fix: Implement missing critical hit sound (#1141)

* Fix

* Crit Sound Now Plays On Death

* Revert BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
This commit is contained in:
Tyler Reese
2026-04-12 21:24:29 -07:00
committed by GitHub
parent 2d41711055
commit 78afb091a4
9 changed files with 64 additions and 9 deletions

View File

@@ -831,7 +831,12 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
if (sound)
{
level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
if (source->isCritical()) {
level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT_CRITICAL);
}
else {
level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
}
if (source != DamageSource::drown) markHurt();
if (sourceEntity != nullptr)
{
@@ -854,12 +859,19 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
MemSect(31);
if (getHealth() <= 0)
{
if (sound) playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
if (sound) {
//New: both death AND hurt sounds should play critical sound as well.
if (source->isCritical()) playSound(getCriticalSound(), getSoundVolume(), getVoicePitch());
playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
};
die(source);
}
else
{
if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
if (sound) {
if (source->isCritical()) playSound(getCriticalSound(), getSoundVolume(), getVoicePitch());
playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
}
}
MemSect(0);
@@ -926,7 +938,11 @@ void LivingEntity::die(DamageSource *source)
}
}
level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
if (source->isCritical()) {
level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH_CRITICAL);
} else {
level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
}
}
void LivingEntity::dropEquipment(bool byPlayer, int playerBonusLevel)
@@ -959,7 +975,10 @@ int LivingEntity::getHurtSound()
{
return eSoundType_DAMAGE_HURT;
}
int LivingEntity::getCriticalSound()
{
return eSoundType_DAMAGE_CRITICAL;
}
int LivingEntity::getDeathSound()
{
return eSoundType_DAMAGE_HURT;
@@ -1181,7 +1200,8 @@ void LivingEntity::swing()
void LivingEntity::handleEntityEvent(byte id)
{
if (id == EntityEvent::HURT)
//These gotta be in parentheses
if ((id == EntityEvent::HURT) || (id == EntityEvent::HURT_CRITICAL))
{
walkAnimSpeed = 1.5f;
@@ -1191,19 +1211,30 @@ void LivingEntity::handleEntityEvent(byte id)
MemSect(31);
// 4J-PB -added because villagers have no sounds
int iHurtSound=getHurtSound();
int iHurtSound = getHurtSound();
int iCritSound = getCriticalSound();
if(iHurtSound!=-1)
{
playSound(iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
if(iCritSound!=-1 && (id == EntityEvent::HURT_CRITICAL))
{
playSound(iCritSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
MemSect(0);
hurt(DamageSource::genericSource, 0);
}
else if (id == EntityEvent::DEATH)
else if ((id == EntityEvent::DEATH) || (id == EntityEvent::DEATH_CRITICAL))
{
MemSect(31);
// 4J-PB -added because villagers have no sounds
int iDeathSound=getDeathSound();
int iCritSound = getCriticalSound();
if (iCritSound != -1 && (id == EntityEvent::DEATH_CRITICAL))
{
playSound(iCritSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
if(iDeathSound!=-1)
{
playSound(iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);