Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -517,24 +517,24 @@ static unsigned char pshader_basic_17[412] = {
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};
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static ShaderCode pshader_basic_arr[18] = {
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{ pshader_basic_0, { nullptr } },
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{ pshader_basic_1, { nullptr } },
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{ pshader_basic_2, { nullptr } },
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{ pshader_basic_3, { nullptr } },
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{ pshader_basic_4, { nullptr } },
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{ pshader_basic_5, { nullptr } },
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{ pshader_basic_6, { nullptr } },
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{ pshader_basic_7, { nullptr } },
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{ pshader_basic_8, { nullptr } },
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{ pshader_basic_9, { nullptr } },
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{ pshader_basic_10, { nullptr } },
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{ pshader_basic_11, { nullptr } },
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{ pshader_basic_12, { nullptr } },
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{ pshader_basic_13, { nullptr } },
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{ pshader_basic_14, { nullptr } },
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{ pshader_basic_15, { nullptr } },
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{ pshader_basic_16, { nullptr } },
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{ pshader_basic_17, { nullptr } },
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{ pshader_basic_0, { NULL } },
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{ pshader_basic_1, { NULL } },
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{ pshader_basic_2, { NULL } },
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{ pshader_basic_3, { NULL } },
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{ pshader_basic_4, { NULL } },
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{ pshader_basic_5, { NULL } },
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{ pshader_basic_6, { NULL } },
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{ pshader_basic_7, { NULL } },
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{ pshader_basic_8, { NULL } },
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{ pshader_basic_9, { NULL } },
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{ pshader_basic_10, { NULL } },
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{ pshader_basic_11, { NULL } },
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{ pshader_basic_12, { NULL } },
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{ pshader_basic_13, { NULL } },
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{ pshader_basic_14, { NULL } },
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{ pshader_basic_15, { NULL } },
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{ pshader_basic_16, { NULL } },
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{ pshader_basic_17, { NULL } },
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};
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static unsigned char pshader_exceptional_blend_1[440] = {
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@@ -917,19 +917,19 @@ static unsigned char pshader_exceptional_blend_12[336] = {
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};
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static ShaderCode pshader_exceptional_blend_arr[13] = {
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{ nullptr, { nullptr } },
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{ pshader_exceptional_blend_1, { nullptr } },
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{ pshader_exceptional_blend_2, { nullptr } },
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{ pshader_exceptional_blend_3, { nullptr } },
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{ pshader_exceptional_blend_4, { nullptr } },
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{ pshader_exceptional_blend_5, { nullptr } },
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{ pshader_exceptional_blend_6, { nullptr } },
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{ pshader_exceptional_blend_7, { nullptr } },
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{ pshader_exceptional_blend_8, { nullptr } },
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{ pshader_exceptional_blend_9, { nullptr } },
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{ pshader_exceptional_blend_10, { nullptr } },
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{ pshader_exceptional_blend_11, { nullptr } },
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{ pshader_exceptional_blend_12, { nullptr } },
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{ NULL, { NULL } },
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{ pshader_exceptional_blend_1, { NULL } },
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{ pshader_exceptional_blend_2, { NULL } },
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{ pshader_exceptional_blend_3, { NULL } },
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{ pshader_exceptional_blend_4, { NULL } },
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{ pshader_exceptional_blend_5, { NULL } },
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{ pshader_exceptional_blend_6, { NULL } },
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{ pshader_exceptional_blend_7, { NULL } },
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{ pshader_exceptional_blend_8, { NULL } },
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{ pshader_exceptional_blend_9, { NULL } },
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{ pshader_exceptional_blend_10, { NULL } },
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{ pshader_exceptional_blend_11, { NULL } },
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{ pshader_exceptional_blend_12, { NULL } },
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};
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static unsigned char pshader_filter_0[420] = {
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@@ -1685,38 +1685,38 @@ static unsigned char pshader_filter_27[412] = {
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};
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static ShaderCode pshader_filter_arr[32] = {
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{ pshader_filter_0, { nullptr } },
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{ pshader_filter_1, { nullptr } },
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{ pshader_filter_2, { nullptr } },
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{ pshader_filter_3, { nullptr } },
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{ pshader_filter_4, { nullptr } },
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{ pshader_filter_5, { nullptr } },
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{ pshader_filter_6, { nullptr } },
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{ pshader_filter_7, { nullptr } },
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{ pshader_filter_8, { nullptr } },
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{ pshader_filter_9, { nullptr } },
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{ pshader_filter_10, { nullptr } },
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{ pshader_filter_11, { nullptr } },
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{ nullptr, { nullptr } },
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{ nullptr, { nullptr } },
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{ nullptr, { nullptr } },
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{ nullptr, { nullptr } },
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{ pshader_filter_16, { nullptr } },
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{ pshader_filter_17, { nullptr } },
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{ pshader_filter_18, { nullptr } },
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{ pshader_filter_19, { nullptr } },
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{ pshader_filter_20, { nullptr } },
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{ pshader_filter_21, { nullptr } },
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{ pshader_filter_22, { nullptr } },
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{ pshader_filter_23, { nullptr } },
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{ pshader_filter_24, { nullptr } },
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{ pshader_filter_25, { nullptr } },
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{ pshader_filter_26, { nullptr } },
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{ pshader_filter_27, { nullptr } },
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{ nullptr, { nullptr } },
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{ nullptr, { nullptr } },
