#include "ItemSpriteRenderer.h" #include "EntityRenderDispatcher.h" #include "../Tesselator.h" #include "../../../world/entity/Entity.h" ItemSpriteRenderer::ItemSpriteRenderer( int icon ) : icon(icon) { } void ItemSpriteRenderer::render( Entity* e, float x, float y, float z, float rot, float a ) { glPushMatrix2(); glTranslatef2((float) x, (float) y, (float) z); glScalef2(1 / 2.0f, 1 / 2.0f, 1 / 2.0f); bindTexture("gui/items.png"); Tesselator& t = Tesselator::instance; float u0 = ((icon % 16) * 16 + 0) / 256.0f; float u1 = ((icon % 16) * 16 + 16) / 256.0f; float v0 = ((icon / 16) * 16 + 0) / 256.0f; float v1 = ((icon / 16) * 16 + 16) / 256.0f; float r = 1.0f; float xo = 0.5f; float yo = 0.25f; glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotX, 1, 0, 0); t.begin(); t.vertexUV(0 - xo, 0 - yo, 0, u0, v1); t.vertexUV(r - xo, 0 - yo, 0, u1, v1); t.vertexUV(r - xo, 1 - yo, 0, u1, v0); t.vertexUV(0 - xo, 1 - yo, 0, u0, v0); t.draw(); glPopMatrix2(); }