Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -68,7 +68,7 @@ IDOC extern int gdraw_psp2_SetResourceMemory(gdraw_psp2_resourcetype type, S32 n
|
||||
mapped to the GPU and *writeable*. If it isn't, the GPU will crash during
|
||||
either this function or CreateContext!
|
||||
|
||||
Pass in nullptr for "ptr" and zero "num_bytes" to free the memory allocated to
|
||||
Pass in NULL for "ptr" and zero "num_bytes" to free the memory allocated to
|
||||
a specific pool.
|
||||
|
||||
GDraw can run into cases where resource memory gets fragmented; we defragment
|
||||
@@ -121,7 +121,7 @@ IDOC extern GDrawFunctions * gdraw_psp2_CreateContext(SceGxmShaderPatcher *shade
|
||||
be valid for as long as a GDraw context is alive.
|
||||
|
||||
If initialization fails for some reason (the main reason would be an out of memory condition),
|
||||
nullptr is returned. Otherwise, you can pass the return value to IggySetGDraw. */
|
||||
NULL is returned. Otherwise, you can pass the return value to IggySetGDraw. */
|
||||
|
||||
IDOC extern void gdraw_psp2_DestroyContext(void);
|
||||
/* Destroys the current GDraw context, if any.
|
||||
|
||||
Reference in New Issue
Block a user