Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -78,11 +78,11 @@ void LightningBolt::tick()
life = 1;
seed = random->nextLong();
if (!level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK) && level->hasChunksAt( (int) floor(x), (int) floor(y), (int) floor(z), 10))
if (!level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK) && level->hasChunksAt( static_cast<int>(floor(x)), static_cast<int>(floor(y)), static_cast<int>(floor(z)), 10))
{
int xt = (int) floor(x);
int yt = (int) floor(y);
int zt = (int) floor(z);
int xt = static_cast<int>(floor(x));
int yt = static_cast<int>(floor(y));
int zt = static_cast<int>(floor(z));
// 4J added - don't go setting tiles if we aren't tracking them for network synchronisation
if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) )