Files
minecraft-pe-0.6.1/src/world/level/tile/ChestTile.h
2026-03-02 22:04:18 +03:00

52 lines
1.2 KiB
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__ChestTile_H__
#define NET_MINECRAFT_WORLD_LEVEL_TILE__ChestTile_H__
#include "EntityTile.h"
class Level;
class LevelSource;
class Mob;
#include "../../../util/Random.h"
//package net.minecraft.world.level->tile;
class ChestTile: public EntityTile
{
typedef EntityTile super;
public:
static const int EVENT_SET_OPEN_COUNT = 1;
ChestTile(int id);
bool isSolidRender();
/*@Override*/
bool isCubeShaped();
int getRenderShape();
bool mayPlace(Level* level, int x, int y, int z, unsigned char face);
void setPlacedBy(Level* level, int x, int y, int z, Mob* by);
void onPlace(Level* level, int x, int y, int z);
void onRemove(Level* level, int x, int y, int z);
void recalcLockDir(Level* level, int x, int y, int z);
int getTexture(LevelSource* level, int x, int y, int z, int face);
int getTexture(int face);
void neighborChanged(Level* level, int x, int y, int z, int type);
bool use(Level* level, int x, int y, int z, Player* player);
TileEntity* newTileEntity();
private:
bool isFullChest(Level* level, int x, int y, int z);
Random random;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__ChestTile_H__*/