL_ARRAY);
|
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||||
//}
|
}
|
||||||
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
|
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
|
||||||
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
|
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
|
||||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||||
@@ -421,7 +429,7 @@ void Tesselator::draw()
|
|||||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||||
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
|
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
|
||||||
//if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
|
if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
clear();
|
clear();
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
|
|
||||||
extern const int VertexSizeBytes;
|
extern const int VertexSizeBytes;
|
||||||
|
|
||||||
typedef VertexDeclPTC VERTEX;
|
typedef VertexDeclPTCN VERTEX;
|
||||||
typedef std::map<GLuint, GLsizei> IntGLMap;
|
typedef std::map<GLuint, GLsizei> IntGLMap;
|
||||||
|
|
||||||
|
|
||||||
@@ -98,7 +98,9 @@ private:
|
|||||||
float xo, yo, zo;
|
float xo, yo, zo;
|
||||||
float u, v;
|
float u, v;
|
||||||
unsigned int _color;
|
unsigned int _color;
|
||||||
int _normal;
|
// int _normal; // trying a new thing
|
||||||
|
float _nx, _ny, _nz;
|
||||||
|
|
||||||
float _sx, _sy;
|
float _sx, _sy;
|
||||||
|
|
||||||
bool hasColor;
|
bool hasColor;
|
||||||
|
|||||||
@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
|
|||||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
|
||||||
|
// had to implement this because i couldn't find a similar function in the code to do this
|
||||||
|
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
|
||||||
|
|
||||||
|
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
|
||||||
|
|
||||||
|
int size = texture->w * texture->h; // gets the size of our funny lil guy
|
||||||
|
int* pixels = new int[size]; // memory leaks be galore
|
||||||
|
unsigned char* raw = texture->data; // storing raw data into our beloved variable
|
||||||
|
for (int i = 0; i < (texture->w * texture->h); i++){
|
||||||
|
// my head hurts i hate working with this
|
||||||
|
|
||||||
|
|
||||||
|
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
|
||||||
|
|
||||||
|
int r = raw[i * 4 + 0]; // gets us the first channel aka red
|
||||||
|
int g = raw[i * 4 + 1]; // gets us the second channel green
|
||||||
|
int b = raw[i * 4 + 2]; // gets us the third channel blue
|
||||||
|
int a = raw[i * 4 + 3]; // gets us the alpha channel
|
||||||
|
|
||||||
|
// woohoo pixels uh should have been seperated into their colors now hopefully
|
||||||
|
|
||||||
|
// r g b a
|
||||||
|
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
|
||||||
|
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
|
||||||
|
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
|
||||||
|
}
|
||||||
|
return pixels; // your meal has been prepared john colors
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
||||||
// HttpTexture texture = httpTextures.get(url);
|
// HttpTexture texture = httpTextures.get(url);
|
||||||
// if (texture != NULL) {
|
// if (texture != NULL) {
|
||||||
|
|||||||
@@ -44,6 +44,8 @@ public:
|
|||||||
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
||||||
const TextureData* getTemporaryTextureData(TextureId id);
|
const TextureData* getTemporaryTextureData(TextureId id);
|
||||||
|
|
||||||
|
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
|
||||||
|
|
||||||
void tick(bool uploadToGraphicsCard);
|
void tick(bool uploadToGraphicsCard);
|
||||||
|
|
||||||
void clear();
|
void clear();
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
#include "../../world/level/tile/BedTile.h"
|
#include "../../world/level/tile/BedTile.h"
|
||||||
#include "../../world/level/tile/StemTile.h"
|
#include "../../world/level/tile/StemTile.h"
|
||||||
#include "../../world/level/tile/StairTile.h"
|
#include "../../world/level/tile/StairTile.h"
|
||||||
|
#include "../../world/level/tile/FireTile.h"
|
||||||
#include "../../world/Direction.h"
|
#include "../../world/Direction.h"
|
||||||
#include "../../world/Facing.h"
|
#include "../../world/Facing.h"
|
||||||
#include "tileentity/TileEntityRenderer.h"
|
#include "tileentity/TileEntityRenderer.h"
|
||||||
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return tesselateRowInWorld(tt, x, y, z);
|
return tesselateRowInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_TORCH) {
|
} else if (shape == Tile::SHAPE_TORCH) {
|
||||||
return tesselateTorchInWorld(tt, x, y, z);
|
return tesselateTorchInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_FIRE) {
|
} else if (shape == Tile::SHAPE_FIRE) {
|
||||||
// return tesselateFireInWorld(tt, x, y, z);
|
return tesselateFireInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||||
// return tesselateDustInWorld(tt, x, y, z);
|
// return tesselateDustInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_LADDER) {
|
} else if (shape == Tile::SHAPE_LADDER) {
|
||||||
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||||
|
{
|
||||||
|
// fire transparency has been fixed - shredder
|
||||||
|
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
|
int tex = tt->getTexture(0);
|
||||||
|
|
||||||
|
if (fixedTexture >= 0) tex = fixedTexture;
|
||||||
|
|
||||||
|
float br = tt->getBrightness( level, x, y, z );
|
||||||
|
t.color( br, br, br );
|
||||||
|
|
||||||
|
int xt = ((tex & 0xf) << 4);
|
||||||
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
|
float u0 = (xt) / 256.0f;
|
||||||
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
float v0 = (yt) / 256.0f;
|
||||||
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
float h = 1.4f;
|
||||||
|
|
||||||
|
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
|
||||||
|
{
|
||||||
|
float x0 = x + 0.5f + 0.2f;
|
||||||
|
float x1 = x + 0.5f - 0.2f;
|
||||||
|
float z0 = z + 0.5f + 0.2f;
|
||||||
|
float z1 = z + 0.5f - 0.2f;
|
||||||
|
|
||||||
|
float x0_ = x + 0.5f - 0.3f;
|
||||||
|
float x1_ = x + 0.5f + 0.3f;
|
||||||
|
float z0_ = z + 0.5f - 0.3f;
|
||||||
|
float z1_ = z + 0.5f + 0.3f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
x0 = x + 0.5f - 0.5f;
|
||||||
|
x1 = x + 0.5f + 0.5f;
|
||||||
|
z0 = z + 0.5f - 0.5f;
|
||||||
|
z1 = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
x0_ = x + 0.5f - 0.4f;
|
||||||
|
x1_ = x + 0.5f + 0.4f;
|
||||||
|
z0_ = z + 0.5f - 0.4f;
|
||||||
|
z1_ = z + 0.5f + 0.4f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float r = 0.2f;
|
||||||
|
float yo = 1 / 16.0f;
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
}
|
||||||
|
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
float tmp = u1;
|
||||||
|
u1 = u0;
|
||||||
|
u0 = tmp;
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||||
|
{
|
||||||
|
double x0 = x + 0.5f + 0.5f;
|
||||||
|
double x1 = x + 0.5f - 0.5f;
|
||||||
|
double z0 = z + 0.5f + 0.5f;
|
||||||
|
double z1 = z + 0.5f - 0.5f;
|
||||||
|
|
||||||
|
double x0_ = x + 0.5f - 0.5f;
|
||||||
|
double x1_ = x + 0.5f + 0.5f;
|
||||||
|
double z0_ = z + 0.5f - 0.5f;
|
||||||
|
double z1_ = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
y += 1;
|
||||||
|
h = -0.2f;
|
||||||
|
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
||||||
{
|
{
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
@@ -2036,29 +2309,53 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
|||||||
{
|
{
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
t.color(0xff, 0xff, 0xff);
|
t.color(0xff, 0xff, 0xff); // i disabled this, this is normally enabled in normal mcpe see if this fits OPTION_NORMAL_LIGHTING - shredder
|
||||||
int shape = tile->getRenderShape();
|
int shape = tile->getRenderShape();
|
||||||
|
|
||||||
if (shape == Tile::SHAPE_BLOCK) {
|
if (shape == Tile::SHAPE_BLOCK) {
|
||||||
tile->updateDefaultShape();
|
tile->updateDefaultShape();
|
||||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||||
t.begin();
|
t.begin();
|
||||||
|
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);// most normal calls in this file has been added me since they existed in java - shredder
|
||||||
|
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0, data));
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0, data));
|
||||||
|
|
||||||
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1, data));
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1, data));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
|
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2, data));
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2, data));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3, data));
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3, data));
|
||||||
|
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4, data));
|
renderWest(tile, 0, 0, 0, tile->getTexture(4, data));
|
||||||
|
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5, data));
|
renderEast(tile, 0, 0, 0, tile->getTexture(5, data));
|
||||||
t.draw();
|
t.draw();
|
||||||
|
|
||||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||||
|
|
||||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) { // uhh java has this but is this even ever used??? - shredder
|
||||||
t.begin();
|
t.begin();
|
||||||
|
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
|
|
||||||
tesselateCrossTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
tesselateCrossTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||||
t.draw();
|
t.draw();
|
||||||
} else if(shape == Tile::SHAPE_STEM) {
|
} else if(shape == Tile::SHAPE_STEM) {
|
||||||
t.begin();
|
t.begin();
|
||||||
|
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
|
|
||||||
tile->updateDefaultShape();
|
tile->updateDefaultShape();
|
||||||
tesselateStemTexture(tile, data, tile->yy1, -0.5f, -0.5f, -0.5f);
|
tesselateStemTexture(tile, data, tile->yy1, -0.5f, -0.5f, -0.5f);
|
||||||
t.draw();
|
t.draw();
|
||||||
@@ -2067,16 +2364,39 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
|||||||
t.offset(-0.5f, -0.5f, -0.5f);
|
t.offset(-0.5f, -0.5f, -0.5f);
|
||||||
float s = 1 / 16.0f;
|
float s = 1 / 16.0f;
|
||||||
t.begin();
|
t.begin();
|
||||||
|
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
|
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||||
|
|
||||||
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
|
|
||||||
t.addOffset(0, 0, s);
|
t.addOffset(0, 0, s);
|
||||||
|
|
||||||
|
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
t.addOffset(0, 0, -s);
|
t.addOffset(0, 0, -s);
|
||||||
t.addOffset(0, 0, -s);
|
t.addOffset(0, 0, -s);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||||
|
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
t.addOffset(0, 0, s);
|
t.addOffset(0, 0, s);
|
||||||
t.addOffset(s, 0, 0);
|
t.addOffset(s, 0, 0);
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||||
|
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
t.addOffset(-s, 0, 0);
|
t.addOffset(-s, 0, 0);
|
||||||
t.addOffset(-s, 0, 0);
|
t.addOffset(-s, 0, 0);
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||||
@@ -2090,7 +2410,7 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
|||||||
//} else if (shape == Tile::SHAPE_TORCH) {
|
//} else if (shape == Tile::SHAPE_TORCH) {
|
||||||
//// t.begin();
|
//// t.begin();
|
||||||
//// t.normal(0, -1, 0);
|
//// t.normal(0, -1, 0);
|
||||||
//// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
||||||
//// t.end();
|
//// t.end();
|
||||||
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
||||||
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
||||||
@@ -2102,11 +2422,23 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
|||||||
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
||||||
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
||||||
|
|
||||||
|
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||||
|
|
||||||
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||||
|
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||||
|
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||||
}
|
}
|
||||||
t.draw();
|
t.draw();
|
||||||
@@ -2123,12 +2455,23 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
|||||||
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
||||||
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
