Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -8,8 +8,8 @@ BeachBiome::BeachBiome(int id) : Biome(id)
// remove default mob spawn settings
friendlies.clear();
friendlies_chicken.clear(); // 4J added
topMaterial = (byte) Tile::sand_Id;
material = (byte) Tile::sand_Id;
topMaterial = static_cast<byte>(Tile::sand_Id);
material = static_cast<byte>(Tile::sand_Id);
decorator->treeCount = -999;
decorator->deadBushCount = 0;