Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
This commit is contained in:
@@ -487,7 +487,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
#ifdef _DEBUG
|
||||
__debugbreak();
|
||||
DEBUG_BREAK();
|
||||
#endif
|
||||
//wprintf(L"WARNING: Sound cue not found - %ls\n", name.c_str() );
|
||||
app.DebugPrintf("Not found: %s\n",xboxName);
|
||||
|
||||
@@ -183,7 +183,7 @@ bool XboxLeaderboardManager::WriteStats(unsigned int viewCount, ViewIn views)
|
||||
|
||||
// some debug code to catch the leaderboard write with 7 views
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
if(viewCount>5) __debugbreak();
|
||||
if(viewCount>5) DEBUG_BREAK();
|
||||
#endif
|
||||
|
||||
// 4J Stu - If we are online we already have a session, so use that
|
||||
|
||||
@@ -211,8 +211,6 @@ VOID CPlatformNetworkManagerXbox::NotifyPlayerLeaving(
|
||||
__in IQNetPlayer * pQNetPlayer
|
||||
)
|
||||
{
|
||||
//__debugbreak();
|
||||
|
||||
app.DebugPrintf( "Player 0x%p \"%ls\" leaving.\n",
|
||||
pQNetPlayer,
|
||||
pQNetPlayer->GetGamertag() );
|
||||
|
||||
@@ -315,8 +315,6 @@ int __cdecl main()
|
||||
HRESULT hr;
|
||||
static bool bTrialTimerDisplayed=true;
|
||||
|
||||
//__debugbreak();
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
|
||||
Reference in New Issue
Block a user