||||||
|
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||||
|
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
|
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||||
|
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
|
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||||
}
|
}
|
||||||
t.draw();
|
t.draw();
|
||||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||||
@@ -2142,12 +2485,23 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
|||||||
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
||||||
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
||||||
|
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(0));
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(1));
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||||
|
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
|
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||||
|
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
|
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||||
}
|
}
|
||||||
t.draw();
|
t.draw();
|
||||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||||
@@ -2196,7 +2550,7 @@ void TileRenderer::renderGuiTile( Tile* tile, int data )
|
|||||||
|
|
||||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
||||||
t.begin();
|
t.begin();
|
||||||
//t.normal(0, -1, 0);
|
t.normal(0, -1, 0);
|
||||||
tesselateCrossTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
tesselateCrossTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||||
//t.end();
|
//t.end();
|
||||||
t.draw();
|
t.draw();
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ public:
|
|||||||
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
||||||
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
||||||
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
|
||||||
|
|
||||||
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
||||||
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
||||||
|
|||||||
@@ -14,7 +14,8 @@ typedef struct VertexDeclPTCN
|
|||||||
GLfloat x, y, z;
|
GLfloat x, y, z;
|
||||||
GLfloat u, v;
|
GLfloat u, v;
|
||||||
GLuint color;
|
GLuint color;
|
||||||
GLuint normal;
|
// GLuint normal; // trying a new thing
|
||||||
|
GLfloat nx, ny, nz;
|
||||||
|
|
||||||
} VertexDeclPTCN;
|
} VertexDeclPTCN;
|
||||||
|
|
||||||
|
|||||||
@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
|
|||||||
{
|
{
|
||||||
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
||||||
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
||||||
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0));
|
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
|
||||||
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0));
|
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
|
||||||
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0));
|
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
|
||||||
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0));
|
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
|
||||||
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0));
|
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
|
||||||
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
||||||
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
||||||
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
||||||
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
||||||
assign( ER_TNT_RENDERER, new TntRenderer());
|
assign( ER_TNT_RENDERER, new TntRenderer());
|
||||||
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
||||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0));
|
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
|
||||||
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
||||||
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
||||||
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
||||||
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
|
|||||||
EntityRenderer* renderer = getRenderer(entity);
|
EntityRenderer* renderer = getRenderer(entity);
|
||||||
if (renderer != NULL) {
|
if (renderer != NULL) {
|
||||||
renderer->render(entity, x, y, z, rot, a);
|
renderer->render(entity, x, y, z, rot, a);
|
||||||
//renderer->postRender(entity, x, y, z, rot, a);
|
renderer->postRender(entity, x, y, z, rot, a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,11 +5,18 @@
|
|||||||
#include "../gles.h"
|
#include "../gles.h"
|
||||||
#include "../../../world/phys/AABB.h"
|
#include "../../../world/phys/AABB.h"
|
||||||
#include "EntityRenderDispatcher.h"
|
#include "EntityRenderDispatcher.h"
|
||||||
|
#include "../../../util/Mth.h"
|
||||||
|
#include "../../../world/level/Level.h"
|
||||||
|
#include "../../../world/level/tile/Tile.h"
|
||||||
|
|
||||||
|
#include "../../Minecraft.h"
|
||||||
|
#include "../../Option.h"
|
||||||
|
|
||||||
|
#include "../Lighting.h"
|
||||||
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
||||||
|
|
||||||
EntityRenderer::EntityRenderer()
|
EntityRenderer::EntityRenderer()
|
||||||
: shadowRadius(0),
|
: shadowRadius(0),
|
||||||
shadowStrength(1.0f)
|
shadowStrength(1.0f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
@@ -36,37 +43,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
|
|||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
t.begin();
|
t.begin();
|
||||||
t.offset(xo, yo, zo);
|
t.offset(xo, yo, zo);
|
||||||
//t.normal(0, 0, -1);
|
t.normal(0, 0, -1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
|
|
||||||
//t.normal(0, 0, 1);
|
t.normal(0, 0, 1);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
|
|
||||||
//t.normal(0, -1, 0);
|
t.normal(0, -1, 0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
|
|
||||||
//t.normal(0, 1, 0);
|
t.normal(0, 1, 0);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
|
|
||||||
//t.normal(-1, 0, 0);
|
t.normal(-1, 0, 0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||||
|
|
||||||
//t.normal(1, 0, 0);
|
t.normal(1, 0, 0);
|
||||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||||
@@ -116,134 +123,141 @@ Font* EntityRenderer::getFont() {
|
|||||||
return entityRenderDispatcher->getFont();
|
return entityRenderDispatcher->getFont();
|
||||||
}
|
}
|
||||||
|
|
||||||
//void postRender(Entity entity, float x, float y, float z, float rot, float a) {
|
void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
|
||||||
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) {
|
if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
|
||||||
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z);
|
float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
|
||||||
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
||||||
// if (pow > 0) {
|
if (pow > 0) {
|
||||||
// renderShadow(entity, x, y, z, pow, a);
|
renderShadow(entity, x, y, z, pow, a);
|
||||||
// }
|
}
|
||||||
// }
|
//}
|
||||||
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a);
|
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||||
//}
|
}
|
||||||
|
}
|
||||||
|
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
int tex = ((Tile*)Tile::fire)->tex;
|
||||||
|
|
||||||
//void renderFlame(Entity e, float x, float y, float z, float a) {
|
int xt = (tex & 0xf) << 4;
|
||||||
// glDisable2(GL_LIGHTING);
|
int yt = tex & 0xf0;
|
||||||
// int tex = Tile.fire.tex;
|
|
||||||
|
|
||||||
// int xt = (tex & 0xf) << 4;
|
float u0 = (xt) / 256.0f;
|
||||||
// int yt = tex & 0xf0;
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
float v0 = (yt) / 256.0f;
|
||||||
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
// float u0 = (xt) / 256.0f;
|
glPushMatrix2();
|
||||||
// float u1 = (xt + 15.99f) / 256.0f;
|
glTranslatef2((float) x, (float) y, (float) z);
|
||||||
// float v0 = (yt) / 256.0f;
|
|
||||||
// float v1 = (yt + 15.99f) / 256.0f;
|
|
||||||
|
|
||||||
// glPushMatrix2();
|
float s = e->bbWidth * 1.4f;
|
||||||
// glTranslatef2((float) x, (float) y, (float) z);
|
glScalef2(s, s, s);
|
||||||
|
bindTexture("terrain.png");
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
// float s = e.bbWidth * 1.4f;
|
float r = 1.0f;
|
||||||
// glScalef2(s, s, s);
|
float xo = 0.5f;
|
||||||
// bindTexture("terrain.png");
|
float yo = 0.0f;
|
||||||
// Tesselator t = Tesselator.instance;
|
|
||||||
|
|
||||||
// float r = 1.0f;
|
float h = e->bbHeight / e->bbWidth;
|
||||||
// float xo = 0.5f;
|
|
||||||
// float yo = 0.0f;
|
|
||||||
|
|
||||||
// float h = e.bbHeight / e.bbWidth;
|
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
|
glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
||||||
|
glColor4f2(1, 1, 1, 1);
|
||||||
|
// glRotatef2(-playerRotX, 1, 0, 0);
|
||||||
|
t.begin();
|
||||||
|
while (h > 0) {
|
||||||
|
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||||
|
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||||
|
t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
||||||
|
t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
||||||
|
h -= 1;
|
||||||
|
yo -= 1;
|
||||||
|
r *= 0.9f;
|
||||||
|
glTranslatef2(0, 0, -0.04f);
|
||||||
|
}
|
||||||
|
t.draw();
|
||||||
|
glPopMatrix2();
|
||||||
|
glEnable2(GL_LIGHTING);
|
||||||
|
}
|
||||||
|
|
||||||
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0);
|
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||||
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
glEnable2(GL_BLEND);
|
||||||
// glColor4f2(1, 1, 1, 1);
|
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
// // glRotatef2(-playerRotX, 1, 0, 0);
|
|
||||||
// t.begin();
|
|
||||||
// while (h > 0) {
|
|
||||||
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
|
||||||
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
|
||||||
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
|
||||||
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
|
||||||
// h -= 1;
|
|
||||||
// yo -= 1;
|
|
||||||
// r *= 0.9f;
|
|
||||||
// glTranslatef2(0, 0, -0.04f);
|
|
||||||
// }
|
|
||||||
// t.end();
|
|
||||||
// glPopMatrix2();
|
|
||||||
// glEnable2(GL_LIGHTING);
|
|
||||||
//}
|
|
||||||
|
|
||||||
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) {
|
//Textures* textures = entityRenderDispatcher->textures;
|
||||||
// glEnable2(GL_BLEND);
|
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||||
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
Textures* textures = entityRenderDispatcher->textures;
|
||||||
|
|
||||||
// Textures textures = entityRenderDispatcher.textures;
|
|
||||||
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png"));
|
|
||||||
|
|
||||||
// Level level = getLevel();
|
|
||||||
|
|
||||||
// glDepthMask(false);
|
|
||||||
// float r = shadowRadius;
|
|
||||||
|
|
||||||
// float ex = e.xOld + (e.x - e.xOld) * a;
|
Level* level = getLevel();
|
||||||
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs();
|
|
||||||
// float ez = e.zOld + (e.z - e.zOld) * a;
|
|
||||||
|
|
||||||
// int x0 = Mth.floor(ex - r);
|
glDepthMask(false);
|
||||||
// int x1 = Mth.floor(ex + r);
|
float r = shadowRadius;
|
||||||
// int y0 = Mth.floor(ey - r);
|
|
||||||
// int y1 = Mth.floor(ey);
|
|
||||||
// int z0 = Mth.floor(ez - r);
|
|
||||||
// int z1 = Mth.floor(ez + r);
|
|
||||||
|
|
||||||
// float xo = x - ex;
|
float ex = e->xOld + (e->x - e->xOld) * a;
|
||||||
// float yo = y - ey;
|
float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
|
||||||
// float zo = z - ez;
|
float ez = e->zOld + (e->z - e->zOld) * a;
|
||||||
|
|
||||||
// Tesselator tt = Tesselator.instance;
|
int x0 = Mth::floor(ex - r);
|
||||||
// tt.begin();
|
int x1 = Mth::floor(ex + r);
|
||||||
// for (int xt = x0; xt <= x1; xt++)
|
int y0 = Mth::floor(ey - r);
|
||||||
// for (int yt = y0; yt <= y1; yt++)
|
int y1 = Mth::floor(ey);
|
||||||
// for (int zt = z0; zt <= z1; zt++) {
|
int z0 = Mth::floor(ez - r);
|
||||||
// int t = level.getTile(xt, yt - 1, zt);
|
int z1 = Mth::floor(ez + r);
|
||||||
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
|
|
||||||
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// tt.end();
|
|
||||||
|
|
||||||
// glColor4f2(1, 1, 1, 1);
|
float xo = x - ex;
|
||||||
// glDisable2(GL_BLEND);
|
float yo = y - ey;
|
||||||
// glDepthMask(true);
|
float zo = z - ez;
|
||||||
//}
|
|
||||||
|
|
||||||
//Level* getLevel() {
|
Tesselator& tt = Tesselator::instance;
|
||||||
// return entityRenderDispatcher.level;
