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minecraft-pe-0.6.1/src/world/level/tile/TopSnowTile.h
2026-03-02 22:04:18 +03:00

98 lines
2.8 KiB
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__TopSnowTile_H__
#define NET_MINECRAFT_WORLD_LEVEL_TILE__TopSnowTile_H__
//package net.minecraft.world.level->tile;
#include "Tile.h"
#include "../Level.h"
#include "../material/Material.h"
#include "../../entity/item/ItemEntity.h"
#include "../../item/ItemInstance.h"
#include "../../../util/Random.h"
class TopSnowTile: public Tile
{
public:
TopSnowTile(int id, int tex)
: Tile(id, tex, Material::topSnow)
{
setShape(0, 0, 0, 1, 1 / 8.0f, 1);
setTicking(true);
}
AABB* getAABB(Level* level, int x, int y, int z) {
return NULL;
}
bool blocksLight() {
return false;
}
bool isSolidRender() {
return false;
}
bool isCubeShaped() {
return false;
}
bool mayPlace(Level* level, int x, int y, int z) {
int t = level->getTile(x, y - 1, z);
if (t == 0 || !Tile::tiles[t]->isSolidRender()) return false;
return level->getMaterial(x, y - 1, z)->blocksMotion();
}
void neighborChanged(Level* level, int x, int y, int z, int type) {
checkCanSurvive(level, x, y, z);
}
void playerDestroy(Level* level, Player* player, int x, int y, int z, int data) {
if (level->isClientSide)
return;
int type = Item::snowBall->id;
float s = 0.7f;
float xo = level->random.nextFloat() * s + (1 - s) * 0.5f;
float yo = level->random.nextFloat() * s + (1 - s) * 0.5f;
float zo = level->random.nextFloat() * s + (1 - s) * 0.5f;
ItemEntity* item = new ItemEntity(level, x + xo, y + yo, z + zo, ItemInstance(type, 1, 0));
item->throwTime = 10;
level->addEntity(item);
level->setTile(x, y, z, 0);
}
int getResource(int data, Random* random) {
return Item::snowBall->id;
}
int getResourceCount(Random* random) {
return 0;
}
void tick(Level* level, int x, int y, int z, Random* random) {
if (level->getBrightness(LightLayer::Block, x, y, z) > 11) {
this->spawnResources(level, x, y, z, level->getData(x, y, z));
level->setTile(x, y, z, 0);
}
}
bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face) {
const Material* m = level->getMaterial(x, y, z);
if (face == 1) return true;
if (m == this->material) return false;
return Tile::shouldRenderFace(level, x, y, z, face);
}
private:
bool checkCanSurvive(Level* level, int x, int y, int z) {
if (!mayPlace(level, x, y, z)) {
this->spawnResources(level, x, y, z, level->getData(x, y, z));
level->setTile(x, y, z, 0);
return false;
}
return true;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__TopSnowTile_H__*/