Move project to CMake (#781)
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
This commit is contained in:
85
Minecraft.Server/CMakeLists.txt
Normal file
85
Minecraft.Server/CMakeLists.txt
Normal file
@@ -0,0 +1,85 @@
|
||||
# Note: A lot of this file is the same as the client due to the shared code
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
|
||||
|
||||
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
|
||||
|
||||
# Combine all source files into a single variable for the target
|
||||
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
|
||||
set(MINECRAFT_SERVER_SOURCES
|
||||
${MINECRAFT_SERVER_COMMON}
|
||||
${SOURCES_COMMON}
|
||||
)
|
||||
|
||||
add_executable(Minecraft.Server ${MINECRAFT_SERVER_SOURCES})
|
||||
|
||||
target_include_directories(Minecraft.Server PRIVATE
|
||||
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/"
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/include"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
"${CMAKE_SOURCE_DIR}/include/"
|
||||
)
|
||||
target_compile_definitions(Minecraft.Server PRIVATE
|
||||
${MINECRAFT_SHARED_DEFINES}
|
||||
MINECRAFT_SERVER_BUILD
|
||||
)
|
||||
target_precompile_headers(Minecraft.Server PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
|
||||
set_source_files_properties("${CMAKE_SOURCE_DIR}/Minecraft.Client/compat_shims.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
|
||||
|
||||
configure_compiler_target(Minecraft.Server)
|
||||
|
||||
set_target_properties(Minecraft.Server PROPERTIES
|
||||
OUTPUT_NAME "Minecraft.Server"
|
||||
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Server>"
|
||||
VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
|
||||
)
|
||||
|
||||
target_link_libraries(Minecraft.Server PRIVATE
|
||||
Minecraft.World
|
||||
d3d11
|
||||
d3dcompiler
|
||||
XInput9_1_0
|
||||
wsock32
|
||||
legacy_stdio_definitions
|
||||
$<$<CONFIG:Debug>: # Debug 4J libraries
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib"
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib"
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib"
|
||||
>
|
||||
$<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
|
||||
>
|
||||
)
|
||||
|
||||
# Iggy libs
|
||||
foreach(lib IN LISTS IGGY_LIBS)
|
||||
target_link_libraries(Minecraft.Server PRIVATE "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/${lib}")
|
||||
endforeach()
|
||||
|
||||
# ---
|
||||
# Asset / redist copy
|
||||
# ---
|
||||
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
|
||||
|
||||
# Copy res
|
||||
set(ASSET_FOLDER_PAIRS
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res"
|
||||
)
|
||||
setup_asset_folder_copy(Minecraft.Server "${ASSET_FOLDER_PAIRS}")
|
||||
|
||||
# Copy arc media
|
||||
set(ASSET_FILES_PAIRS
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/"
|
||||
)
|
||||
setup_asset_file_copy(Minecraft.Server "${ASSET_FILES_PAIRS}")
|
||||
|
||||
# Copy redist files
|
||||
add_copyredist_target(Minecraft.Server)
|
||||
|
||||
# Make sure GameHDD exists on Windows
|
||||
if(PLATFORM_NAME STREQUAL "Windows64")
|
||||
add_gamehdd_target(Minecraft.Server)
|
||||
endif()
|
||||
Reference in New Issue
Block a user