Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -68,7 +68,7 @@ IDOC extern int gdraw_psp2_SetResourceMemory(gdraw_psp2_resourcetype type, S32 n
mapped to the GPU and *writeable*. If it isn't, the GPU will crash during
either this function or CreateContext!
Pass in nullptr for "ptr" and zero "num_bytes" to free the memory allocated to
Pass in NULL for "ptr" and zero "num_bytes" to free the memory allocated to
a specific pool.
GDraw can run into cases where resource memory gets fragmented; we defragment
@@ -121,7 +121,7 @@ IDOC extern GDrawFunctions * gdraw_psp2_CreateContext(SceGxmShaderPatcher *shade
be valid for as long as a GDraw context is alive.
If initialization fails for some reason (the main reason would be an out of memory condition),
nullptr is returned. Otherwise, you can pass the return value to IggySetGDraw. */
NULL is returned. Otherwise, you can pass the return value to IggySetGDraw. */
IDOC extern void gdraw_psp2_DestroyContext(void);
/* Destroys the current GDraw context, if any.