Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -61,7 +61,7 @@ public:
// E.g. you can keep a component active while performing navigation with other scenes on this layer
void showComponent(int iPad, EUIScene scene, bool show);
bool isComponentVisible(EUIScene scene);
UIScene *addComponent(int iPad, EUIScene scene, void *initData = NULL);
UIScene *addComponent(int iPad, EUIScene scene, void *initData = nullptr);
void removeComponent(EUIScene scene);
// INPUT