#include "FurnaceTile.h" #include "entity/FurnaceTileEntity.h" #include "../material/Material.h" #include "../../Facing.h" #include "../../entity/Mob.h" #include "../../entity/item/ItemEntity.h" #include "../../entity/player/Player.h" #include "../../item/ItemInstance.h" #include "../../../util/Mth.h" #include "../LevelSource.h" #include "../Level.h" bool FurnaceTile::noDrop = false; FurnaceTile::FurnaceTile( int id, bool lit ) : super(id, Material::stone), lit(lit) { tex = 13 + 16 * 2; } int FurnaceTile::getResource( int data, Random* random/*, int playerBonusLevel*/ ) { return Tile::furnace->id; } void FurnaceTile::onPlace( Level* level, int x, int y, int z ) { super::onPlace(level, x, y, z); recalcLockDir(level, x, y, z); } int FurnaceTile::getTexture( LevelSource* level, int x, int y, int z, int face ) { if (face == 1) return tex + 17; if (face == 0) return tex + 17; int lockDir = level->getData(x, y, z); if (face != lockDir) return tex; if (lit) return tex + 16; else return tex - 1; } int FurnaceTile::getTexture( int face ) { if (face == 1) return tex + 17; if (face == 0) return tex + 17; if (face == 3) return tex - 1; return tex; } void FurnaceTile::animateTick( Level* level, int xt, int yt, int zt, Random* random ) { if (!lit) return; int dir = level->getData(xt, yt, zt); float x = xt + 0.5f; float y = yt + 0.0f + random->nextFloat() * 6 / 16.0f; float z = zt + 0.5f; float r = 0.52f; float ss = random->nextFloat() * 0.6f - 0.3f; if (dir == 4) { level->addParticle(PARTICLETYPE(smoke), x - r, y, z + ss, 0, 0, 0); level->addParticle(PARTICLETYPE(flame), x - r, y, z + ss, 0, 0, 0); } else if (dir == 5) { level->addParticle(PARTICLETYPE(smoke), x + r, y, z + ss, 0, 0, 0); level->addParticle(PARTICLETYPE(flame), x + r, y, z + ss, 0, 0, 0); } else if (dir == 2) { level->addParticle(PARTICLETYPE(smoke), x + ss, y, z - r, 0, 0, 0); level->addParticle(PARTICLETYPE(flame), x + ss, y, z - r, 0, 0, 0); } else if (dir == 3) { level->addParticle(PARTICLETYPE(smoke), x + ss, y, z + r, 0, 0, 0); level->addParticle(PARTICLETYPE(flame), x + ss, y, z + r, 0, 0, 0); } } bool FurnaceTile::use( Level* level, int x, int y, int z, Player* player ) { if (level->isClientSide) return true; FurnaceTileEntity* furnace = static_cast(level->getTileEntity(x, y, z)); if (furnace != NULL) player->openFurnace(furnace); return true; } /*static*/ void FurnaceTile::setLit( bool lit, Level* level, int x, int y, int z ) { int data = level->getData(x, y, z); TileEntity* te = level->getTileEntity(x, y, z); noDrop = true; if (lit) level->setTile(x, y, z, Tile::furnace_lit->id); else level->setTile(x, y, z, Tile::furnace->id); noDrop = false; level->setData(x, y, z, data); LOGI("lit? %d @ %d, %d, %d\n", lit, x, y, z); if (te != NULL) { te->clearRemoved(); level->setTileEntity(x, y, z, te); } } TileEntity* FurnaceTile::newTileEntity() { return TileEntityFactory::createTileEntity(TileEntityType::Furnace); } void FurnaceTile::setPlacedBy( Level* level, int x, int y, int z, Mob* by ) { int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3; if (dir == 0) level->setData(x, y, z, Facing::NORTH); if (dir == 1) level->setData(x, y, z, Facing::EAST); if (dir == 2) level->setData(x, y, z, Facing::SOUTH); if (dir == 3) level->setData(x, y, z, Facing::WEST); } void FurnaceTile::onRemove( Level* level, int x, int y, int z ) { if (!noDrop && !level->isClientSide) { FurnaceTileEntity* container = (FurnaceTileEntity*) level->getTileEntity(x, y, z); if (container != NULL) { for (int i = 0; i < container->getContainerSize(); i++) { ItemInstance* item = container->getItem(i); if (item) { float xo = random.nextFloat() * 0.8f + 0.1f; float yo = random.nextFloat() * 0.8f + 0.1f; float zo = random.nextFloat() * 0.8f + 0.1f; while (item->count > 0) { int count = random.nextInt(21) + 10; if (count > item->count) count = item->count; item->count -= count; ItemEntity* itemEntity = new ItemEntity(level, x + xo, y + yo, z + zo, ItemInstance(item->id, count, item->getAuxValue())); float pow = 0.05f; itemEntity->xd = random.nextGaussian() * pow; itemEntity->yd = random.nextGaussian() * pow + 0.2f; itemEntity->zd = random.nextGaussian() * pow; level->addEntity(itemEntity); } } } } } super::onRemove(level, x, y, z); } void FurnaceTile::recalcLockDir( Level* level, int x, int y, int z ) { if (level->isClientSide) { return; } int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5 int lockDir = 3; if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; else if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; else if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; else if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; level->setData(x, y, z, lockDir); }