Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -12,7 +12,7 @@ public:
virtual void StartReloadSkinThread() = 0;
virtual bool IsReloadingSkin() = 0;
virtual void CleanUpSkinReload() = 0;
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0;
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = nullptr, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0;
virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT) = 0;
virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0;
virtual void CloseAllPlayersScenes() = 0;