Add "Add Server" functionally to "Join Game" Menu + relocate servers.txt to servers.db. (#911)
* Add "Add Server" functionally to "Join Game" Menu + relocate servers.txt to servers.db * enchancement: add edit and delete server functionality, solves FriendSessionInfo corruption issues
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@@ -62,6 +62,16 @@ private:
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bool m_friendInfoUpdatedOK;
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bool m_friendInfoUpdatedERROR;
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#ifdef _WINDOWS64
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int m_serverIndex; // Index in servers.db, -1 if not a saved server
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enum eEditServerPhase { eEditServer_Idle, eEditServer_IP, eEditServer_Port, eEditServer_Name };
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eEditServerPhase m_editServerPhase;
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wstring m_editServerIP;
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wstring m_editServerPort;
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int m_editServerButtonIndex;
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int m_deleteServerButtonIndex;
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#endif
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public:
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UIScene_JoinMenu(int iPad, void *initData, UILayer *parentLayer);
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void tick();
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@@ -95,4 +105,13 @@ protected:
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static int StartGame_SignInReturned(void *pParam, bool, int);
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static void JoinGame(UIScene_JoinMenu* pClass);
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#ifdef _WINDOWS64
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void BeginEditServer();
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void BeginDeleteServer();
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static int EditServerKeyboardCallback(LPVOID lpParam, bool bRes);
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static int DeleteServerDialogReturned(void *pParam, int iPad, C4JStorage::EMessageResult result);
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void UpdateServerInFile(const wstring& newIP, const wstring& newPort, const wstring& newName);
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void RemoveServerFromFile();
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#endif
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};
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