fix: Implement missing critical hit sound (#1141)
* Fix * Crit Sound Now Plays On Death * Revert BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com>
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@@ -5,6 +5,9 @@ class EntityEvent
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public:
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static const BYTE JUMP = 1;
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static const BYTE HURT = 2;
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//New
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static const BYTE HURT_CRITICAL = 19;
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static const BYTE DEATH_CRITICAL = 20;
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static const BYTE DEATH = 3;
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static const BYTE START_ATTACKING = 4;
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static const BYTE STOP_ATTACKING = 5;
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