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{ nullptr, { nullptr } },
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{ nullptr, { nullptr } },
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{ pshader_filter_0, { NULL } },
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{ pshader_filter_1, { NULL } },
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{ pshader_filter_2, { NULL } },
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{ pshader_filter_3, { NULL } },
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{ pshader_filter_4, { NULL } },
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{ pshader_filter_5, { NULL } },
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{ pshader_filter_6, { NULL } },
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{ pshader_filter_7, { NULL } },
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{ pshader_filter_8, { NULL } },
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{ pshader_filter_9, { NULL } },
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{ pshader_filter_10, { NULL } },
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{ pshader_filter_11, { NULL } },
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{ NULL, { NULL } },
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{ NULL, { NULL } },
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{ NULL, { NULL } },
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{ NULL, { NULL } },
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{ pshader_filter_16, { NULL } },
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{ pshader_filter_17, { NULL } },
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{ pshader_filter_18, { NULL } },
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{ pshader_filter_19, { NULL } },
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{ pshader_filter_20, { NULL } },
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{ pshader_filter_21, { NULL } },
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{ pshader_filter_22, { NULL } },
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{ pshader_filter_23, { NULL } },
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{ pshader_filter_24, { NULL } },
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{ pshader_filter_25, { NULL } },
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{ pshader_filter_26, { NULL } },
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{ pshader_filter_27, { NULL } },
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{ NULL, { NULL } },
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{ NULL, { NULL } },
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{ NULL, { NULL } },
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{ NULL, { NULL } },
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};
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static unsigned char pshader_blur_2[356] = {
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@@ -2024,16 +2024,16 @@ static unsigned char pshader_blur_9[748] = {
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};
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static ShaderCode pshader_blur_arr[10] = {
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{ nullptr, { nullptr } },
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{ nullptr, { nullptr } },
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{ pshader_blur_2, { nullptr } },
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{ pshader_blur_3, { nullptr } },
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{ pshader_blur_4, { nullptr } },
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{ pshader_blur_5, { nullptr } },
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{ pshader_blur_6, { nullptr } },
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{ pshader_blur_7, { nullptr } },
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{ pshader_blur_8, { nullptr } },
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{ pshader_blur_9, { nullptr } },
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{ NULL, { NULL } },
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{ NULL, { NULL } },
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{ pshader_blur_2, { NULL } },
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{ pshader_blur_3, { NULL } },
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{ pshader_blur_4, { NULL } },
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{ pshader_blur_5, { NULL } },
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{ pshader_blur_6, { NULL } },
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{ pshader_blur_7, { NULL } },
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{ pshader_blur_8, { NULL } },
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{ pshader_blur_9, { NULL } },
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};
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static unsigned char pshader_color_matrix_0[348] = {
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@@ -2062,7 +2062,7 @@ static unsigned char pshader_color_matrix_0[348] = {
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};
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static ShaderCode pshader_color_matrix_arr[1] = {
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{ pshader_color_matrix_0, { nullptr } },
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{ pshader_color_matrix_0, { NULL } },
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};
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static unsigned char pshader_manual_clear_0[164] = {
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@@ -2080,7 +2080,7 @@ static unsigned char pshader_manual_clear_0[164] = {
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};
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static ShaderCode pshader_manual_clear_arr[1] = {
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{ pshader_manual_clear_0, { nullptr } },
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{ pshader_manual_clear_0, { NULL } },
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};
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static unsigned char vshader_vsps4_0[580] = {
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@@ -2124,7 +2124,7 @@ static unsigned char vshader_vsps4_0[580] = {
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};
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static ShaderCode vshader_vsps4_arr[1] = {
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{ vshader_vsps4_0, { nullptr } },
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{ vshader_vsps4_0, { NULL } },
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};
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static unsigned char cshader_tex_upload_0[212] = {
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@@ -2145,7 +2145,7 @@ static unsigned char cshader_tex_upload_0[212] = {
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};
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static ShaderCode cshader_tex_upload_arr[1] = {
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{ cshader_tex_upload_0, { nullptr } },
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{ cshader_tex_upload_0, { NULL } },
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};
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static unsigned char cshader_memset_0[196] = {
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@@ -2165,7 +2165,7 @@ static unsigned char cshader_memset_0[196] = {
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};
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static ShaderCode cshader_memset_arr[1] = {
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{ cshader_memset_0, { nullptr } },
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{ cshader_memset_0, { NULL } },
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};
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static unsigned char cshader_defragment_0[204] = {
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@@ -2185,7 +2185,7 @@ static unsigned char cshader_defragment_0[204] = {
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};
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static ShaderCode cshader_defragment_arr[1] = {
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{ cshader_defragment_0, { nullptr } },
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{ cshader_defragment_0, { NULL } },
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};
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static unsigned char cshader_mipgen_0[340] = {
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@@ -2214,6 +2214,6 @@ static unsigned char cshader_mipgen_0[340] = {
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};
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static ShaderCode cshader_mipgen_arr[1] = {
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{ cshader_mipgen_0, { nullptr } },
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{ cshader_mipgen_0, { NULL } },
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};
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