Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -68,7 +68,7 @@ IDOC extern int gdraw_psp2_SetResourceMemory(gdraw_psp2_resourcetype type, S32 n
mapped to the GPU and *writeable*. If it isn't, the GPU will crash during
either this function or CreateContext!
Pass in NULL for "ptr" and zero "num_bytes" to free the memory allocated to
Pass in nullptr for "ptr" and zero "num_bytes" to free the memory allocated to
a specific pool.
GDraw can run into cases where resource memory gets fragmented; we defragment
@@ -121,7 +121,7 @@ IDOC extern GDrawFunctions * gdraw_psp2_CreateContext(SceGxmShaderPatcher *shade
be valid for as long as a GDraw context is alive.
If initialization fails for some reason (the main reason would be an out of memory condition),
NULL is returned. Otherwise, you can pass the return value to IggySetGDraw. */
nullptr is returned. Otherwise, you can pass the return value to IggySetGDraw. */
IDOC extern void gdraw_psp2_DestroyContext(void);
/* Destroys the current GDraw context, if any.