#include "MelonTile.h" #include "../material/Material.h" #include "../../../util/Random.h" #include "../../Facing.h" #include "../../item/Item.h" MelonTile::MelonTile( int id ) :super(id, Material::vegetable){ tex = TEX; } int MelonTile::getTexture( LevelSource* level, int x, int y, int z, int face ) { return getTexture(face); } int MelonTile::getTexture( int face ) { if(face == Facing::UP || face == Facing::DOWN) return TEX_TOP; return TEX; } int MelonTile::getResource( int data, Random* random ) { return Item::melon->id; } int MelonTile::getResourceCount( Random* random ) { return 3 + random->nextInt(5); }