fix: Implement missing critical hit sound (#1141)
* Fix * Crit Sound Now Plays On Death * Revert BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com>
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@@ -47,8 +47,11 @@ private:
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bool _scalesWithDifficulty;
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bool _isMagic;
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bool _isExplosion;
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bool _isCritical;
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public:
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bool isCritical();
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DamageSource *setIsCritical();
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bool isProjectile();
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DamageSource *setProjectile();
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bool isExplosion();
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