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minecraft-pe-0.6.1/src/client/particle/BreakingItemParticle.h
2026-03-02 22:04:18 +03:00

67 lines
2.0 KiB
C++
Executable File

#ifndef NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__
#define NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__
//package net.minecraft.client.particle;
#include "Particle.h"
#include "../renderer/Tesselator.h"
#include "../../world/item/Item.h"
#include "../../world/level/Level.h"
#include "../../world/level/tile/Tile.h"
class BreakingItemParticle: public Particle
{
typedef Particle super;
public:
BreakingItemParticle(Level* level, float x, float y, float z, Item* item)
: super(level, x, y, z, 0, 0, 0)
{
_init(item);
}
BreakingItemParticle(Level* level, float x, float y, float z, float xa, float ya, float za, Item* item)
: super(level, x, y, z, 0, 0, 0)
{
_init(item);
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
xd += xa;
yd += ya;
zd += za;
}
void _init(Item* item) {
tex = item->getIcon(0);
rCol = gCol = bCol = 1.0f;
gravity = Tile::snow->gravity;
size /= 2;
}
int getParticleTexture() {
return ParticleEngine::ITEM_TEXTURE;
}
void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2) {
float u0 = (tex % 16 + uo / 4.0f) / 16.0f;
float u1 = u0 + 0.999f / 16.0f / 4;
float v0 = (tex / 16 + vo / 4.0f) / 16.0f;
float v1 = v0 + 0.999f / 16.0f / 4;
float r = 0.1f * size;
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
float br = getBrightness(a);
t.color(br * rCol, br * gCol, br * bCol);
t.vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u0, v1);
t.vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u0, v0);
t.vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u1, v0);
t.vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u1, v1);
}
};
#endif /*NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__*/