|
tt.begin();
|
||||||
//}
|
for (int xt = x0; xt <= x1; xt++)
|
||||||
|
for (int yt = y0; yt <= y1; yt++)
|
||||||
|
for (int zt = z0; zt <= z1; zt++) {
|
||||||
|
int t = level->getTile(xt, yt - 1, zt);
|
||||||
|
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
|
||||||
|
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
textures->loadAndBindTexture(("/misc/shadow.png"));
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
tt.draw();
|
||||||
|
|
||||||
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
glColor4f2(1, 1, 1, 1);
|
||||||
// Tesselator t = Tesselator.instance;
|
glDisable2(GL_BLEND);
|
||||||
// if (!tt.isCubeShaped()) return;
|
glDepthMask(true);
|
||||||
|
}
|
||||||
|
|
||||||
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt);
|
Level* EntityRenderer::getLevel() {
|
||||||
// if (a < 0) return;
|
return entityRenderDispatcher->level;
|
||||||
// if (a > 1) a = 1;
|
}
|
||||||
// t.color(1, 1, 1, (float) a);
|
|
||||||
// // glColor4f2(1, 1, 1, (float) a);
|
|
||||||
|
|
||||||
// float x0 = xt + tt.xx0 + xo;
|
void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
||||||
// float x1 = xt + tt.xx1 + xo;
|
Tesselator& t = Tesselator::instance;
|
||||||
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f;
|
if (!tt->isCubeShaped()) return;
|
||||||
// float z0 = zt + tt.zz0 + zo;
|
|
||||||
// float z1 = zt + tt.zz1 + zo;
|
|
||||||
|
|
||||||
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
||||||
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
if (a < 0) return;
|
||||||
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
if (a > 1) a = 1;
|
||||||
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
// t.color(1, 1, 1, (float) a);
|
||||||
|
glColor4f2(1, 1, 1, (float) a);
|
||||||
|
|
||||||
// t.vertexUV(x0, y0, z0, u0, v0);
|
float x0 = xt + tt->xx0 + xo;
|
||||||
// t.vertexUV(x0, y0, z1, u0, v1);
|
float x1 = xt + tt->xx1 + xo;
|
||||||
// t.vertexUV(x1, y0, z1, u1, v1);
|
float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
|
||||||
// t.vertexUV(x1, y0, z0, u1, v0);
|
float z0 = zt + tt->zz0 + zo;
|
||||||
//}
|
float z1 = zt + tt->zz1 + zo;
|
||||||
|
|
||||||
|
float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
||||||
|
float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
||||||
|
float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
||||||
|
float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
||||||
|
|
||||||
|
t.vertexUV(x0, y0, z0, u0, v0);
|
||||||
|
t.vertexUV(x0, y0, z1, u0, v1);
|
||||||
|
t.vertexUV(x1, y0, z1, u1, v1);
|
||||||
|
t.vertexUV(x1, y0, z0, u1, v0);
|
||||||
|
}
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
|
|||||||
class Entity;
|
class Entity;
|
||||||
class AABB;
|
class AABB;
|
||||||
class Font;
|
class Font;
|
||||||
|
class Tile;
|
||||||
|
class Level;
|
||||||
|
|
||||||
class EntityRenderer
|
class EntityRenderer
|
||||||
{
|
{
|
||||||
@@ -24,6 +26,11 @@ public:
|
|||||||
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
||||||
static void render(const AABB& bb, float xo, float yo, float zo);
|
static void render(const AABB& bb, float xo, float yo, float zo);
|
||||||
static void renderFlat(const AABB& bb);
|
static void renderFlat(const AABB& bb);
|
||||||
|
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
|
||||||
|
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
|
||||||
|
void renderFlame(Entity* e, float x, float y, float z, float a);
|
||||||
|
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
|
||||||
|
Level* getLevel();
|
||||||
|
|
||||||
Font* getFont();
|
Font* getFont();
|
||||||
|
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
|
|||||||
else if (item->count > 1) count = 2;
|
else if (item->count > 1) count = 2;
|
||||||
|
|
||||||
glTranslatef2((float) x, (float) y + bob, (float) z);
|
glTranslatef2((float) x, (float) y + bob, (float) z);
|
||||||
//glEnable2(GL_RESCALE_NORMAL);
|
glEnable2(GL_RESCALE_NORMAL);
|
||||||
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
|
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
|
||||||
glRotatef2(spin, 0, 1, 0);
|
glRotatef2(spin, 0, 1, 0);
|
||||||
|
|
||||||
@@ -107,7 +107,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
|
|||||||
}
|
}
|
||||||
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
|
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
t.begin();
|
t.begin();
|
||||||
//t.normal(0, 1, 0);
|
t.normal(0, 1, 0);
|
||||||
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||||
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||||
t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
|
t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
|
||||||
@@ -118,7 +118,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
|
|||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//glDisable2(GL_RESCALE_NORMAL);
|
glDisable2(GL_RESCALE_NORMAL);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
|
|||||||
t.draw();
|
t.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
|
|
||||||
|
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
|
||||||
|
if (item != NULL) {
|
||||||
|
if (item->count > 1) {
|
||||||
|
char buf[16];
|
||||||
|
sprintf(buf, "%d", item->count);
|
||||||
|
std::string countStr = buf;
|
||||||
|
// glDisable(GL_LIGHTING);
|
||||||
|
// glDisable(GL_DEPTH_TEST);
|
||||||
|
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
|
||||||
|
y + 6 + 3, 0xFFFFFF);
|
||||||
|
// glEnable(GL_LIGHTING);
|
||||||
|
// glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
||||||
|
if (item->isDamaged()) {
|
||||||
|
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
|
||||||
|
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
|
||||||
|
// glDisable(GL_LIGHTING);
|
||||||
|
// glDisable(GL_DEPTH_TEST);
|
||||||
|
// glDisable(GL_TEXTURE_2D);
|
||||||
|
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
int ca = ((255 - cc)<< 16 | (cc << 8));
|
||||||
|
int cb = (((255 - cc) / 4) << 16 | 16128);
|
||||||
|
fillRect(t, x + 2, y + 13, 13, 2, 0);
|
||||||
|
fillRect(t, x + 2, y + 13, 12, 1, cb);
|
||||||
|
fillRect(t, x + 2, y + 13, p, 1, ca);
|
||||||
|
// glEnable(GL_TEXTURE_2D);
|
||||||
|
// glEnable(GL_LIGHTING);
|
||||||
|
// glEnable(GL_DEPTH_TEST);
|
||||||
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
|
||||||
if (!item) return;
|
if (!item) return;
|
||||||
if (item->count > 0 && item->isDamaged()) {
|
if (item->count > 0 && item->isDamaged()) {
|
||||||
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
||||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
||||||
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
||||||
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
||||||
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
||||||
|
|
||||||
static void blit(float x, float y, float sx, float sy, float w, float h);
|
static void blit(float x, float y, float sx, float sy, float w, float h);
|
||||||
|
|||||||
@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
|
|||||||
//glEnable2(GL_DEPTH_TEST);
|
//glEnable2(GL_DEPTH_TEST);
|
||||||
|
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
postRender(mob, x, y, z, rot, a);
|
||||||
renderName(mob, x, y, z);
|
renderName(mob, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
|
|||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glTranslatef(float(x), float(y), float(z));
|
glTranslatef(float(x), float(y), float(z));
|
||||||
glRotatef(rot, 0, 1.0f, 0);
|
glRotatef(rot, 0, 1.0f, 0);
|
||||||
//glEnable(GL_RESCALE_NORMAL);
|
glEnable(GL_RESCALE_NORMAL);
|
||||||
bindTexture("art/kz.png");
|
bindTexture("art/kz.png");
|
||||||
Painting* painting = (Painting*)entity;
|
Painting* painting = (Painting*)entity;
|
||||||
const Motive* motive = painting->motive;
|
const Motive* motive = painting->motive;
|
||||||
@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
|
|||||||
float s = 1.0f / 16.0f;
|
float s = 1.0f / 16.0f;
|
||||||
glScalef(s, s, s);
|
glScalef(s, s, s);
|
||||||
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
|
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
|
||||||
//glDisable(GL_RESCALE_NORMAL);
|
glDisable(GL_RESCALE_NORMAL);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
|||||||
model = desired;
|
model = desired;
|
||||||
humanoidModel = desired;
|
humanoidModel = desired;
|
||||||
}
|
}
|
||||||
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
|
||||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
// humanoidModel->texWidth, humanoidModel->texHeight,
|
||||||
(desired == playerModel64 ? "64" : "32")); */
|
// (desired == playerModel64 ? "64" : "32"));
|
||||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -115,6 +115,41 @@ void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize /* = 24 */)
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
|
||||||
|
//if (Options::debugGl) LOGI("drawArray\n");
|
||||||
|
//LOGI("draw-vtc: %d, %d, %d\n", bufferId, vertices, vertexSize);
|
||||||
|
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||||
|
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
//glEnableClientState2(GL_COLOR_ARRAY);
|
||||||
|
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||||
|
|
||||||
|
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||||
|
|
||||||
|
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
|
||||||
|
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
|
||||||
|
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
|
||||||
|
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
|
||||||
|
|
||||||
|
glDrawArrays2(GL_TRIANGLES, 0, vertices);
|
||||||
|
|
||||||
|
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||||
|
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
//glDisableClientState2(GL_COLOR_ARRAY);
|
||||||
|
glDisableClientState2(GL_NORMAL_ARRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifndef drawArrayVTN_NoState
|
||||||
|
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */) {
|
||||||
|
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||||
|
|
||||||
|
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
|
||||||
|
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
|
||||||
|
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
|
||||||
|
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
|
||||||
|
|
||||||
|
glDrawArrays2(GL_TRIANGLES, 0, vertices);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -4,21 +4,25 @@
|
|||||||
#include "../../platform/log.h"
|
#include "../../platform/log.h"
|
||||||
#include "../Options.h"
|
#include "../Options.h"
|
||||||
|
|
||||||
|
#if defined(__APPLE__)
|
||||||
|
#define GLES_SILENCE_DEPRECATION
|
||||||
|
#endif
|
||||||
|
|
||||||
// Android should always run OPENGL_ES
|
// Android should always run OPENGL_ES
|
||||||
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
|
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
|
||||||
#define OPENGL_ES
|
#define OPENGL_ES
|
||||||
#endif
|
#endif
|
||||||
|
#define GLES_SILENCE_DEPRECATION
|
||||||
// Other systems might run it, if they #define OPENGL_ES
|
// Other systems might run it, if they #define OPENGL_ES
|
||||||
// #if defined(OPENGL_ES) // || defined(ANDROID)
|
// #if defined(OPENGL_ES) // || defined(ANDROID)
|
||||||
#define USE_VBO
|
#define USE_VBO
|
||||||
#define GL_QUADS 0x0007
|
#define GL_QUADS 0x0007
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
#import <OpenGLES/ES1/gl.height>
|
#import <OpenGLES/ES1/gl.h>
|
||||||
#import <OpenGLES/ES1/glext.height>
|
#import <OpenGLES/ES1/glext.h>
|
||||||
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
|
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
|
||||||
#include <GLES/gl.h>
|
#import <GLES/gl.h>
|
||||||
#include <GLES/glext.h>
|
#import <GLES/glext.h>
|
||||||
#else
|
#else
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
@@ -55,13 +59,18 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
|
|||||||
#ifdef USE_VBO
|
#ifdef USE_VBO
|
||||||
#define drawArrayVT_NoState drawArrayVT
|
#define drawArrayVT_NoState drawArrayVT
|
||||||
#define drawArrayVTC_NoState drawArrayVTC
|
#define drawArrayVTC_NoState drawArrayVTC
|
||||||
void drawArrayVT(int bufferId, int vertices, int vertexSize = 24, unsigned int mode = GL_TRIANGLES);
|
#define drawArrayVTN_NoState drawArrayVTN
|
||||||
|
