Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -238,7 +238,7 @@ HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId &myNpId, SceNpId* &
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{
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// 4J-JEV: Something terrible must have happend,
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// 'getFriendslist' was supposed to be a synchronous operation.
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__debugbreak();
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DEBUG_BREAK();
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// 4J-JEV: We can at least fall-back to just the players score.
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len = 1;
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