Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)

This commit is contained in:
ModMaker101
2026-04-26 13:23:52 -04:00
committed by GitHub
parent 3ab29ec26e
commit 585455cef0
73 changed files with 117 additions and 129 deletions

View File

@@ -487,7 +487,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
{
#ifndef _CONTENT_PACKAGE
#ifdef _DEBUG
__debugbreak();
DEBUG_BREAK();
#endif
//wprintf(L"WARNING: Sound cue not found - %ls\n", name.c_str() );
app.DebugPrintf("Not found: %s\n",xboxName);

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@@ -183,7 +183,7 @@ bool XboxLeaderboardManager::WriteStats(unsigned int viewCount, ViewIn views)
// some debug code to catch the leaderboard write with 7 views
#ifndef _CONTENT_PACKAGE
if(viewCount>5) __debugbreak();
if(viewCount>5) DEBUG_BREAK();
#endif
// 4J Stu - If we are online we already have a session, so use that

View File

@@ -211,8 +211,6 @@ VOID CPlatformNetworkManagerXbox::NotifyPlayerLeaving(
__in IQNetPlayer * pQNetPlayer
)
{
//__debugbreak();
app.DebugPrintf( "Player 0x%p \"%ls\" leaving.\n",
pQNetPlayer,
pQNetPlayer->GetGamertag() );

View File

@@ -315,8 +315,6 @@ int __cdecl main()
HRESULT hr;
static bool bTrialTimerDisplayed=true;
//__debugbreak();
#ifdef MEMORY_TRACKING
ResetMem();
MEMORYSTATUS memStat;