Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
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@@ -163,7 +163,7 @@ private:
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EEnderdragonAction getSynchedAction();
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int findClosestNode(double tX, double tY, double tZ);
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int findClosestNode();
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Path *findPath(int startIndex, int endIndex, Node *finalNode = NULL);
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Path *findPath(int startIndex, int endIndex, Node *finalNode = nullptr);
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Path *reconstruct_path(Node *from, Node *to);
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void strafeAttackTarget();
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