Quality of life netherportal fix (#1337)
* Working New portal checks fixed x axis portal with obsidian on z axis * Removed Debug code * Remove unnecessary code removed PortalTile:: from PortalTile::validPortalFrame * Remove more debug code
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@@ -13,6 +13,7 @@ public:
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool validPortalFrame(Level* level, int x, int y, int z, int xd, int zd, bool actuallySpawn);
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virtual bool trySpawnPortal(Level *level, int x, int y, int z, bool actuallySpawn);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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