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
|
||||||
#ifndef drawArrayVT_NoState
|
#ifndef drawArrayVT_NoState
|
||||||
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 24);
|
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
|
||||||
#endif
|
#endif
|
||||||
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 24);
|
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
|
||||||
#ifndef drawArrayVTC_NoState
|
#ifndef drawArrayVTC_NoState
|
||||||
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 24);
|
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
|
||||||
|
#endif
|
||||||
|
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
|
||||||
|
#ifndef drawArrayVTN_NoState
|
||||||
|
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -114,6 +123,7 @@ int glhUnProjectf( float winx, float winy, float winz,
|
|||||||
#define glVertexPointer2 glVertexPointer
|
#define glVertexPointer2 glVertexPointer
|
||||||
#define glColorPointer2 glColorPointer
|
#define glColorPointer2 glColorPointer
|
||||||
#define glTexCoordPointer2 glTexCoordPointer
|
#define glTexCoordPointer2 glTexCoordPointer
|
||||||
|
#define glNormalPointer2 glNormalPointer
|
||||||
#define glEnableClientState2 glEnableClientState
|
#define glEnableClientState2 glEnableClientState
|
||||||
#define glDisableClientState2 glDisableClientState
|
#define glDisableClientState2 glDisableClientState
|
||||||
#define glDrawArrays2 glDrawArrays
|
#define glDrawArrays2 glDrawArrays
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
// DynamicTexture
|
// DynamicTexture
|
||||||
//
|
//
|
||||||
DynamicTexture::DynamicTexture(int tex_)
|
DynamicTexture::DynamicTexture(int tex_)
|
||||||
: tex(tex_),
|
: tex(tex_),
|
||||||
replicate(1)
|
replicate(1)
|
||||||
{
|
{
|
||||||
memset(pixels, 0, 16*16*4);
|
memset(pixels, 0, 16*16*4);
|
||||||
@@ -29,8 +29,8 @@ void DynamicTexture::bindTexture(Textures* tex) {
|
|||||||
/*
|
/*
|
||||||
WaterTexture::WaterTexture()
|
WaterTexture::WaterTexture()
|
||||||
: super(Tile::water->tex),
|
: super(Tile::water->tex),
|
||||||
_tick(0),
|
_tick(0),
|
||||||
_frame(0)
|
_frame(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -39,7 +39,7 @@ void WaterTexture::tick() {
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
WaterTexture::WaterTexture()
|
WaterTexture::WaterTexture()
|
||||||
: super(Tile::water->tex),
|
: super(Tile::water->tex),
|
||||||
_tick(0),
|
_tick(0),
|
||||||
_frame(0)
|
_frame(0)
|
||||||
{
|
{
|
||||||
@@ -76,55 +76,55 @@ void WaterTexture::tick()
|
|||||||
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
|
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int x = 0; x < 16; x++)
|
for (int x = 0; x < 16; x++)
|
||||||
for (int y = 0; y < 16; y++) {
|
for (int y = 0; y < 16; y++) {
|
||||||
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
||||||
|
|
||||||
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
||||||
heata[x + y * 16] -= 0.1f;
|
heata[x + y * 16] -= 0.1f;
|
||||||
if (Mth::random() < 0.05f) {
|
if (Mth::random() < 0.05f) {
|
||||||
heata[x + y * 16] = 0.5f;
|
heata[x + y * 16] = 0.5f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
float* tmp = next;
|
float* tmp = next;
|
||||||
next = current;
|
next = current;
|
||||||
current = tmp;
|
current = tmp;
|
||||||
|
|
||||||
for (int i = 0; i < 256; i++) {
|
for (int i = 0; i < 256; i++) {
|
||||||
float pow = current[i];
|
float pow = current[i];
|
||||||
if (pow > 1) pow = 1;
|
if (pow > 1) pow = 1;
|
||||||
if (pow < 0) pow = 0;
|
if (pow < 0) pow = 0;
|
||||||
|
|
||||||
float pp = pow * pow;
|
float pp = pow * pow;
|
||||||
|
|
||||||
int r = (int) (32 + pp * 32);
|
int r = (int) (32 + pp * 32);
|
||||||
int g = (int) (50 + pp * 64);
|
int g = (int) (50 + pp * 64);
|
||||||
int b = (int) (255);
|
int b = (int) (255);
|
||||||
int a = (int) (146 + pp * 50);
|
int a = (int) (146 + pp * 50);
|
||||||
|
|
||||||
//if (anaglyph3d) {
|
//if (anaglyph3d) {
|
||||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
// int gg = (r * 30 + g * 70) / (100);
|
// int gg = (r * 30 + g * 70) / (100);
|
||||||
// int bb = (r * 30 + b * 70) / (100);
|
// int bb = (r * 30 + b * 70) / (100);
|
||||||
|
|
||||||
// r = rr;
|
// r = rr;
|
||||||
// g = gg;
|
// g = gg;
|
||||||
// b = bb;
|
// b = bb;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
pixels[i * 4 + 0] = r;
|
pixels[i * 4 + 0] = r;
|
||||||
pixels[i * 4 + 1] = g;
|
pixels[i * 4 + 1] = g;
|
||||||
pixels[i * 4 + 2] = b;
|
pixels[i * 4 + 2] = b;
|
||||||
pixels[i * 4 + 3] = a;
|
pixels[i * 4 + 3] = a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// WaterSideTexture
|
// WaterSideTexture
|
||||||
//
|
//
|
||||||
WaterSideTexture::WaterSideTexture()
|
WaterSideTexture::WaterSideTexture()
|
||||||
: super(Tile::water->tex + 1),
|
: super(Tile::water->tex + 1),
|
||||||
_tick(0),
|
_tick(0),
|
||||||
_frame(0),
|
_frame(0),
|
||||||
_tickCount(0)
|
_tickCount(0)
|
||||||
@@ -164,45 +164,321 @@ void WaterSideTexture::tick() {
|
|||||||
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
|
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int x = 0; x < 16; x++)
|
||||||
|
for (int y = 0; y < 16; y++) {
|
||||||
|
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
||||||
|
|
||||||
|
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
||||||
|
heata[x + y * 16] -= 0.3f;
|
||||||
|
if (Mth::random() < 0.2) {
|
||||||
|
heata[x + y * 16] = 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
float* tmp = next;
|
||||||
|
next = current;
|
||||||
|
current = tmp;
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float pow = current[(i - _tickCount * 16) & 255];
|
||||||
|
if (pow > 1) pow = 1;
|
||||||
|
if (pow < 0) pow = 0;
|
||||||
|
|
||||||
|
float pp = pow * pow;
|
||||||
|
|
||||||
|
int r = (int) (32 + pp * 32);
|
||||||
|
int g = (int) (50 + pp * 64);
|
||||||
|
int b = (int) (255);
|
||||||
|
int a = (int) (146 + pp * 50);
|
||||||
|
|
||||||
|
//if (anaglyph3d) {
|
||||||
|
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
|
// int gg = (r * 30 + g * 70) / (100);
|
||||||
|
// int bb = (r * 30 + b * 70) / (100);
|
||||||
|
|
||||||
|
// r = rr;
|
||||||
|
// g = gg;
|
||||||
|
// b = bb;
|
||||||
|
//}
|
||||||
|
|
||||||
|
pixels[i * 4 + 0] = r;
|
||||||
|
pixels[i * 4 + 1] = g;
|
||||||
|
pixels[i * 4 + 2] = b;
|
||||||
|
pixels[i * 4 + 3] = a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
///
|
||||||
|
/// Lava Texture
|
||||||
|
///
|
||||||
|
|
||||||
|
LavaTexture::LavaTexture()
|
||||||
|
: super(Tile::lava->tex),
|
||||||
|
_tick(0),
|
||||||
|
_frame(0)
|
||||||
|
{
|
||||||
|
current = new float[16*16];
|
||||||
|
next = new float[16*16];
|
||||||
|
heat = new float[16*16];
|
||||||
|
heata = new float[16*16];
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; ++i) {
|
||||||
|
current[i] = 0;
|
||||||
|
next[i] = 0;
|
||||||
|
heat[i] = 0;
|
||||||
|
heata[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
LavaTexture::~LavaTexture() {
|
||||||
|
delete[] current;
|
||||||
|
delete[] next;
|
||||||
|
delete[] heat;
|
||||||
|
delete[] heata;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LavaTexture::tick()
|
||||||
|
{
|
||||||
for (int x = 0; x < 16; x++)
|
for (int x = 0; x < 16; x++)
|
||||||
for (int y = 0; y < 16; y++) {
|
for (int y = 0; y < 16; y++) {
|
||||||
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
float pow = 0;
|
||||||
|
int xxo = (int)(Mth::sin((float)(y) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
|
||||||
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
int yyo = (int)(Mth::sin((float)(x) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
|
||||||
heata[x + y * 16] -= 0.3f;
|
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||||
if (Mth::random() < 0.2) {
|
for (int yy = y - 1; yy <= y + 1; yy++) {
|
||||||
heata[x + y * 16] = 0.5f;
|
int xi = xx + xxo & 15;
|
||||||
|
int yi = yy + yyo & 15;
|
||||||
|
pow += current[xi + yi * 16];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
next[x + y * 16] = pow / 10.0f + (heat[(x + 0 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) * 16] + heat[(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f * 0.8f;
|
||||||
|
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
|
||||||
|
if (heat[x + y * 16] < 0.0f) {
|
||||||
|
heat[x + y * 16] = 0.0f;
|
||||||
|
}
|
||||||
|
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
|
||||||
|
if (Mth::random() < 0.005) {
|
||||||
|
heata[x + y * 16] = 1.5f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float* tmp = next;
|
||||||
|
next = current;
|
||||||
|
current = tmp;
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float pow = current[i] * 2.0f;
|
||||||
|
if (pow > 1) pow = 1;
|
||||||
|
if (pow < 0) pow = 0;
|
||||||
|
|
||||||
|
float pp = pow * pow;
|
||||||
|
|
||||||
|
int r = (int) (pow * 100.0f + 155.0f);
|
||||||
|
int g = (int) (pp * 255.0f);
|
||||||
|
int b = (int) (pp * pp * 128.0f);
|
||||||
|
|
||||||
|
//if (anaglyph3d) {
|
||||||
|
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
|
// int gg = (r * 30 + g * 70) / (100);
|
||||||
|
// int bb = (r * 30 + b * 70) / (100);
|
||||||
|
|
||||||
|
// r = rr;
|
||||||
|
// g = gg;
|
||||||
|
// b = bb;
|
||||||
|
//}
|
||||||
|
|
||||||
|
pixels[i * 4 + 0] = r;
|
||||||
|
pixels[i * 4 + 1] = g;
|
||||||
|
pixels[i * 4 + 2] = b;
|
||||||
|
pixels[i * 4 + 3] = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
///
|
||||||
|
/// Lava Side Texture
|
||||||
|
///
|
||||||
|
|
||||||
|
LavaSideTexture::LavaSideTexture()
|
||||||
|
: super(Tile::lava->tex + 1),
|
||||||
|
_tick(0),
|
||||||
|
_frame(0),
|
||||||
|
_tickCount(0)
|
||||||
|
{
|
||||||
|
replicate = 2;
|
||||||
|
|
||||||
|
current = new float[16*16];
|
||||||
|
next = new float[16*16];
|
||||||
|
heat = new float[16*16];
|
||||||
|
heata = new float[16*16];
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; ++i) {
|
||||||
|
current[i] = 0;
|
||||||
|
next[i] = 0;
|
||||||
|
heat[i] = 0;
|
||||||
|
heata[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
LavaSideTexture::~LavaSideTexture() {
|
||||||
|
delete[] current;
|
||||||
|
delete[] next;
|
||||||
|
delete[] heat;
|
||||||
|
delete[] heata;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LavaSideTexture::tick() {
|
||||||
|
++_tickCount;
|
||||||
|
for (int x = 0; x < 16; x++)
|
||||||
|
for (int y = 0; y < 16; y++) {
|
||||||
|
float pow = 0;
|
||||||
|
int yl = (int)(Mth::sin((float)(y) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var2 is y
|
||||||
|
int xl = (int)(Mth::sin((float)(x) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var1 is x
|
||||||
|
for (int yy = x - 1; yy <= x + 1; yy++) {
|
||||||
|
for (int xx = y - 1; xx <= y + 1; xx++) {
|
||||||
|
int xi = (yy + yl) & 15; // var8
|
||||||
|
int yi = (xx + xl) & 15; //var9
|
||||||
|
pow += current[xi + yi * 16];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
next[x + y * 16] =
|
||||||
|
next[x + y * 16] =
|
||||||
|
pow / 10.0f + (
|
||||||
|
heat[(x + 0 & 15) + (y + 0 & 15) *
|
||||||
|
16] + heat[
|
||||||
|
(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) *
|
||||||
|
16] + heat[
|
||||||
|
(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f
|
||||||
|
* 0.8f;
|
||||||
|
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
|
||||||
|
|
||||||
|
if (heat[x + y * 16] < 0.0f) {
|
||||||
|
heat[x + y * 16] = 0.0f;
|
||||||
|
}
|
||||||
|
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
|
||||||
|
|
||||||
|
if (Mth::random() < 0.005) {
|
||||||
|
heata[x + y * 16] = 1.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
float* tmp = next;
|
||||||
|
next = current;
|
||||||
|
current = tmp;
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float pow = current[(i - _tickCount / 3 * 16) & 255] * 2.0f;
|
||||||
|
if (pow > 1) pow = 1;
|
||||||
|
if (pow < 0) pow = 0;
|
||||||
|
|
||||||
|
float pp = pow * pow;
|
||||||
|
|
||||||
|
int r = (int) (pow * 100.0f + 155.0f);
|
||||||
|
int g = (int) (pow * pow * 255.0f);
|
||||||
|
int b = (int) (pow * pow * pow * pow * 128.0f);
|
||||||
|
// int a = (int) (146 + pp * 50);
|
||||||
|
|
||||||
|
//if (anaglyph3d) {
|
||||||
|
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
|
// int gg = (r * 30 + g * 70) / (100);
|
||||||
|
// int bb = (r * 30 + b * 70) / (100);
|
||||||
|
|
||||||
