#ifndef NET_MINECRAFT_CLIENT_RENDERER_ENTITY__PigRenderer_H__ #define NET_MINECRAFT_CLIENT_RENDERER_ENTITY__PigRenderer_H__ //package net.minecraft.client.renderer.entity; #include "../../model/Model.h" #include "../../../world/entity/animal/Pig.h" class PigRenderer: public MobRenderer { typedef MobRenderer super; public: PigRenderer(Model* model, Model* armor, float shadow) : super(model, shadow) { // setArmor(armor); } //void render(Entity* mob, float x, float y, float z, float rot, float a) { // super::render(mob, x, y, z, rot, a); //} protected: //int prepareArmor(Entity* pig, int layer, float a) { // bindTexture("/mob/saddle.png"); // return (layer == 0 && pig->hasSaddle()) ? 1 : -1; //} }; #endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__PigRenderer_H__*/