Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -72,8 +72,8 @@ public:
void tesselateInWorldFixedTexture( Tile_SPU* tile, int x, int y, int z, Icon_SPU *fixedTexture ); // 4J renamed to differentiate from tesselateInWorld
void tesselateInWorldNoCulling( Tile_SPU* tile, int x, int y, int z, int forceData = -1,
TileEntity* forceEntity = NULL ); // 4J added forceData, forceEntity param
bool tesselateInWorld( Tile_SPU* tt, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL ); // 4J added forceData, forceEntity param
TileEntity* forceEntity = nullptr ); // 4J added forceData, forceEntity param
bool tesselateInWorld( Tile_SPU* tt, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr ); // 4J added forceData, forceEntity param
private:
bool tesselateAirPortalFrameInWorld(TheEndPortalFrameTile *tt, int x, int y, int z);