|
// r = rr;
|
||||||
|
// g = gg;
|
||||||
|
// b = bb;
|
||||||
|
//}
|
||||||
|
|
||||||
|
pixels[i * 4 + 0] = r;
|
||||||
|
pixels[i * 4 + 1] = g;
|
||||||
|
pixels[i * 4 + 2] = b;
|
||||||
|
pixels[i * 4 + 3] = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FireTexture::FireTexture()
|
||||||
|
: super(((Tile*)Tile::fire)->tex),
|
||||||
|
_tick(0),
|
||||||
|
_frame(0)
|
||||||
|
{
|
||||||
|
current = new float[16*20];
|
||||||
|
next = new float[16*20];
|
||||||
|
heat = new float[16*20];
|
||||||
|
heata = new float[16*20];
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; ++i) {
|
||||||
|
current[i] = 0;
|
||||||
|
next[i] = 0;
|
||||||
|
heat[i] = 0;
|
||||||
|
heata[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FireTexture::~FireTexture() {
|
||||||
|
delete[] current;
|
||||||
|
delete[] next;
|
||||||
|
delete[] heat;
|
||||||
|
delete[] heata;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// oh boy time to implement fire textures, i am so fucked - shredder
|
||||||
|
|
||||||
|
void FireTexture::tick() {
|
||||||
|
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
|
||||||
|
for (int x = 0; x < 16; x++) {
|
||||||
|
for (int y = 0; y < 20; y++) {
|
||||||
|
int count = 18;
|
||||||
|
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
|
||||||
|
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||||
|
for (int yy = y; yy <= y + 1; yy++) {
|
||||||
|
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
|
||||||
|
pow += this->current[xx + yy * 16];
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this->next[x + y * 16] = pow / (float(count) * 1.06f);
|
||||||
|
if (y >= 19) {
|
||||||
|
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hopefully this doesn't cause any mysterious issues - shredder
|
||||||
float* tmp = next;
|
float* tmp = next;
|
||||||
next = current;
|
next = current;
|
||||||
current = tmp;
|
current = tmp;
|
||||||
|
|
||||||
for (int i = 0; i < 256; i++) {
|
for (int i = 0; i < 256; i++) {
|
||||||
float pow = current[(i - _tickCount * 16) & 255];
|
float pow = this->current[i] * 1.8f;
|
||||||
if (pow > 1) pow = 1;
|
if (pow > 1.0f) {
|
||||||
if (pow < 0) pow = 0;
|
pow = 1.0f;
|
||||||
|
}
|
||||||
|
if (pow < 0.0f) {
|
||||||
|
pow = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
float pp = pow * pow;
|
|
||||||
|
|
||||||
int r = (int) (32 + pp * 32);
|
int r = (int) (pow * 155.0f + 100.0f);
|
||||||
int g = (int) (50 + pp * 64);
|
int g = (int)(pow * pow * 255.0f);
|
||||||
int b = (int) (255);
|
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
|
||||||
int a = (int) (146 + pp * 50);
|
int a = 255;
|
||||||
|
if (pow < 0.5f) {
|
||||||
|
a = 0;
|
||||||
|
}
|
||||||
|
|
||||||
//if (anaglyph3d) {
|
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
|
||||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
//if (this->anaglyph3d) {
|
||||||
// int gg = (r * 30 + g * 70) / (100);
|
// float rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
// int bb = (r * 30 + b * 70) / (100);
|
// float gg = (r * 30 + g * 70) / 100;
|
||||||
|
// float bb = (r * 30 + b * 70) / 100;
|
||||||
// r = rr;
|
// r = rr;
|
||||||
// g = gg;
|
// g = gg;
|
||||||
// b = bb;
|
// b = bb;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
pixels[i * 4 + 0] = r;
|
pixels[i * 4 + 0] = r;
|
||||||
pixels[i * 4 + 1] = g;
|
pixels[i * 4 + 1] = g;
|
||||||
pixels[i * 4 + 2] = b;
|
pixels[i * 4 + 2] = b;
|
||||||
pixels[i * 4 + 3] = a;
|
pixels[i * 4 + 3] = a;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -56,4 +56,59 @@ public:
|
|||||||
void tick();
|
void tick();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class LavaTexture: public DynamicTexture
|
||||||
|
{
|
||||||
|
typedef DynamicTexture super;
|
||||||
|
int _tick;
|
||||||
|
int _frame;
|
||||||
|
|
||||||
|
float* current;
|
||||||
|
float* next;
|
||||||
|
float* heat;
|
||||||
|
float* heata;
|
||||||
|
|
||||||
|
public:
|
||||||
|
LavaTexture();
|
||||||
|
~LavaTexture();
|
||||||
|
|
||||||
|
void tick();
|
||||||
|
};
|
||||||
|
|
||||||
|
class LavaSideTexture: public DynamicTexture
|
||||||
|
{
|
||||||
|
typedef DynamicTexture super;
|
||||||
|
int _tick;
|
||||||
|
int _frame;
|
||||||
|
int _tickCount;
|
||||||
|
|
||||||
|
float* current;
|
||||||
|
float* next;
|
||||||
|
float* heat;
|
||||||
|
float* heata;
|
||||||
|
|
||||||
|
public:
|
||||||
|
LavaSideTexture();
|
||||||
|
~LavaSideTexture();
|
||||||
|
|
||||||
|
void tick();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class FireTexture: public DynamicTexture
|
||||||
|
{
|
||||||
|
typedef DynamicTexture super;
|
||||||
|
int _tick;
|
||||||
|
int _frame;
|
||||||
|
|
||||||
|
float* current;
|
||||||
|
float* next;
|
||||||
|
float* heat;
|
||||||
|
float* heata;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FireTexture();
|
||||||
|
~FireTexture();
|
||||||
|
|
||||||
|
void tick();
|
||||||
|
};
|
||||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
#include "Command.hpp"
|
|
||||||
#include "world/level/Level.h"
|
|
||||||
#include <client/Minecraft.h>
|
|
||||||
|
|
||||||
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
|
|
||||||
return mc.level->ops.find(player.name) != mc.level->ops.end();
|
|
||||||
}
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
enum CommandFlags {
|
|
||||||
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
|
|
||||||
COMMAND_FLAG_NO_ARGS = (1 << 2),
|
|
||||||
};
|
|
||||||
|
|
||||||
class Minecraft;
|
|
||||||
class Player;
|
|
||||||
|
|
||||||
class Command {
|
|
||||||
public:
|
|
||||||
const std::string& getName() { return m_name; }
|
|
||||||
const CommandFlags getFlags() { return m_flags; }
|
|
||||||
|
|
||||||
bool isPlayerOp(Minecraft& mc, Player& player);
|
|
||||||
|
|
||||||
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
|
|
||||||
virtual std::string help(Minecraft& mc) = 0;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
|
|
||||||
|
|
||||||
const std::string m_name;
|
|
||||||
const CommandFlags m_flags;
|
|
||||||
};
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
#include "CommandHelp.hpp"
|
|
||||||
#include "commands/Command.hpp"
|
|
||||||
#include "CommandManager.hpp"
|
|
||||||
#include <client/Minecraft.h>
|
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
CommandHelp::CommandHelp() : Command("help") {}
|
|
||||||
|
|
||||||
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
|
||||||
if (args.empty()) {
|
|
||||||
auto cmds = mc.commandManager().getListAllCommands();
|
|
||||||
|
|
||||||
std::ostringstream output;
|
|
||||||
|
|
||||||
output << "List of all commands:" << std::endl;
|
|
||||||
|
|
||||||
for (auto& cmd : cmds) {
|
|
||||||
output << " - " + cmd << std::endl;;
|
|
||||||
}
|
|
||||||
|
|
||||||
return output.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
Command* cmd = mc.commandManager().getCommand(args[0]);
|
|
||||||
|
|
||||||
if (cmd != nullptr) {
|
|
||||||
return cmd->help(mc);
|
|
||||||
}
|
|
||||||
|
|
||||||
return "help: command " + args[0] + " not found";
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string CommandHelp::help(Minecraft& mc) {
|
|
||||||
return "Usage: /help <command>";
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
#include "Command.hpp"
|
|
||||||
|
|
||||||
class CommandHelp : public Command {
|
|
||||||
public:
|
|
||||||
CommandHelp();
|
|
||||||
|
|
||||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
|
||||||
std::string help(Minecraft& mc);
|
|
||||||
};
|
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
#include "CommandKick.hpp"
|
|
||||||
#include "commands/Command.hpp"
|
|
||||||
#include "network/RakNetInstance.h"
|
|
||||||
#include "raknet/RakPeer.h"
|
|
||||||
#include "world/level/Level.h"
|
|
||||||
#include <algorithm>
|
|
||||||
#include <client/Minecraft.h>
|
|
||||||
|
|
||||||
|
|
||||||
CommandKick::CommandKick() : Command("kick") {}
|
|
||||||
|
|
||||||
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
|
||||||
if (!isPlayerOp(mc, player)) {
|
|
||||||
return "You aren't enough priveleged to run this command";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (args.empty()) {
|
|
||||||
return help(mc);
|
|
||||||
}
|
|
||||||
|
|
||||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
|
|
||||||
return it->name == args[0];
|
|
||||||
});
|
|
||||||
|
|
||||||
if (it == mc.level->players.end()) {
|
|
||||||
return "kick: can't find player with name " + args[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (*it == (Player*)mc.player) {
|
|
||||||
return "kick: you can't kick urself lol";
|
|
||||||
}
|
|
||||||
|
|
||||||
mc.level->removePlayer(*it);
|
|
||||||
(*it)->remove();
|
|
||||||
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
|
|
||||||
mc.addMessage("kick: successfully kicked player " + args[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string CommandKick::help(Minecraft& mc) {
|
|
||||||
return "Usage: /kick <player>";
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
#include "Command.hpp"
|
|
||||||
|
|
||||||
class CommandKick : public Command {
|
|
||||||
public:
|
|
||||||
CommandKick();
|
|
||||||
|
|
||||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
|
||||||
std::string help(Minecraft& mc);
|
|
||||||
};
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
#include "CommandManager.hpp"
|
|
||||||
#include <algorithm>
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include "client/Minecraft.h"
|
|
||||||
#include "commands/Command.hpp"
|
|
||||||
#include "commands/CommandHelp.hpp"
|
|
||||||
#include "commands/CommandKick.hpp"
|
|
||||||
#include "commands/CommandOp.hpp"
|
|
||||||
#include "network/packet/ChatPacket.h"
|
|
||||||
#include "network/RakNetInstance.h"
|
|
||||||
#include "world/level/Level.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
CommandManager::CommandManager() {
|
|
||||||
registerAllCommands();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CommandManager::registerAllCommands() {
|
|
||||||
m_commands.push_back(new CommandHelp());
|
|
||||||
m_commands.push_back(new CommandKick());
|
|
||||||
m_commands.push_back(new CommandOp());
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<std::string> CommandManager::getListAllCommands() {
|
|
||||||
std::vector<std::string> ret;
|
|
||||||
|
|
||||||
for (auto& cmd : m_commands) {
|
|
||||||
ret.push_back(cmd->getName());
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
|
|
||||||
std::istringstream ss(input);
|
|
||||||
std::string cmd;
|
|
||||||
|
|
||||||
ss >> cmd;
|
|
||||||
|
|
||||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
|
|
||||||
return it->getName() == cmd;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (it == m_commands.end()) {
|
|
||||||
return "Command /" + cmd + " not found";
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<std::string> args;
|
|
||||||
|
|
||||||
std::string tok;
|
|
||||||
while (ss >> tok) args.push_back(tok);
|
|
||||||
|
|
||||||
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
|
|
||||||
return (*it)->execute(mc, player, args);
|
|
||||||
} else {
|
|
||||||
ChatPacket packet("/" + input);
|
|
||||||
mc.raknetInstance->send(packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
|
|
||||||
Command* CommandManager::getCommand(const std::string& name) {
|
|
||||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
|
|
||||||
return it->getName() == name;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (it == m_commands.end()) {
|
|
||||||
return *it;
|
|
||||||
}
|
|
||||||
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "Command.hpp"
|
|
||||||
|
|
||||||
class CommandManager {
|
|
||||||
public:
|
|
||||||
CommandManager();
|
|
||||||
|
|
||||||
std::vector<std::string> getListAllCommands();
|
|
||||||
|
|
||||||
std::string execute(Minecraft& mc, Player& player, const std::string& input);
|
|
||||||
|
|
||||||
Command* getCommand(const std::string& name);
|
|
||||||
|
|
||||||
private:
|
|
||||||
void registerAllCommands();
|
|
||||||
|
|
||||||
std::vector<Command*> m_commands;
|
|
||||||
};
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
#include "CommandOp.hpp"
|
|
||||||
#include "commands/Command.hpp"
|
|
||||||
#include "network/RakNetInstance.h"
|
|
||||||
#include "raknet/RakPeer.h"
|
|
||||||
#include "world/level/Level.h"
|
