Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
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@@ -68,7 +68,7 @@ IDOC extern int gdraw_psp2_SetResourceMemory(gdraw_psp2_resourcetype type, S32 n
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mapped to the GPU and *writeable*. If it isn't, the GPU will crash during
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either this function or CreateContext!
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Pass in NULL for "ptr" and zero "num_bytes" to free the memory allocated to
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Pass in nullptr for "ptr" and zero "num_bytes" to free the memory allocated to
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a specific pool.
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GDraw can run into cases where resource memory gets fragmented; we defragment
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@@ -121,7 +121,7 @@ IDOC extern GDrawFunctions * gdraw_psp2_CreateContext(SceGxmShaderPatcher *shade
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be valid for as long as a GDraw context is alive.
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If initialization fails for some reason (the main reason would be an out of memory condition),
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NULL is returned. Otherwise, you can pass the return value to IggySetGDraw. */
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nullptr is returned. Otherwise, you can pass the return value to IggySetGDraw. */
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IDOC extern void gdraw_psp2_DestroyContext(void);
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/* Destroys the current GDraw context, if any.
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