Files
minecraft-pe-0.6.1/src/client/gui/screens/IngameBlockSelectionScreen.h
Shredder 890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00

61 lines
1.4 KiB
C++
Executable File

#ifndef _MINECRAFT_INGAMEBLOCKSELECTIONSCREEN_H_
#define _MINECRAFT_INGAMEBLOCKSELECTIONSCREEN_H_
#include "../Screen.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../components/Button.h"
class IngameBlockSelectionScreen : public Screen
{
typedef Screen super;
public:
IngameBlockSelectionScreen();
virtual ~IngameBlockSelectionScreen() {}
virtual void init() override;
virtual void removed() override;
void render(int xm, int ym, float a) override;
protected:
virtual void mouseClicked(int x, int y, int buttonNum) override;
virtual void mouseReleased(int x, int y, int buttonNum) override;
virtual void buttonClicked(Button* button) override;
// wheel input for creative inventory scrolling
virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
virtual void keyPressed(int eventKey) override;
private:
void renderSlots();
void renderSlot(int slot, int x, int y, float a);
void renderDemoOverlay();
int getSelectedSlot(int x, int y);
void selectSlotAndClose();
//int getLinearSlotId(int x, int y);
int getSlotPosX(int slotX);
int getSlotPosY(int slotY);
int getSlotHeight();
bool isAllowed(int slot);
private:
int InventoryCols;
int InventoryRows;
int InventorySize;
int selectedItem;
bool _pendingQuit;
Button bArmor;
Button bCrafting;
RectangleArea _area;
};
#endif