|
||||||
#include <algorithm>
|
|
||||||
#include <client/Minecraft.h>
|
|
||||||
|
|
||||||
|
|
||||||
CommandOp::CommandOp() : Command("op") {}
|
|
||||||
|
|
||||||
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
|
||||||
if (!isPlayerOp(mc, player)) {
|
|
||||||
return "You aren't enough priveleged to run this command";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (args.empty()) {
|
|
||||||
return help(mc);
|
|
||||||
}
|
|
||||||
|
|
||||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
|
|
||||||
return it->name == args[0];
|
|
||||||
});
|
|
||||||
|
|
||||||
if (mc.level->ops.find(args[0]) != mc.level->ops.end()) {
|
|
||||||
return "op: player " + args[0] + " already opped";
|
|
||||||
}
|
|
||||||
|
|
||||||
mc.level->ops.emplace((*it)->name);
|
|
||||||
return "op: successfully opped player " + args[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string CommandOp::help(Minecraft& mc) {
|
|
||||||
return "Usage: /op <player>";
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
#include "Command.hpp"
|
|
||||||
|
|
||||||
class CommandOp : public Command {
|
|
||||||
public:
|
|
||||||
CommandOp();
|
|
||||||
|
|
||||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
|
||||||
std::string help(Minecraft& mc);
|
|
||||||
};
|
|
||||||
@@ -30,29 +30,20 @@ void signal_callback_handler(int signum) {
|
|||||||
int main(int numArguments, char* pszArgs[]) {
|
int main(int numArguments, char* pszArgs[]) {
|
||||||
ArgumentsSettings aSettings(numArguments, pszArgs);
|
ArgumentsSettings aSettings(numArguments, pszArgs);
|
||||||
if(aSettings.getShowHelp()) {
|
if(aSettings.getShowHelp()) {
|
||||||
// TODO: Map with args and print it with std::cout and for loop
|
|
||||||
// TODO: World size setting
|
|
||||||
|
|
||||||
ArgumentsSettings defaultSettings(0, NULL);
|
ArgumentsSettings defaultSettings(0, NULL);
|
||||||
|
|
||||||
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
|
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
|
||||||
printf("-------------------------------------------------------\n");
|
printf("-------------------------------------------------------\n");
|
||||||
|
|
||||||
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
|
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
|
||||||
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
|
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
|
||||||
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
|
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
|
||||||
printf("--gamemode - The name of the gamemode [default: \"%s\"]\n", defaultSettings.getGamemode().c_str());
|
|
||||||
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
|
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
|
||||||
printf("--help - Shows this message.\n");
|
printf("--help - Shows this message.\n");
|
||||||
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
|
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
|
||||||
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
|
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
|
||||||
|
|
||||||
printf("-------------------------------------------------------\n");
|
printf("-------------------------------------------------------\n");
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
|
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
|
||||||
|
|
||||||
AppContext appContext;
|
AppContext appContext;
|
||||||
appContext.platform = new AppPlatform();
|
appContext.platform = new AppPlatform();
|
||||||
App* app = new MAIN_CLASS();
|
App* app = new MAIN_CLASS();
|
||||||
|
|||||||
@@ -191,8 +191,13 @@ int main(void) {
|
|||||||
App* app = new MAIN_CLASS();
|
App* app = new MAIN_CLASS();
|
||||||
|
|
||||||
g_app = app;
|
g_app = app;
|
||||||
|
#ifdef __HAIKU__
|
||||||
|
((MAIN_CLASS*)g_app)->externalStoragePath = "/system/settings/minecraftpe";
|
||||||
|
((MAIN_CLASS*)g_app)->externalCacheStoragePath = "/system/settings/minecraftpe";
|
||||||
|
#else
|
||||||
((MAIN_CLASS*)g_app)->externalStoragePath = ".";
|
((MAIN_CLASS*)g_app)->externalStoragePath = ".";
|
||||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = ".";
|
((MAIN_CLASS*)g_app)->externalCacheStoragePath = ".";
|
||||||
|
#endif
|
||||||
g_app->init(appContext);
|
g_app->init(appContext);
|
||||||
g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
|
g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
|
|
||||||
#include "ClientSideNetworkHandler.h"
|
#include "ClientSideNetworkHandler.h"
|
||||||
#include "client/Options.h"
|
#include "client/Options.h"
|
||||||
#include "network/packet/LoginStatusPacket.h"
|
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
#include "RakNetInstance.h"
|
#include "RakNetInstance.h"
|
||||||
#include "../world/level/chunk/ChunkSource.h"
|
#include "../world/level/chunk/ChunkSource.h"
|
||||||
@@ -11,7 +10,6 @@
|
|||||||
#include "../world/entity/player/Inventory.h"
|
#include "../world/entity/player/Inventory.h"
|
||||||
#include "../client/Minecraft.h"
|
#include "../client/Minecraft.h"
|
||||||
#include "../client/gamemode/GameMode.h"
|
#include "../client/gamemode/GameMode.h"
|
||||||
#include "world/item/ItemInstance.h"
|
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -88,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
|
|||||||
serverGuid = hostGuid;
|
serverGuid = hostGuid;
|
||||||
|
|
||||||
clearChunksLoaded();
|
clearChunksLoaded();
|
||||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
|
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -99,7 +97,6 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
|||||||
|
|
||||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||||
{
|
{
|
||||||
// TODO: Good disconnecting
|
|
||||||
LOGI("onDisconnect\n");
|
LOGI("onDisconnect\n");
|
||||||
if (level)
|
if (level)
|
||||||
{
|
{
|
||||||
@@ -133,12 +130,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
|
|||||||
LOGI("Disconnect! Server is outdated!\n");
|
LOGI("Disconnect! Server is outdated!\n");
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
||||||
#endif
|
|
||||||
}
|
|
||||||
if (packet->status == LoginStatus::Failed_TakenNickname) {
|
|
||||||
LOGI("Disconnect! Nickname is taken!\n");
|
|
||||||
#ifndef STANDALONE_SERVER
|
|
||||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -353,7 +344,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
||||||
printf("TakeItemEntityPacket \n");
|
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
Entity* e = level->getEntity(packet->itemId);
|
Entity* e = level->getEntity(packet->itemId);
|
||||||
@@ -396,54 +386,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
|
|
||||||
if (!level) return;
|
|
||||||
|
|
||||||
if (packet->entityId == minecraft->player->entityId) {
|
|
||||||
auto items = packet->items;
|
|
||||||
|
|
||||||
minecraft->player->inventory->replace(items);
|
|
||||||
|
|
||||||
for (int i = 0; i < packet->linkedSlot.size(); i++) {
|
|
||||||
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
|
|
||||||
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
|
|
||||||
if (!level) return;
|
|
||||||
|
|
||||||
LOGI("TakeItemPacket\n");
|
|
||||||
|
|
||||||
ItemInstance* item;
|
|
||||||
|
|
||||||
item->count = packet->count;
|
|
||||||
item->id = packet->itemId;
|
|
||||||
item->setAuxValue(packet->auxValue);
|
|
||||||
|
|
||||||
// if (minecraft->player->entityId == packet->playerId) {
|
|
||||||
if (!minecraft->player->inventory->add(item)) {
|
|
||||||
minecraft->player->drop(new ItemInstance(*item), false);
|
|
||||||
}
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
|
|
||||||
// Idk how it works...
|
|
||||||
if (!level) return;
|
|
||||||
|
|
||||||
ItemInstance item;
|
|
||||||
|
|
||||||
item.count = packet->count;
|
|
||||||
item.id = packet->itemId;
|
|
||||||
item.setAuxValue(packet->auxValue);
|
|
||||||
|
|
||||||
// if (minecraft->player->entityId == packet->playerId) {
|
|
||||||
minecraft->player->inventory->removeResource(item);
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
||||||
{
|
{
|
||||||
if (!level)
|
if (!level)
|
||||||
@@ -840,10 +782,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -853,7 +791,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
|
|||||||
if (!level || !minecraft->player)
|
if (!level || !minecraft->player)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
printf("SetHealthPacket \n");
|
|
||||||
minecraft->player->hurtTo(packet->health);
|
minecraft->player->hurtTo(packet->health);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -949,11 +886,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
||||||
{
|
{
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
// minecraft->gui.displayClientMessage(packet->message);
|
minecraft->gui.displayClientMessage(packet->message);
|
||||||
std::istringstream iss(packet->message);
|
|
||||||
for (std::string line; std::getline(iss, line); ) {
|
|
||||||
minecraft->gui.addMessage(line);
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -77,11 +77,6 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
|
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
|
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void requestNextChunk();
|
void requestNextChunk();
|
||||||
|
|||||||
33
src/network/NATPunchHandler.cpp
Executable file
33
src/network/NATPunchHandler.cpp
Executable file
@@ -0,0 +1,33 @@
|
|||||||
|
#include "NATPunchHandler.h"
|
||||||
|
#include "../raknet/TCPInterface.h"
|
||||||
|
#include "../raknet/HTTPConnection.h"
|
||||||
|
#include "PHPDirectoryServer2.h"
|
||||||
|
|
||||||
|
using namespace RakNet;
|
||||||
|
NATPuchHandler::NATPuchHandler() {
|
||||||
|
tcpInterface = new TCPInterface;
|
||||||
|
}
|
||||||
|
NATPuchHandler::~NATPuchHandler() {
|
||||||
|
delete tcpInterface;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NATPuchHandler::initialize() {
|
||||||
|
tcpInterface->Start(0, 64);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
|
||||||
|
HTTPConnection httpConnection;
|
||||||
|
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
|
||||||
|
PHPDirectoryServer2 directoryServer;
|
||||||
|
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
|
||||||
|
directoryServer.UploadTable("", serverName, port, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NATPuchHandler::removeFromGameList() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void NATPuchHandler::close() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
24
src/network/NATPunchHandler.h
Executable file
24
src/network/NATPunchHandler.h
Executable file
@@ -0,0 +1,24 @@
|
|||||||
|
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||||
|
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||||
|
#include "../raknet/TCPInterface.h"
|
||||||
|
#include "../raknet/RakString.h"
|
||||||
|
class NATPuchHandler {
|
||||||
|
public:
|
||||||
|
enum NATPuchHandlerStatus {
|
||||||
|
NATPuchInitilized = 0,
|
||||||
|
NATPuchFetchingServerList = 1,
|
||||||
|
NATPuchConnecting = 2,
|
||||||
|
NATPuchConnected = 3,
|
||||||
|
NATPuchDissconnected = 4
|
||||||
|
};
|
||||||
|
NATPuchHandler();
|
||||||
|
~NATPuchHandler();
|
||||||
|
void initialize();
|
||||||
|
void registerToGameList(const RakNet::RakString& serverName, int port);
|
||||||
|
void removeFromGameList();
|
||||||
|
void close();
|
||||||
|
private:
|
||||||
|
RakNet::TCPInterface *tcpInterface;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
|
||||||
@@ -18,8 +18,6 @@ class RemovePlayerPacket;
|
|||||||
class RemoveEntityPacket;
|
class RemoveEntityPacket;
|
||||||
class MoveEntityPacket;
|
class MoveEntityPacket;
|
||||||
//class TeleportEntityPacket;
|
//class TeleportEntityPacket;
|
||||||
class RemoveItemPacket;
|
|
||||||
class TakeItemPacket;
|
|
||||||
class MovePlayerPacket;
|
class MovePlayerPacket;
|
||||||
class PlaceBlockPacket;
|
class PlaceBlockPacket;
|
||||||
class RemoveBlockPacket;
|
class RemoveBlockPacket;
|
||||||
@@ -50,7 +48,6 @@ class ContainerClosePacket;
|
|||||||
class ContainerSetSlotPacket;
|
class ContainerSetSlotPacket;
|
||||||
class ContainerSetDataPacket;
|
class ContainerSetDataPacket;
|
||||||
class ContainerSetContentPacket;
|
class ContainerSetContentPacket;
|
||||||
class WantCreatePacket;
|
|
||||||
class ChatPacket;
|
class ChatPacket;
|
||||||
class SignUpdatePacket;
|
class SignUpdatePacket;
