Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -11,7 +11,7 @@ UIScene_QuadrantSignin::UIScene_QuadrantSignin(int iPad, void *_initData, UILaye
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_signInInfo = *((SignInInfo *)_initData);
m_signInInfo = *static_cast<SignInInfo *>(_initData);
m_bIgnoreInput = false;
@@ -167,7 +167,7 @@ int UIScene_QuadrantSignin::SignInReturned(void *pParam,bool bContinue, int iPad
{
app.DebugPrintf("SignInReturned for pad %d\n", iPad);
UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)pParam;
UIScene_QuadrantSignin *pClass = static_cast<UIScene_QuadrantSignin *>(pParam);
#ifdef _XBOX_ONE
if(bContinue && pClass->m_signInInfo.requireOnline && ProfileManager.IsSignedIn(iPad))
@@ -264,7 +264,7 @@ void UIScene_QuadrantSignin::setControllerState(int iPad, EControllerStatus stat
value[0].number = iPad;
value[1].type = IGGY_DATATYPE_number;
value[1].number = (int)state;
value[1].number = static_cast<int>(state);
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetControllerStatus , 2 , value );
}
@@ -272,9 +272,9 @@ void UIScene_QuadrantSignin::setControllerState(int iPad, EControllerStatus stat
int UIScene_QuadrantSignin::AvatarReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
{
UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)lpParam;
UIScene_QuadrantSignin *pClass = static_cast<UIScene_QuadrantSignin *>(lpParam);
app.DebugPrintf(app.USER_SR,"AvatarReturned callback\n");
if(pbThumbnail != NULL)
if(pbThumbnail != nullptr)
{
// 4J-JEV - Added to ensure each new texture gets a unique name.
static unsigned int quadrantImageCount = 0;