Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -532,24 +532,24 @@ static unsigned char pshader_basic_17[436] = {
};
static ShaderCode pshader_basic_arr[18] = {
{ pshader_basic_0, { nullptr } },
{ pshader_basic_1, { nullptr } },
{ pshader_basic_2, { nullptr } },
{ pshader_basic_3, { nullptr } },
{ pshader_basic_4, { nullptr } },
{ pshader_basic_5, { nullptr } },
{ pshader_basic_6, { nullptr } },
{ pshader_basic_7, { nullptr } },
{ pshader_basic_8, { nullptr } },
{ pshader_basic_9, { nullptr } },
{ pshader_basic_10, { nullptr } },
{ pshader_basic_11, { nullptr } },
{ pshader_basic_12, { nullptr } },
{ pshader_basic_13, { nullptr } },
{ pshader_basic_14, { nullptr } },
{ pshader_basic_15, { nullptr } },
{ pshader_basic_16, { nullptr } },
{ pshader_basic_17, { nullptr } },
{ pshader_basic_0, { NULL } },
{ pshader_basic_1, { NULL } },
{ pshader_basic_2, { NULL } },
{ pshader_basic_3, { NULL } },
{ pshader_basic_4, { NULL } },
{ pshader_basic_5, { NULL } },
{ pshader_basic_6, { NULL } },
{ pshader_basic_7, { NULL } },
{ pshader_basic_8, { NULL } },
{ pshader_basic_9, { NULL } },
{ pshader_basic_10, { NULL } },
{ pshader_basic_11, { NULL } },
{ pshader_basic_12, { NULL } },
{ pshader_basic_13, { NULL } },
{ pshader_basic_14, { NULL } },
{ pshader_basic_15, { NULL } },
{ pshader_basic_16, { NULL } },
{ pshader_basic_17, { NULL } },
};
static unsigned char pshader_manual_clear_0[220] = {
@@ -570,7 +570,7 @@ static unsigned char pshader_manual_clear_0[220] = {
};
static ShaderCode pshader_manual_clear_arr[1] = {
{ pshader_manual_clear_0, { nullptr } },
{ pshader_manual_clear_0, { NULL } },
};
static unsigned char vshader_vspsp2_0[360] = {
@@ -664,9 +664,9 @@ static unsigned char vshader_vspsp2_2[336] = {
};
static ShaderCode vshader_vspsp2_arr[3] = {
{ vshader_vspsp2_0, { nullptr } },
{ vshader_vspsp2_1, { nullptr } },
{ vshader_vspsp2_2, { nullptr } },
{ vshader_vspsp2_0, { NULL } },
{ vshader_vspsp2_1, { NULL } },
{ vshader_vspsp2_2, { NULL } },
};
static unsigned char vshader_vspsp2_mask_0[304] = {
@@ -692,6 +692,6 @@ static unsigned char vshader_vspsp2_mask_0[304] = {
};
static ShaderCode vshader_vspsp2_mask_arr[1] = {
{ vshader_vspsp2_mask_0, { nullptr } },
{ vshader_vspsp2_mask_0, { NULL } },
};