|
||||||
class Minecraft;
|
class Minecraft;
|
||||||
@@ -122,9 +119,6 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
|
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
|
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Common implementation for Client and Server
|
// Common implementation for Client and Server
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#include "Packet.h"
|
#include "Packet.h"
|
||||||
#include "../world/level/chunk/LevelChunk.h"
|
#include "../world/level/chunk/LevelChunk.h"
|
||||||
|
|
||||||
#include "network/packet/TakeItemPacket.h"
|
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
|
|
||||||
Packet::Packet()
|
Packet::Packet()
|
||||||
@@ -42,12 +41,6 @@ Packet* MinecraftPackets::createPacket(int id)
|
|||||||
case PACKET_ADDITEMENTITY:
|
case PACKET_ADDITEMENTITY:
|
||||||
packet = new AddItemEntityPacket();
|
packet = new AddItemEntityPacket();
|
||||||
break;
|
break;
|
||||||
case PACKET_REMOVEITEM:
|
|
||||||
packet = new RemoveItemPacket();
|
|
||||||
break;
|
|
||||||
case PACKET_TAKEITEM:
|
|
||||||
packet = new TakeItemPacket();
|
|
||||||
break;
|
|
||||||
case PACKET_TAKEITEMENTITY:
|
case PACKET_TAKEITEMENTITY:
|
||||||
packet = new TakeItemEntityPacket();
|
packet = new TakeItemEntityPacket();
|
||||||
break;
|
break;
|
||||||
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
|
|||||||
case PACKET_RESPAWN:
|
case PACKET_RESPAWN:
|
||||||
packet = new RespawnPacket();
|
packet = new RespawnPacket();
|
||||||
break;
|
break;
|
||||||
case PACKET_WANTCREATEITEM:
|
|
||||||
packet = new WantCreatePacket();
|
|
||||||
break;
|
|
||||||
case PACKET_REMOVEENTITY:
|
case PACKET_REMOVEENTITY:
|
||||||
packet = new RemoveEntityPacket();
|
packet = new RemoveEntityPacket();
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -33,9 +33,6 @@ enum MinecraftPacketIds
|
|||||||
PACKET_REMOVEENTITY,
|
PACKET_REMOVEENTITY,
|
||||||
PACKET_ADDITEMENTITY,
|
PACKET_ADDITEMENTITY,
|
||||||
PACKET_TAKEITEMENTITY,
|
PACKET_TAKEITEMENTITY,
|
||||||
PACKET_TAKEITEM,
|
|
||||||
PACKET_REMOVEITEM,
|
|
||||||
PACKET_WANTCREATEITEM,
|
|
||||||
|
|
||||||
PACKET_MOVEENTITY,
|
PACKET_MOVEENTITY,
|
||||||
PACKET_MOVEENTITY_POS,
|
PACKET_MOVEENTITY_POS,
|
||||||
|
|||||||
@@ -5,16 +5,6 @@
|
|||||||
#include "../world/entity/player/Inventory.h"
|
#include "../world/entity/player/Inventory.h"
|
||||||
#include "../world/Container.h"
|
#include "../world/Container.h"
|
||||||
#include "../world/inventory/BaseContainerMenu.h"
|
#include "../world/inventory/BaseContainerMenu.h"
|
||||||
#include "network/packet/ChatPacket.h"
|
|
||||||
#include "network/packet/ContainerSetSlotPacket.h"
|
|
||||||
#include "network/packet/LoginStatusPacket.h"
|
|
||||||
#include "network/packet/MovePlayerPacket.h"
|
|
||||||
#include "network/packet/RemoveBlockPacket.h"
|
|
||||||
#include "network/packet/SendInventoryPacket.h"
|
|
||||||
#include "network/packet/UpdateBlockPacket.h"
|
|
||||||
#include "network/packet/RemoveItemPacket.h"
|
|
||||||
#include "network/packet/TakeItemPacket.h"
|
|
||||||
#include "network/packet/WantCreatePacket.h"
|
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
|
|
||||||
#include "RakNetInstance.h"
|
#include "RakNetInstance.h"
|
||||||
@@ -23,16 +13,6 @@
|
|||||||
#include "../client/gamemode/GameMode.h"
|
#include "../client/gamemode/GameMode.h"
|
||||||
#include "../raknet/RakPeerInterface.h"
|
#include "../raknet/RakPeerInterface.h"
|
||||||
#include "../raknet/PacketPriority.h"
|
#include "../raknet/PacketPriority.h"
|
||||||
#include "platform/log.h"
|
|
||||||
#include "util/Mth.h"
|
|
||||||
#include "util/StringUtils.h"
|
|
||||||
#include "world/item/ItemInstance.h"
|
|
||||||
#include "world/level/storage/LevelStorage.h"
|
|
||||||
#include "world/phys/Vec3.h"
|
|
||||||
#include "world/item/crafting/Recipe.h"
|
|
||||||
#include "world/item/crafting/Recipes.h"
|
|
||||||
#include <cstddef>
|
|
||||||
#include <cstdio>
|
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../client/sound/SoundEngine.h"
|
#include "../client/sound/SoundEngine.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -156,18 +136,7 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
|
|||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
||||||
{
|
{
|
||||||
auto player = getPlayer(source);
|
displayGameMessage(packet->message);
|
||||||
|
|
||||||
if (player == nullptr) return; // TODO maybe kick?
|
|
||||||
|
|
||||||
if (packet->message[0] == '/') {
|
|
||||||
// This is a command
|
|
||||||
|
|
||||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
|
|
||||||
return sendPrivate(resp, source);
|
|
||||||
}
|
|
||||||
|
|
||||||
displayGameMessage("<" + player->name + "> " + packet->message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
||||||
@@ -187,8 +156,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
|||||||
|
|
||||||
if (player->owner == guid)
|
if (player->owner == guid)
|
||||||
{
|
{
|
||||||
minecraft->level->getLevelStorage()->savePlayer(*player);
|
|
||||||
|
|
||||||
std::string message = player->name;
|
std::string message = player->name;
|
||||||
message += " disconnected from the game";
|
message += " disconnected from the game";
|
||||||
displayGameMessage(message);
|
displayGameMessage(message);
|
||||||
@@ -222,14 +189,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
if (oldClient || oldServer)
|
if (oldClient || oldServer)
|
||||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||||
|
|
||||||
for (int i = 0; i < level->players.size(); i++) {
|
|
||||||
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
|
||||||
|
|
||||||
if (player->name == packet->clientName.C_String()) {
|
|
||||||
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
RakNet::BitStream bitStream;
|
RakNet::BitStream bitStream;
|
||||||
LoginStatusPacket(loginStatus).write(&bitStream);
|
LoginStatusPacket(loginStatus).write(&bitStream);
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
@@ -240,16 +199,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
//
|
//
|
||||||
// Valid client version
|
// Valid client version
|
||||||
//
|
//
|
||||||
|
Player* newPlayer = new ServerPlayer(minecraft, level);
|
||||||
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
|
|
||||||
|
|
||||||
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
||||||
newPlayer->owner = source;
|
newPlayer->owner = source;
|
||||||
newPlayer->name = packet->clientName.C_String();
|
newPlayer->name = packet->clientName.C_String();
|
||||||
_pendingPlayers.push_back(newPlayer);
|
_pendingPlayers.push_back(newPlayer);
|
||||||
|
|
||||||
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
|
|
||||||
|
|
||||||
// Reset the player so he doesn't spawn inside blocks
|
// Reset the player so he doesn't spawn inside blocks
|
||||||
while (newPlayer->y > 0) {
|
while (newPlayer->y > 0) {
|
||||||
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
||||||
@@ -276,11 +232,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
).write(&bitStream);
|
).write(&bitStream);
|
||||||
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
if (!packet->newProto) {
|
|
||||||
MessagePacket packet("You're using outdated client. Some features disabled.");
|
|
||||||
raknetInstance->send(packet);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -293,8 +244,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
|
|||||||
|
|
||||||
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
||||||
onReady_RequestedChunks(source);
|
onReady_RequestedChunks(source);
|
||||||
|
|
||||||
LOGI("Ready player two ready ready player two!!\n ");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
||||||
@@ -352,36 +301,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
|
||||||
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Credits to EpikIzCool
|
|
||||||
bitStream.Reset();
|
|
||||||
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
|
||||||
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
|
|
||||||
mv.write(&bitStream);
|
|
||||||
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
|
||||||
|
|
||||||
bitStream.Reset();
|
|
||||||
SetHealthPacket hp(newPlayer->health);
|
|
||||||
hp.write(&bitStream);
|
|
||||||
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
|
||||||
|
|
||||||
if (newPlayer->hasRespawnPosition()) {
|
|
||||||
bitStream.Reset();
|
|
||||||
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
|
|
||||||
sp.write(&bitStream);
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
bitStream.Reset();
|
|
||||||
SendInventoryPacket(newPlayer, false).write(&bitStream);
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
|
||||||
|
|
||||||
|
|
||||||
// Additional packets
|
// Additional packets
|
||||||
// * set spawn
|
// * set spawn
|
||||||
/*
|
/*
|
||||||
@@ -421,30 +340,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
|||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
//LOGI("MovePlayerPacket\n");
|
//LOGI("MovePlayerPacket\n");
|
||||||
if (Entity* entity = level->getEntity(packet->entityId)) {
|
if (Entity* entity = level->getEntity(packet->entityId))
|
||||||
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
|
{
|
||||||
|
|
||||||
int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
|
|
||||||
|
|
||||||
if (timeElapsed > 0) {
|
|
||||||
float dist = player->distanceTo(packet->x, player->y, packet->z);
|
|
||||||
float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
|
|
||||||
player->setLastMoveTicks(minecraft->getTicks());
|
|
||||||
|
|
||||||
float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
|
|
||||||
|
|
||||||
if (speed > maxSpeed) {
|
|
||||||
MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
|
|
||||||
return raknetInstance->send(refuse);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
entity->xd = entity->yd = entity->zd = 0;
|
entity->xd = entity->yd = entity->zd = 0;
|
||||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||||
|
|
||||||
// broadcast this packet to other clients
|
// broadcast this packet to other clients
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -466,29 +368,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
|
|||||||
if (oldTile != NULL && changed) {
|
if (oldTile != NULL && changed) {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||||
|
|
||||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
|
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
|
||||||
// From SurvivalMode.cpp
|
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||||
// Why tf i have to copy this shit from SurvivalMode class
|
|
||||||
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
|
|
||||||
// @fix @warn @ahtung @alert
|
|
||||||
ItemInstance* item = player->inventory->getSelected();
|
|
||||||
if (item != NULL) {
|
|
||||||
item->mineBlock(oldTile->id, x, y, z);
|
|
||||||
if (item->count == 0) {
|
|
||||||
//item->snap(minecraft->player);
|
|
||||||
player->inventory->clearSlot(player->inventory->selected);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
|
||||||
oldTile->playerDestroy(level, player, x, y, z, data);
|
oldTile->playerDestroy(level, player, x, y, z, data);
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
oldTile->destroy(level, x, y, z, data);
|
oldTile->destroy(level, x, y, z, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
||||||
@@ -518,8 +403,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
|
|||||||
raknetInstance->send(source, p);
|
raknetInstance->send(source, p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
||||||
@@ -546,31 +429,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
|
|||||||
if (!player) return;
|
if (!player) return;
|
||||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||||
|
|
||||||
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
|
|
||||||
|
|
||||||
// override the player's inventory
|
// override the player's inventory
|
||||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||||
|
int slot = Inventory::MAX_SELECTION_SIZE;
|
||||||
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
|
if (slot >= 0) {
|
||||||
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
|
if (packet->itemId == 0) {
|
||||||
packet->inventorySlot = slot;
|
player->inventory->clearSlot(slot);
|
||||||
|
} else {
|
||||||
|
// @note: 128 is an ugly hack for depletable items.
