Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -62,8 +62,8 @@ ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create)
if ( !file.exists() )
{
if (!create) return NULL;
HANDLE ch = CreateFile(wstringtofilename(file.getPath()), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!create) return nullptr;
HANDLE ch = CreateFile(wstringtofilename(file.getPath()), GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
CloseHandle(ch);
}
@@ -76,7 +76,7 @@ ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create)
zoneFile->lastUse = tickCount;
if (!zoneFile->containsSlot(slot))
{
if (!create) return NULL;
if (!create) return nullptr;
}
return zoneFile;
@@ -85,14 +85,14 @@ ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create)
ZoneIo *ZonedChunkStorage::getBuffer(int x, int z, bool create)
{
ZoneFile *zoneFile = getZoneFile(x, z, create);
if (zoneFile == NULL) return NULL;
if (zoneFile == nullptr) return nullptr;
return zoneFile->getZoneIo(getSlot(x, z));
}
LevelChunk *ZonedChunkStorage::load(Level *level, int x, int z)
{
ZoneIo *zoneIo = getBuffer(x, z, false);
if (zoneIo == NULL) return NULL;
if (zoneIo == nullptr) return nullptr;
LevelChunk *lc = new LevelChunk(level, x, z);
lc->unsaved = false;