|
||||||
|
// @todo: fix
|
||||||
|
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
|
||||||
|
player->inventory->replaceSlot(slot, &newItem);
|
||||||
|
}
|
||||||
|
player->inventory->moveToSelectedSlot(slot, true);
|
||||||
|
redistributePacket(packet, source);
|
||||||
|
} else {
|
||||||
|
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (slot < 0 && packet->itemId != 0) {
|
|
||||||
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
|
|
||||||
|
|
||||||
SendInventoryPacket newInventory (player, false);
|
|
||||||
raknetInstance->send(newInventory);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
player->inventory->selectSlot(packet->selectedSlot);
|
|
||||||
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
|
|
||||||
|
|
||||||
player->inventory->print();
|
|
||||||
|
|
||||||
redistributePacket(packet, source);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
||||||
@@ -580,8 +455,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
|
|||||||
if (!player) return;
|
if (!player) return;
|
||||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||||
|
|
||||||
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
|
|
||||||
|
|
||||||
packet->fillIn(player);
|
packet->fillIn(player);
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
@@ -593,8 +466,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
|
|||||||
Entity* entity = level->getEntity(packet->targetId);
|
Entity* entity = level->getEntity(packet->targetId);
|
||||||
if (src && entity && src->isPlayer())
|
if (src && entity && src->isPlayer())
|
||||||
{
|
{
|
||||||
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
|
|
||||||
|
|
||||||
Player* player = (Player*) src;
|
Player* player = (Player*) src;
|
||||||
if (InteractPacket::Attack == packet->action) {
|
if (InteractPacket::Attack == packet->action) {
|
||||||
player->swing();
|
player->swing();
|
||||||
@@ -635,73 +506,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
|||||||
}
|
}
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
|
|
||||||
LOGI("WantCreatePacket\n");
|
|
||||||
Entity* entity = level->getEntity(packet->playerId);
|
|
||||||
|
|
||||||
if (entity && entity->isPlayer()) {
|
|
||||||
Player* p = (Player*)entity;
|
|
||||||
|
|
||||||
auto playerInv = p->inventory;
|
|
||||||
|
|
||||||
ItemInstance wantCreate;
|
|
||||||
|
|
||||||
wantCreate.id = packet->itemId;
|
|
||||||
wantCreate.count = packet->count;
|
|
||||||
wantCreate.setAuxValue(packet->auxValue);
|
|
||||||
|
|
||||||
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
|
|
||||||
|
|
||||||
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
|
|
||||||
|
|
||||||
std::vector<int> checkForExists = {};
|
|
||||||
|
|
||||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
|
|
||||||
auto itm = p->inventory->getItem(i);
|
|
||||||
|
|
||||||
if (itm != NULL) {
|
|
||||||
for (int y = 0; y < items.size(); y++) {
|
|
||||||
auto itmRecipe = items.at(y);
|
|
||||||
|
|
||||||
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
|
|
||||||
checkForExists.push_back(itm->id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (checkForExists.empty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < items.size(); i++) {
|
|
||||||
auto item = items.at(i);
|
|
||||||
|
|
||||||
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
|
|
||||||
|
|
||||||
if (it == checkForExists.end() && checkForExists.size() > 1) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// for (int i = 0; i < items.size(); i++) {
|
|
||||||
// RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
|
|
||||||
// raknetInstance->send(source, removePacket);
|
|
||||||
|
|
||||||
// p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
|
|
||||||
// }
|
|
||||||
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
|
|
||||||
// raknetInstance->send(source, itemAdd);
|
|
||||||
|
|
||||||
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
|
LOGI("UseItemPacket\n");
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* player = (Player*) entity;
|
Player* player = (Player*) entity;
|
||||||
@@ -712,30 +522,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
if (t && t->use(level, x, y, z, player)) return;
|
if (t && t->use(level, x, y, z, player)) return;
|
||||||
if (packet->item.isNull()) return;
|
if (packet->item.isNull()) return;
|
||||||
|
|
||||||
ItemInstance* packetItem = &packet->item;
|
ItemInstance* item = &packet->item;
|
||||||
|
|
||||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
|
|
||||||
|
|
||||||
if (slot < 0) {
|
|
||||||
LOGW("UseItemPacket: Player doesn't have this item!\n");
|
|
||||||
|
|
||||||
auto pos = Vec3(packet->x, packet->y, packet->z);
|
|
||||||
|
|
||||||
if (ItemInstance::isBlock(packetItem)) {
|
|
||||||
LOGI("UseItemPacket: This is even block!!!\n");
|
|
||||||
|
|
||||||
pos.x += packet->clickX;
|
|
||||||
pos.y += packet->clickY;
|
|
||||||
pos.z += packet->clickZ;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
|
|
||||||
raknetInstance->send(refuse);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemInstance* item = player->inventory->getItem(slot);
|
|
||||||
|
|
||||||
if(packet->face == 255) {
|
if(packet->face == 255) {
|
||||||
// Special case: x,y,z means direction-of-action
|
// Special case: x,y,z means direction-of-action
|
||||||
@@ -747,10 +534,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (item && item->count <= 0) {
|
|
||||||
player->inventory->clearSlot(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
//LOGW("Use Item not working! Out of synch?\n");
|
//LOGW("Use Item not working! Out of synch?\n");
|
||||||
|
|
||||||
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
|
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
|
||||||
@@ -761,8 +544,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
LOGI("EntityEventPacket: id %i\n", packet->eventId);
|
|
||||||
|
|
||||||
if (Entity* e = level->getEntity(packet->entityId))
|
if (Entity* e = level->getEntity(packet->entityId))
|
||||||
e->handleEntityEvent(packet->eventId);
|
e->handleEntityEvent(packet->eventId);
|
||||||
}
|
}
|
||||||
@@ -796,11 +577,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
|
|||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
LOGI("SendInventoryPacket:\n");
|
|
||||||
for (int i = 0; i < packet->numItems; i++) {
|
|
||||||
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
|
|
||||||
}
|
|
||||||
|
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* p = (Player*)entity;
|
Player* p = (Player*)entity;
|
||||||
@@ -816,27 +592,15 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
|||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
LOGI("DropItemPacket\n");
|
|
||||||
|
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* p = (Player*)entity;
|
Player* p = (Player*)entity;
|
||||||
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||||
|
|
||||||
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
|
||||||
|
|
||||||
if (slot < 0) {
|
|
||||||
LOGW("DropItemPacket: player doesn't have these items!\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
p->inventory->dropSlot(slot, false, packet->dropType != 0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
LOGI("ContainerClosePacket\n");
|
|
||||||
|
|
||||||
Player* p = findPlayer(level, &source);
|
Player* p = findPlayer(level, &source);
|
||||||
if (!p) return;
|
if (!p) return;
|
||||||
@@ -848,16 +612,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
const char* type = "unknown";
|
|
||||||
|
|
||||||
switch (packet->setType) {
|
|
||||||
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
|
|
||||||
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
|
|
||||||
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
|
|
||||||
};
|
|
||||||
|
|
||||||
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
|
|
||||||
|
|
||||||
Player* p = findPlayer(level, &source);
|
Player* p = findPlayer(level, &source);
|
||||||
if (!p) return;
|
if (!p) return;
|
||||||
|
|
||||||
@@ -865,80 +619,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
LOGW("User has no container!\n");
|
LOGW("User has no container!\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (p->containerMenu->containerId != packet->containerId)
|
||||||
if (p->containerMenu->containerId != packet->containerId) {
|
{
|
||||||
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (packet->item.count > 64) {
|
|
||||||
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto contItems = p->containerMenu->getItems();
|
|
||||||
|
|
||||||
// find same item in player inventory (used not in all cases)
|
|
||||||
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
|
||||||
auto invItem = p->inventory->getItem(invSlot);
|
|
||||||
|
|
||||||
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
|
|
||||||
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
|
|
||||||
|
|
||||||
if (invSlot < 0) {
|
|
||||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invItem->count < packet->item.count) {
|
|
||||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
|
|
||||||
packet->item.count = invItem->count;
|
|
||||||
}
|
|
||||||
|
|
||||||
invItem->count -= packet->item.count;
|
|
||||||
|
|
||||||
if (invItem->count <= 0) {
|
|
||||||
p->inventory->removeItem(invItem);
|
|
||||||
}
|
|
||||||
} else if(contItems.at(packet->slot).id == packet->item.id) {
|
|
||||||
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
|
|
||||||
|
|
||||||
if (deltaItem > 0) {
|
|
||||||
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
|
|
||||||
|
|
||||||
auto invItem = p->inventory->getItem(invSlot);
|
|
||||||
|
|
||||||
if (invSlot < 0) {
|
|
||||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invItem->count < deltaItem) {
|
|
||||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
|
|
||||||
packet->item.count -= (deltaItem - invItem->count);
|
|
||||||
deltaItem = invItem->count;
|
|
||||||
}
|
|
||||||
|
|
||||||
invItem->count -= deltaItem;
|
|
||||||
|
|
||||||
if (invItem->count <= 0) {
|
|
||||||
p->inventory->removeItem(invItem);
|
|
||||||
}
|
|
||||||
} else if (deltaItem < 0) {
|
|
||||||
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
|
|
||||||
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
|
|
||||||
}
|
|
||||||
} else if(contItems.at(packet->slot).id && !packet->item.id) {
|
|
||||||
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
|
|
||||||
packet->item.count = 0;
|
|
||||||
packet->item.setAuxValue(0);
|
|
||||||
|
|
||||||
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
|
|
||||||
} else {
|
|
||||||
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
||||||
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
||||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||||
@@ -949,25 +635,21 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||||
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
||||||
}
|
}
|
||||||
|
|
||||||
p->inventory->print();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||||
{
|
{
|
||||||
LOGI("net idi nahui\n");
|
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||||
|
Player* p = level->players[i];
|
||||||
// for (unsigned int i = 0; i < level->players.size(); ++i) {
|
if (p->owner == source) {
|
||||||
// Player* p = level->players[i];
|
if (packet->health <= -32) {
|
||||||
// if (p->owner == source) {
|
int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET;
|
||||||
// if (packet->health <= -32) {
|
if (diff > 0) p->hurt(NULL, diff);
|
||||||
// int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET;
|
else if (diff < 0) p->heal(-diff);
|
||||||
// if (diff > 0) p->hurt(NULL, diff);
|
}
|
||||||
// else if (diff < 0) p->heal(-diff);
|
break;
|
||||||
// }
|
}
|
||||||
// break;
|
}
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpdatePacket* packet ) {
|
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpdatePacket* packet ) {
|
||||||
@@ -975,8 +657,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
|||||||
if (!level)
|
if (!level)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
|
||||||
|
|
||||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||||
SignTileEntity* ste = (SignTileEntity*) te;
|
SignTileEntity* ste = (SignTileEntity*) te;
|
||||||
@@ -1033,9 +713,3 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
|
|||||||
if (source == level->players[i]->owner) return level->players[i];
|
if (source == level->players[i]->owner) return level->players[i];
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
|
|
||||||
RakNet::BitStream bitStream;
|
|
||||||
packet.write(&bitStream);
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
|
||||||
}
|
|
||||||
@@ -58,7 +58,6 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
|
||||||
|
|
||||||
bool allowsIncomingConnections() { return _allowIncoming; }
|
bool allowsIncomingConnections() { return _allowIncoming; }
|
||||||
void allowIncomingConnections(bool doAllow);
|
void allowIncomingConnections(bool doAllow);
|
||||||
@@ -71,12 +70,6 @@ private:
|
|||||||
* @brief Send packet to all players
|
* @brief Send packet to all players
|
||||||
*/
|
*/
|
||||||
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Send packer private with GUID
|
|
||||||
*/
|
|
||||||
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
|
|
||||||
|
|
||||||
Player* getPlayer(const RakNet::RakNetGUID& source);
|
Player* getPlayer(const RakNet::RakNetGUID& source);
|
||||||
|
|
||||||
Minecraft* minecraft;
|
Minecraft* minecraft;
|
||||||
|
|||||||
@@ -9,20 +9,17 @@ public:
|
|||||||
RakNet::RakString clientName;
|
RakNet::RakString clientName;
|
||||||
int clientNetworkVersion;
|
int clientNetworkVersion;
|
||||||
int clientNetworkLowestSupportedVersion;
|
int clientNetworkLowestSupportedVersion;
|
||||||
bool newProto;
|
|
||||||
|
|
||||||
LoginPacket()
|
LoginPacket()
|
||||||
: clientNetworkVersion(-1),
|
: clientNetworkVersion(-1),
|
||||||
clientNetworkLowestSupportedVersion(-1),
|
clientNetworkLowestSupportedVersion(-1)
|
||||||
newProto(false)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
|
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
|
||||||
: clientName(clientName),
|
: clientName(clientName),
|
||||||
clientNetworkVersion(clientVersion),
|
clientNetworkVersion(clientVersion),
|
||||||
clientNetworkLowestSupportedVersion(clientVersion),
|
clientNetworkLowestSupportedVersion(clientVersion)
|
||||||
newProto(newProto)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -32,7 +29,6 @@ public:
|
|||||||
bitStream->Write(clientName);
|
bitStream->Write(clientName);
|
||||||
bitStream->Write(clientNetworkVersion);
|
bitStream->Write(clientNetworkVersion);
|
||||||
bitStream->Write(clientNetworkLowestSupportedVersion);
|
bitStream->Write(clientNetworkLowestSupportedVersion);
|
||||||
bitStream->Write(newProto);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -43,11 +39,6 @@ public:
|
|||||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||||
bitStream->Read(clientNetworkVersion);
|
bitStream->Read(clientNetworkVersion);
|
||||||
bitStream->Read(clientNetworkLowestSupportedVersion);
|
bitStream->Read(clientNetworkLowestSupportedVersion);
|
||||||
|
|
||||||
// Checking for new proto
|
|
||||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
|
||||||
bitStream->Read(newProto);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user